In Path of Exile: Delirium, we're introducing Cluster Jewels which can be placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree and provide powerful new possibilities for your character builds. There are 280 new notables for you to utilise in your builds. Today's news unveils them all.
Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives. There are three sizes of jewel - Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences. Cluster Jewels can be crafted using all of the same methods that you're used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It's worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel. Check out the full list below! Please note that the Vicious Bite notable has been changed since we revealed it last week. Disciple of KitavaEvery second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) All are invited to his feast, one way or another. Lone MessengerYou can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled Some tasks are too important to entrust to others. Nature's PatienceGain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) To win, all you must do is outlast. Secrets of SufferingCannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) Even within the realm of torture, there are subtle intricacies. KineticismAttack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) No force wasted, no time wasted. Veteran's Awareness+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill (Maximum Resistances cannot be raised above 90%) (Recently refers to the past 4 seconds) Know when you'll be hit, and you'll barely feel it. Hollow Palm TechniqueYou count as Dual Wielding while you are Unencumbered 60% more Attack Speed while you are Unencumbered 14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item) "The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb Prodigious Defence3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield +3% Chance to Block Attack Damage Advance GuardAttack Skills deal 30% increased Damage while holding a Shield Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield Gladiatorial Combat2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Strike LeaderAttack Skills deal 30% increased Damage while holding a Shield +2% Chance to Block Attack Damage +2 to Melee Strike Range while Holding a Shield (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Powerful Ward20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges Enduring Ward20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges Gladiator's FortitudeAttack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life Precise Retaliation80% increased Critical Strike Chance if you haven’t Blocked Recently +40% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) Veteran Defender+15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Attributes are Strength, Dexterity, and Intelligence) (Defences are Armour, Evasion Rating and Energy Shield) Iron BreakerEnemies have -10% to Total Physical Damage Reduction against your Hits 35% increased Physical Damage (Physical Damage Reduction cannot be negative) Deep Cuts15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits) Master the Fundamentals+10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage Force Multiplier5% chance to deal Double Damage 25% increased Physical Damage Furious Assault8% increased Attack and Cast Speed 25% increased Physical Damage Vicious SkeweringAttacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits) Grim OathGain 10% of Physical Damage as Extra Chaos Damage Battle-Hardened30% increased Evasion Rating and Armour 35% increased Physical Damage Replenishing Presence8% increased effect of Non-Curse Auras from your Skills Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies (Auras can only grant bonuses to things they affect) Master of Command50% reduced Mana Reservation of Banner Skills 15% increased Effect of Non-Curse Auras from your Skills on Enemies First Among Equals10% increased effect of Non-Curse Auras from your Skills Non-Curse Aura Skills have 20% increased Duration Purposeful Harbinger10% increased Effect of Auras on You for each Herald affecting you Precise CommanderYou and nearby Allies have 50% increased Critical Strike Chance You and nearby Allies have +15% to Critical Strike Multiplier Pure CommanderPurity of Elements has 30% increased Aura Effect Purity of Fire has 30% increased Aura Effect Purity of Ice has 30% increased Aura Effect Purity of Lightning has 30% increased Aura Effect Stalwart CommanderGrace has 30% increased Aura Effect Determination has 30% increased Aura Effect Discipline has 30% increased Aura Effect Vengeful CommanderAnger has 30% increased Aura Effect Wrath has 30% increased Aura Effect Hatred has 30% increased Aura Effect Skullbreaker8% reduced Enemy Stun Threshold +20% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) Pressure PointsYour Critical Strikes have a 5% chance to deal Double Damage 40% increased Critical Strike Chance Overwhelming Malice10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Magnifier10% increased Area of Effect 10% increased Area Damage +10% to Critical Strike Multiplier Savage Response+50% to Critical Strike Multiplier if you've taken a Savage Hit Recently 40% increased