3.14 💀 Torstein's Death Angel - All content viable - insane! 2x Oni-Goroshi

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JiminiJ wrote:
Hey guys. First of all, maximum kudos Torstein for the great guide, my favorite build ever in POE so far. I'm aiming for the "quality post" seal here, so bear with me.

Now, this being my favorite build, I want to explore ways to even further improve it. This will also be a good way to further develop my understanding of the mechanics of the game (and POB obviously lol).

I'm using the full dps build as a starting point, as it's the one I gravitated towards naturally (couldn't pass up on Aspect of Carnage), and seems to be the one Torstein is using currently. Means it already incorporates Cinderswallow, corrupter Soul Tether, and enchanted helmet.

Ways to further improve DPS:

If I'm not mistaken, the forked POB accounts for both Rage (setting it at 50) and War Bringer, placing total Shaper DPS at about 17.5m
We deal roughly 45% physical dmg / 45% fire damage, with 10% chaos dmg added on top.

a- More mods in existing gear:
All of Torstein's suggestions under "Luxury items" are very likely the lowest hanging fruit: cramming additional DPS mods in existing gearing setup. That includes:
- Corrupted Kaom's Heart for up to 50% increased damage (~+1M dps)
- triple dps rare jewel, for ~5% increased attack speed, or 10% crit multi for ex (~+300k dps)
- Watcher's Eye for precision, for flask charges on crit (more Cinderswallow uses), 60% increase dmg, 15% attack speed, or 50% crit multi. This does require an additional jewel socket node, so we lose something else in the process, unless we replace the only rare jewel...
- You could also improve the rings in the build with additional DPS mods. Many options, most notably:
- T1 added Fire dmg to attacks ~+150k dps,
- T1 increased elemental dmg with attack skills ~+500k dps,
- Warlord's T1 increased melee dmg ~+600k pds,
- Warlord's T1 crit multi (suffix tho, so harder to stack with resists) ~+600k dps.
- Same with gloves, although gloves already need life + resists + attack speed
- Hunter's prefix: chance to intimidate on hit is huge, at 10% more dmg once enemy is intimidated, ~+1.7m dps. Moot once you get awakened melee phys tho.
- Warlord's prefix: T1 Increased melee dmg ~+700k dps

b- Reduce enemy resistances
Because we deal hybrid phys/fire dmg, each effect that reduces enemy resistances typically is only 50% effective, so i'm not sure that's really the most effective.
- Helmet influenced mod: nearby enemies have -9% to fire resistance (~+800k dps), or nearby enemies take 9% increased phys dmg (~+500k dps).
- Additional curse (requires pathing to Battle Cry, and annointing Whispers of Doom): Vulnerability (~+600k dps) or Flammability (~+900k dps)

Note here that we could try to convert more phys dmg to Fire dmg, to increase the effectiveness of these effects. Ways to convert phys to fire dmg:
- Crusader mod on gloves, up to 25%
- Xoph's Blood amulet, 50%. Means giving up Hyrri's Truth and losing all non-phys dmg, not worth it.
- A WE with Anger. Means giving up another aura, not worth it.
All said, we're not Chieftain, converting to fire is not likely to be super effective.

c- More efficient tree build
I've done some playing around with cluster jewels, trying to stack Warning Call for example, which is a huge DPS boost notable for us, but the lost points in travel for clusters ends up not really worth it. Torstein's build is already pretty optimized. Options I see:
- Bandits: this is a no-brainer I think, and my next move. It's totally viable to cap resistances without the 15% from Alira, and an extra 2 passive points would allow for example, to path to Battle Cry (instead of annointing) losing only one 5% life node for ex, and then annointing Assassination (for ex) for an extra ~+1.6m dps - 400k from Alira's crit multi = ~1.2m dps.
- Creative use of Thread of Hope / Intuitive Leap anyone? I'm not seeing any obvious ways but someone smarter might
- Reduce travel nodes: not a huge amount of travel to begin with, I don't feel like there's really a way there, other than say give up on the whole right side of the tree (Acro, Phase Acro, sword nodes, herbalism)...

d- Impale
Again, because our dmg is hybrid, and impale scales on phys dmg, impale nodes will only be 50% effective compared to a pure phys build... Probably not worth it.

e- Exchange survivability for more DPS
Totally possible, personal choice there: e.g. forego the chaos resist cluster (gain 5 passive points) and go for Rampart (adds different kind of survivability and ~+2.1m dps).

f- Add a DPS unique ring
Mark of the Elder, Circle of Anguish for example. Obviously, makes it even harder to cap resistances. Tried some POB, looks like Circle of Anguish has limited added dmg. Mark of the Elder on the other hand, if matched with a Shaper influence ring on the other slot, is a decent dmg boost of about 1.5m dps.

g- Awakened gems
High cost, but let's the numbers:
- Awakened melee phys: ~+2m dps (most of it from intimidate)
Couldn't find any other viable awakened gem option.

