[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget
When doing Ancient Doom prophecy, dont have more than one doomfletch, i had equiped with perfect physical and had another shitty in inventory and ofcourse prophecy upgraded my shitty from inventory, not the one equiped
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Maybe it's a silly question, but ¿Why do we use Clarity? ¿What does it give us?
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Barrage support on mines is suuuper clunky. I wonder if there is an alternative. I think I do more DPS on bosses with the normal set up just because the down time from the mine throwing animation. I have also died twice from this :(
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Day 2 - Finished up Act 8, going into Act 9.
This build is just flat out insane. While I am not HP/Resist capped (not the builds fault) This build just wrecks through everything, half the time the bosses die before i put down 20 mines! Currently now got a doomfletch prism, a cheap 5L, a Drillneck. (Most expensive thing here was the prophecy, which I got for 8alchs iirc.) Going into Act 9/10 and Maps, I think my first order of business is resist/decent HP, though im debating whether or not i push for a tabula as my starting point in the chest piece, and work my resistances around my other pieces for the time being. Needing suggestions on a dash Setup, and where have people found the sweetspot works for them in terms of clarity/precision level. Still a bit to much mana to be able to run 23 mines with Precision/HoP/Clarity. Current rip count - 22. Ironically 90% of them are to me in delirium, so my own fault! I'll get into Maps tomorrow, so i guess I'll get to see some portion of the builds strengths. Current gear
Spoiler
Last edited by Evrogue#5037 on Mar 15, 2020, 9:02:50 PM
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" " To both questions, yep. Barrage is super clunky. I guess calling it a "Single Target" link is kinda a misnomer. It's more like a "the boss is inactive, so i can preload mines before he attacks" link. I never use it unless I can throw mines at a boss that isn't moving or trying to kill me. But when you do have a chance to use it? Dear lord, does it feel good. " Just the mana regen. We don't need much since mines don't cost a lot of mana, but if you don't have it, you'll run out of mana in sustained fights. Last edited by BlaydeX15#6203 on Mar 15, 2020, 10:10:01 PM
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does + to physical % damage increase over physical damage that then transfers to elemental physical damage? I'm thinking of using a cluster jewel...maybe.
Last edited by Pillsbury#6504 on Mar 16, 2020, 1:48:45 AM
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POB, dps with top roll Doomfletch's Prism (16-24) = 427k, dps with worse roll (12-20) = only 1.3% less. Why are writing that top roll is very important?
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Herald of purity doesn't seem to be working with the mines setup. Anyone else having this problem?
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Hey, watched your stream yesterday, saw you were using Charged Mines instead of Minefield, is it more dps/better clear, or were you just testing it out?:P
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" Don't recommend. You can change Minefield to Swift Assembly, if Minefield is clunky for u, but u need one them for ~ +60-68% mine throwing speed -> +60-68% dps! I dont's good specialist, but I think changing Visious projectiles/Elemetal damage with attacks/Trap and Mine damage to Charged mines will lower your dps. Last edited by Vehs#4904 on Mar 16, 2020, 9:56:46 AM
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