Critical Strike Chance (Recently refers to the past 4 seconds) Eye of the Storm+20% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of Chill you inflict with Critical Strikes 20% increased Effect of Shock you inflict with Critical Strikes 40% increased Critical Strike Chance Basics of Pain20% increased Damage 30% increased Critical Strike Chance Quick Getaway5% increased Attack and Cast Speed 5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance (Recently refers to the past 4 seconds) Assert Dominance10% increased Area Damage 15% increased Area of Effect if you've Killed Recently 10% increased Area of Effect if you've Killed at least 5 Enemies Recently (Recently refers to the past 4 seconds) Vast Power20% increased Area Damage 3% increased Area of Effect per Power Charge Powerful Assault20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) Intensity10% increased Area Damage Skills supported by Intensify have +1 to maximum Intensity Titanic Swings20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon Towering Threat5% increased maximum Life 10% increased Area of Effect 3% increased Character Size Ancestral Echo20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently (Recently refers to the past 4 seconds) Ancestral Reach25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range Ancestral Might20% increased Totem Damage 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds Ancestral Preservation30% increased Totem Life Totems have 10% additional Physical Damage Reduction Totems gain +40% to Chaos Resistance Snaring Spirits30% increased Totem Damage Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed (Hindered enemies have reduced movement speed) Sleepless Sentries20% increased Totem Damage 20% increased Totem Duration Attack Skills have +1 to maximum number of Summoned Ballista Totems Ancestral Guidance30% increased Effect of Buffs granted by your Active Ancestor Totems Totems' Action Speed cannot be modified to below base value Ancestral InspirationGain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Vital FocusChannelling Skills deal 30% increased Damage Regenerate 1.5% of Life per second while Channelling Rapid Infusion50% increased Effect of Infusion 5% increased Movement Speed while you have Infusion Unwavering Focus40% chance to Avoid being Stunned while Channelling Channelling Skills deal 25% increased Damage 15% reduced Mana Cost of Channelling Skills Enduring FocusChannelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling Precise Focus50% increased Critical Strike Chance while Channelling +30% to Critical Strike Multiplier if you've been Channelling for at least 1 second Stoic Focus+4% Chance to Block Attack Damage while Channelling +4% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage Hex Breaker8% increased Attack and Cast Speed while Channelling Immune to Curses while Channelling Arcane Adept5% increased Attack and Cast Speed while Channelling Channelling Skills deal 20% increased Damage Gain Arcane Surge after Channelling for 1 second (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Distilled Perfection25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 20% increased Flask Effect Duration Spiked ConcoctionFlasks applied to you have 10% increased Effect 5% increased Attack and Cast Speed during any Flask Effect Fasting20% increased Flask Charges gained 20% increased Movement Speed while under no Flask Effects Mender's Wellspring25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask Special Reserve20% increased Damage during any Flask Effect Regenerate 2% of Life per second during any Flask Effect Numbing Elixir25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 3% additional Physical Damage Reduction during Effect of any Life or Mana Flask Mob Mentality20% increased Warcry Cooldown Recovery Speed You and nearby Party members gain 5 Rage when you Warcry (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) Cry Wolf30% increased Warcry Duration Warcries count as having 10 additional nearby Enemies 30% increased Warcry Buff Effect Haunting Shout20% increased Warcry Cooldown Recovery Speed Enemies Taunted by your Warcries are Intimidated Enemies Taunted by your Warcries are Unnerved (Intimidated enemies take 10% increased Attack Damage) (Unnerved enemies take 10% increased Spell Damage) Lead By Example4% additional Physical Damage Reduction if you've Warcried in the past 8 seconds 4% chance to deal Double Damage if you've Warcried in the past 8 seconds Provocateur40% increased Critical Strike Chance against Taunted Enemies +15% to Critical Strike Multiplier against Taunted Enemies 15% increased Warcry Buff Effect Warning Call20% increased Warcry Cooldown Recovery Speed 50% increased Melee Critical Strike Chance if you've Warcried Recently +35% to Melee Critical Strike Multiplier if you've Warcried Recently (Recently refers to the past 4 seconds) Rattling BellowEnemies Taunted by you take 5% increased Damage Warcry Skills have 40% increased Area of Effect BloodscentAttacks with Axes or Swords grant 1 Rage on Hit, no more than once every second (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) Run ThroughAxe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Wound AggravationAxe or