TLDR, greatest boosts to dps I could muster are:
1- If you're willing to lose chaos resistance, go for Rampart instead of the small cluster jewel ~+2.1m dps (no cost)
2- Awakened Melee Phys ~+2m dps (~7.5 ex as of 4/12/20)
2- Gloves Hunter prefix "9% chance to intimidate on hit" ~+1.7m dps (cost tbd, probably >5ex? Unless we craft it?)
3- If you can cap resists without Alira: kill all bandits, path to Battle Cry, and change annointment to Assassination ~+1.2m dps (no cost, lose 1 5% life node)
4- corrupted Kaom's Heart for Increased Damage ~+1m dps (~7ex as of 4/12/20)
5- if you want to double corrupt (again, requires a different annointment: Whispers of Doom): go with Flammability for +900k dps, rather than Vulnerability +600k dps. Get the on hit corrupt from Warlord influenced ring
6- Best additional Helmet mod: Warlord's Nearby enemies have -9% to fire resistance (~+800k dps)
7- Best additional dps mods for rings: T1 increased elemental dmg, and Warlords T1 increased melee dmg, at +500-600k dps
8- Triple dps mod (in addition to life %) rare jewel: ~+300k dps






I chose vulnerability over flammability, as blade flurry is mainly physical damage and infernal blow 1 shots whole screens, so no need to buff any more fire damage as that's where it's mainly based, it's all about buffing the single target which is why vulnerability is working better. Currently damage rolls on bladeflurry only aura buffs is - 7727 to 11905 physical damage, 1264-1948 fire damage, I don't see how flammability would benefit us here? I currently push just over 28m dps on full buff dual curse assasins mark and vulnerability on hit, survivability isn't an issue and neither is damage.
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I chose vulnerability over flammability, as blade flurry is mainly physical damage and infernal blow 1 shots whole screens, so no need to buff any more fire damage as that's where it's mainly based, it's all about buffing the single target which is why vulnerability is working better. Currently damage rolls on bladeflurry only aura buffs is - 7727 to 11905 physical damage, 1264-1948 fire damage, I don't see how flammability would benefit us here? I currently push just over 28m dps on full buff dual curse assasins mark and vulnerability on hit, survivability isn't an issue and neither is damage.


Check your POB. Because of Her Embrace, roughly 45% of your damage with Blade Flurry is Fire damage. I tried both adding Vulnerability and Flammability curses, and Flammability comes on top, at least in my POB.

Hey, I'm not really a fan of Blade flurry. Would Molten Strike be a good alternative?
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Melkrow wrote:
The PoB has so many fake numbers it's quite frustrating. For anyone that bothered to look into it, on Sirus fight, you will have roughly 1.8mil DPS on his FULL DPS build, not 17mil+. Guide builders tend to advertise their builds in the perfect scenario that last about 0.05 seconds. This build is especially a big offender with all the conditional buffs it has checked that will never align at the same time, hence it goes to under 2mil shaper dps on 6 stages of Blade Flurry, which is pretty pathetic.


You're missing the point completely. Yes, this forum is full of overblown dps claims, but:
- Torstein's thread title doesn't falsely claim any epeen dps, unlike so many threads
- The build does more than enough dmg for all end-game content
- While it doesn't sustain 17.5m dps in extended boss fight conditions, it certainly does sustain way more than 2m dps.
- Build is "fairly budget friendly" for the damage it does. Appart from the 2 Oni's, nothing is really expensive.

