Animation canceling needs a fix
The idea was good, but the implementation is "too far from being acceptable".
Amsterdam Sarn Arena, 50ms latency, lockstep Character A: just running at 45% increased movement speed Character B: only using Leap Slam and some sort of melee attack Each time Character B queuing his movement skill during main attack animation — the movement skill animation become invisible on Character A screen.
At least each 3rd leap slam is invisible:
Non-AoE "melee" matchup in this case turns into bedlam. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on Mar 11, 2020, 7:47:31 PM Last bumped on Apr 19, 2020, 11:05:36 PM
|
|
it look cool tho
Forum pvp
|
|
If you using something that blow up whole screen or has auto aim then the problem is just a funny thing you not actually care about.
If your main skill has limited range and practical maximum amount of uses or require direct manual aim on a target then "partially invisible unpredictable opponent" quickly become the worst experience you may get in the game. Problem: impostor syndrome
Solution: nerf everything Result: depressing mess |
|