Sword Attacks deal 20% increased Damage with Ailments 20% increased Physical Damage with Axes or Swords +10% to Physical Damage over Time Multiplier while wielding an Axe or Sword (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Overlord30% increased Damage with Maces, Sceptres or Staves Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff (Warstaves are considered Staves) Expansive MightMace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Weight AdvantageMace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Wind-up+15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger Fan of BladesAttack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers Disease VectorEnemies Poisoned by you cannot Regenerate Life +10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Arcing ShotArrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Tempered ArrowheadsBow Skills have +10% to Damage over Time Multiplier Bow Skills have 20% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) BroadsideBow Skills have 25% increased Area of Effect Explosive ForceEnemies killed by your Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage Opportunistic Fusilade50% increased Critical Strike Chance with Wands 35% increased Damage with Wands if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) Storm's HandGain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage Battlefield DominatorAttacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) (Recently refers to the past 4 seconds) Martial Mastery10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength Surefooted Striker40% increased Critical Strike Chance with Two Handed Melee Weapons 8% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) Graceful Execution5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence Brutal Infamy40% increased Damage with Hits and Ailments against Unique Enemies Fearsome Warrior8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Intimidated enemies take 10% increased Attack Damage) Combat Rhythm10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently (Recently refers to the past 4 seconds) Hit and RunAttack Skills deal 20% increased Damage while Dual Wielding 4% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) Insatiable KillerAttack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding Mage Bane+5% Chance to Block Spell Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block Martial Momentum8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently (Recently refers to the past 4 seconds) Deadly Repartee+5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding Quick and Deadly60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types Smite the Weak40% increased Attack Damage against Maimed Enemies Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) Heavy Hitter30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Martial Prowess20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Calamitous10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Devastator20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Fuel the Fight8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Drive the Destruction0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Feed the Fury0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Seal MenderSkills Supported by Unleash have 30% increased Seal gain frequency Conjured Wall25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently (Recently refers to the past 4 seconds) Arcane Heroism30% increased Effect of Arcane Surge on you 10% chance to gain Arcane Surge when you Hit a Unique enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Practiced Caster20% increased Spell Damage 5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting Burden Projection30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage Thaumophage0.6% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Hindered enemies have reduced movement speed) Essence Rush40% increased Damage while Leeching Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Sap Psyche20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently (Recently refers to the past 4 seconds) Sadist15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) Corrosive Elements15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) Doryani's Lesson0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Disorienting Display25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Blinded enemies have their Chance to Hit halved) Prismatic Heart+10% to all Elemental Resistances 30% increased Elemental Damage Widespread Destruction10% increased Area of Effect 20% increased Elemental Damage Master of FireNearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) Smoking Remains35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill Cremator30% increased Fire Damage Ignited Enemies you hit are destroyed on Kill SnowstormGain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies Storm DrinkerDamage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Paralysis30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) SuperchargeLightning Damage with Non-Critical Strikes is Lucky Blanketed SnowDamage Penetrates 10% Cold Resistance against Chilled Enemies Cold to the Core1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength