Development Manifesto: Delirium Improvements
" That's what I don't get. Why does the fog travel and why do we have to chase it? This concept only works when a map layout is linear and/or the map boss is in a known location. Plus, while the fog effect tries to indicate which direction it's traveling, the fog is not always successful at conveying the message. In addition, then there are challenges, like complete an Abyss while under delirium, etc. These tasks takes time. Make you stop. Make you go in direction the fog isn't traveling. And thus by doing these things, pretty much fubars your run to the boss. Because while doing these, the fog moves on. To me, when you activate the delirium, why isn't the effect just ON for the entire map. There can still be a timer for the effect, but at least you won't lose the effect because you had to travel in direction the fog wasn't going. |
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" " " Yeah, you totally understod... How about you make up your minds already. You already turned this game into a racer simulator. You cant have it both ways. WAKE THE FK UP! " So, as far as i understand you are punishing players for your inability to balance the game and reduce the insane power creep. Elaborate design. This game is going downhill faster than expected. Last edited by Motopsycho#5554 on Mar 17, 2020, 11:09:16 AM
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" No timer would be nice, but then the Delirium Orbs would serve no purpose (at least I think that's what the Delirium Orbs do... have a couple, I think... have to read what they do). |
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" Hum. Another post ignoring logic. yeha some people are lazy and want everything easy in life. I dont think those people play PoE. Ill take myself as an example, but a lot of others aswell have argued that this has nothing to do with being easy or skill, it has everything to do with GGGs reponse being poor. Most people enjoy the added challenge of the league, but backtracking for currency FEELS bad. And guess what? there is no challenge backtracking for drops with all the mobs dead is there? Would you want to backtrack through Delve to pick up your gear? Would that be more challenging? Its the exact same thing here. What i pick up is important, where I pick it up isnt. Dismissing all feedback as being poeple who want the game to be easier is arrogant as fuck. |
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Please, fix the Dual Wielding bug. We need weapon swap all time when we change instances.
Regards. |
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Unless you take actual steps to improve visual clarity, remove on death effects (no on likes them and they certainly don't punish the fast moving builds), remove flask spam, and do something about the vast quantity of trash items that drop, i'm done supporting this company. I have been more than supportive over the course of my time playing this game. I have spent the past few leagues supporting mainly because of good faith despite not really playing because of the above complaints. It's time you guys deal with these problems.
Last edited by DomzyPrivs#5120 on Mar 17, 2020, 10:47:13 AM
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First of all Thanks and keep up the good work!
My experience with his league so far is good except the reward. I don't feel the reward are inline with the difficulty even if i kill map boss inside the mist or interact with past league mechanic. Adding more and more stack of reward like domain of timeless conflict would be nice. |
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Please just fix dual wield already, asap ty.
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Sorry we mad, PoE still great
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Latency server br 190 , my old latency 6 , fix the servers please ...
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