So I tried Molten Strike instead of Blade Flurry for single target and the damage felt a lot better. I was melting T16 Guardians in a few seconds.
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Melkrow wrote:
The PoB has so many fake numbers it's quite frustrating. For anyone that bothered to look into it, on Sirus fight, you will have roughly 1.8mil DPS on his FULL DPS build, not 17mil+. Guide builders tend to advertise their builds in the perfect scenario that last about 0.05 seconds. This build is especially a big offender with all the conditional buffs it has checked that will never align at the same time, hence it goes to under 2mil shaper dps on 6 stages of Blade Flurry, which is pretty pathetic.


https://youtu.be/jPjuMh5Zcns
This is a 60 million life Shaper, does this looks fake too you? Does UE fight looks fake? Have you noticed i used flasks once before last Sirus 8 stage?
Not asking, just a figure of speech...

I also wrote this on the main page.
"*Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close."

Now, since you are not even playing this build you are either purposely trolling/hating for some reason or you are just a noob making noob like comments i won't be bothered to reply anymore.

I don't post fake builds. Have a nice day :)

Last edited by TorsteinTheFallen#1295 on Apr 13, 2020, 2:45:58 AM
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TorsteinTheFallen wrote:
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RocketDragon wrote:
Helo, one question. In Tanky Cluster Jewel Version when You lock on pob under "Bravery" node there You get an jewel socket for 4 extra points. PoB show this spot empty so IDK what gem to put here.

Anyway,there was a jewel socket for 2 points near crit chanse nodes on the right. Why u pick this one for 4??


No idea what are you talking. Can you make a screen shot? PoB looks fine


Oh man, i have no idea what happen, i think i miss click something while viewing tree in PoB. I load it again and now all is clear. Thank You for answer.
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ZarlakRC wrote:

Made public, ty for looking. I am still working on getting the 20% MS/12% crafting for the boots for now I am on 17% and 11% but working on my Jun missions hoping to see it drop and yup I am doing all of those things. Go into battle, blood stance, drop totem, drop the war banner flasks berserk and start building/releasing flurry. I would estimate that my DPS is around 50%-60% of yours by just watching the showcase video vs my own fights.


Your gear and dmg is on point except few things:

-boot enchant, ele pen
-lvl 21 BFlurry
-Chemist's Basalt flask of acceleration

With those 3 things your dps is exactly like mine in the showcase video, almost to the number.
This is your char with correct PoB configuration.
https://pastebin.com/6Ta3KSiS

Now depending on your playing and timings damage can greatly vary if you are not on point with flasks and other buffs.
If you come before the Conqueror without rage or below half (since no cluster jewels) damage will drop significantly.
Buffs you have to have up for boss fight are in case you missed something and for others to see:

1. totem
2. blood rage
3. have rage
4. charged war banner that you drop at the moment of fight start
^^this is what most players don't do
5. full flasks
6. Blood stance!
7. Berserk

Also prob the most important thing is your timing of BFlurry channeling.

Bare in mind that in showcase video i specifically used maps that doesn't have mods like "increased monster life" and "increased unique boss life", "monsters take 30%+ less damage from crits" so i can show what the baseline is!
Having Minotaur on Awakening lvl8 with 35% increased life translates to almost 50% less damage or anyway impacts on dps greatly...
For the Conquerors, Uber Elder, Sirus or Shaper this is not a thing because they are always without mods!
Last edited by TorsteinTheFallen#1295 on Apr 13, 2020, 3:15:08 AM
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TorsteinTheFallen wrote:
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sn3kox wrote:
I'm having the same problem clearing with frost blades is kinda ok but single target is far far away from what i see in the video ofc i missing better rings and how much chaos ress i need to have because sometimes i get one shooted and cant get close to the boss what am i doing wrong? This is my gear
Spoiler

make your characters public so i can take a look

you are doing something wrong that's for sure


Made it public could you check it for me thanks ;)
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7514630 wrote:
really enjoying the gameplay, thanks for the build.


glad to hear :)

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bhh32 wrote:
Hey loving the build Torstein. First time I've gotten this far into endgame playing. Been able to do almost everything and 20/20 sims are a breeze even with Kosis, here is my setup -

Spoiler


I saw you mention boot enchants and I see path of building has the damage penetrates elemental resistances. Was wondering what you think are some other good options?

Thanks for the build, having a ton of fun with it!


Great to hear you are pushing things! :)

Depends on what content you want to boost. If you are more into Simulacrums then "increased attack and cast speed if you killed recently". If you want more boss dps then "damage penetrates 10% elemental resistances if you haven't killed recently."

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