Cold-Blooded Killer20% increased Cold Damage Recover 2% of Life on Kill Touch of CrueltyChaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed Enemies Hindered by you take 10% increased Chaos Damage (Hindered enemies have reduced movement speed) Unwaveringly Evil30% increased Chaos Damage Chaos Skills ignore interruption from Stuns Unspeakable GiftsEnemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Dark Ideation2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% Unholy Grace30% increased Chaos Damage 10% increased Attack and Cast Speed Wicked Pall35% increased Chaos Damage 20% increased Skill Effect Duration RenewalMinions Regenerate 1% of Life per second Minions have 10% chance to deal Double Damage while they are on Full Life Raze and PillageMinions have 20% chance to Ignite Minions deal 20% increased Damage against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage Rotten ClawsMinions have a 20% chance to Impale on Hit with Attacks Call to the SlaughterMinions deal 15% increased Damage Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed Skeletal AtrophySummoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Hulking CorpsesMinions have 20% increased maximum Life 20% increased Raised Zombie Size Raised Zombies have 5% chance to Taunt Enemies on Hit Vicious BiteMinions have 50% increased Critical Strike Chance Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier Primordial Bond10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life BlowbackIgnites you inflict deal Damage 15% faster (They will deal the same total damage over a shorter duration) Fan the FlamesIgnites you inflict spread to other Enemies within a Radius of 15 Cooked Alive15% chance to Ignite Enemies Ignited by you have -10% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Burning Bright+8% to Fire Damage over Time Multiplier 20% increased Fire Damage 8% increased Area of Effect Wrapped in Flame20% increased Burning Damage +15% to Fire Damage over Time Multiplier while Burning Regenerate 1.50% of Life per second while Burning Vivid Hues+12% to Damage over Time Multiplier for Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Rend+12% to Damage over Time Multiplier for Bleeding 30% increased Bleeding Duration Disorienting Wounds25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies (Blinded enemies have their Chance to Hit halved) Compound Injury50% increased Damage with Bleeding you inflict on Maimed Enemies Septic Spells8% increased Cast Speed Spell Skills have +10% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Low Tolerance+8% to Damage over Time Multiplier for Poison Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage Steady Torment20% increased Poison Duration 20% increased Bleeding Duration +10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies Eternal Suffering+5% to Chaos Damage over Time Multiplier Chaos Skills have 30% increased Skill Effect Duration Eldritch Inspiration+8% to Chaos Damage over Time Multiplier 16% increased maximum Mana 20% increased Mana Regeneration Rate Wasting Affliction20% increased Damage with Ailments Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) Haemorrhage+18% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance Flow of Life24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second Exposure Therapy+10% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time Brush with Death+10% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Vile Reinvigoration24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently (Recently refers to the past 4 seconds) Circling Oblivion20% increased Damage over Time 20% increased Duration of Ailments on Enemies 15% increased Skill Effect Duration (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) Brewed for Potency24% increased Damage over Time 10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks Astonishing Affliction20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Cold ConductionEnemies Chilled by your Hits are Shocked Enemies Shocked by your Hits are Chilled Inspired Oppression20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Recently refers to the past 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Chilling PresenceNearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) Deep Chill+10% to Cold Damage over Time Multiplier 30% increased Effect of Chill Blast-Freeze20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 Thunderstruck20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance Stormrider10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies Overshock30% increased Lightning Damage Your Shocks can increase Damage taken by up to a maximum of 60% 30% increased Effect of Shock Evil EyeEnemies you Curse take 5% increased Damage 5% chance to Dodge Attack Hits from Cursed Enemies Whispers of Death5% increased Effect of your Curses 20% increased Damage if you've Killed a Cursed Enemy Recently (Recently refers to the past 4 seconds) Forbidden Words25% increased Area of Effect of Curse Skills 5% increased Effect of your Curses Curse Skills have 5% reduced Mana Reservation Dark Discourse10% increased Effect of your Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently (Hindered enemies have reduced movement speed) (Recently refers to the past 4 seconds) Victim MakerCurse Skills have 50% increased Skill Effect Duration 25% increased Damage with Hits and Ailments against Cursed Enemies Master of FearEnemies you Curse are Intimidated Enemies you Curse are Unnerved (Intimidated enemies take 10% increased Attack Damage) (Unnerved enemies take 10% increased Spell Damage) Wish for DeathYou have Culling Strike against Cursed Enemies Curse Skills have 20% increased Skill Effect Duration (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Heraldry20% increased Effect of Herald Buffs on you 10% reduced Mana Reservation of Herald Skills Endbringer25% increased Damage for each Herald affecting you Cult-LeaderMinions deal 35% increased Damage while you are affected by a Herald Empowered EnvoyHerald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you Dark MessengerHerald Skills have 25% increased Area of Effect Herald Skills deal 20% increased Damage Agent of Destruction10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald Lasting Impression30% increased Damage over Time while affected by a Herald Herald Skills deal 50% increased Damage over Time Self-Fulfilling Prophecy+1% to Critical Strike Chance of Herald Skills +25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) Invigorating PortentsMinions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you Pure Agony+1 to maximum number of Sentinels of Purity +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald Disciples1% additional Physical Damage Reduction per Summoned Sentinel of Purity You lose Virulence 30% slower Minions deal 20% increased Damage while you are affected by a Herald (Virulence is granted by the Herald of Agony Skill) Dread MarchMinions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance Blessed RebirthMinions have 20% increased maximum Life Minions created Recently cannot be Damaged (Recently refers to the past 4 seconds) Life from DeathMinions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death (Recently refers to the past 4 seconds) Feasting FiendsMinions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) BodyguardsMinions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks Follow-ThroughProjectiles deal 15% increased Damage for each remaining Chain Streamlined30% increased Projectile Speed 20% increased Projectile Damage Shrieking Bolts35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) Eye to Eye25% increased Projectile Damage 35% increased Projectile Damage with Hits against Nearby Enemies Repeater30% increased Projectile Damage 8% increased Attack and Cast Speed AerodynamicsProjectiles Pierce an additional Target 20% increased Projectile Speed 10% increased Projectile Damage Chip Away25% increased Brand Activation Frequency if you haven't used a Brand Skill Recently 20% increased Brand Attachment range (Recently refers to the past 4 seconds) Seeker Runes25% increased Damage with Brand Skills Unattached Brands gain 20% increased Brand Attachment Range per second RemarkableYou can Cast an additional Brand 12% increased Cast Speed with Brand Skills Brand LoyaltyEnemies take 5% increased Damage for each of your Brands Attached to them 20% increased Brand Attachment range Holy Conquest5% increased Movement Speed 20% increased Damage with Brand Skills 10% increased Brand Activation frequency Grand DesignYou can Cast an additional Brand Brand Skills have 20% increased Duration 10% increased Brand Activation frequency 20% increased Brand Attachment range Set and Forget25% increased Trap Damage 12% increased Area of Effect 25% reduced Trap Duration 40% increased Trap Trigger Area of Effect Expert Sabotage30% increased Mine Damage Can have up to 2 additional Remote Mines placed at a time Mines have 20% increased Detonation Speed Guerilla Tactics20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently (Recently refers to the past 4 seconds) Expendability10% chance to throw up to 1 additional Trap or Mine (Throwing Mines takes 10% more time for each additional Mine thrown) Arcane Pyrotechnics20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Surprise Sabotage+15% to Critical Strike Multiplier with Traps +15% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances Careful Handling15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana Peak Vigour8% increased maximum Life 30% increased Life Recovery from Flasks Fettle+20 to maximum Life 10% increased maximum Life Feast of Flesh8% increased maximum Life 0.4% of Attack Damage Leeched as Life +10 Life gained for each Enemy hit by your Attacks (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Sublime Sensation10% increased maximum Energy Shield 8% increased maximum Life Surging Vitality8% increased maximum Life Regenerate 0.5% of Life per second Every 5 seconds, Regenerate 10% of Life over one second Peace Amidst Chaos8% increased maximum Life 2% additional Physical Damage Reduction while stationary Regenerate 2% of Life per second while stationary Adrenaline6% increased maximum Life 15% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching Wall of Muscle6% increased maximum Life 5% increased Strength Mindfulness15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary Liquid Inspiration15% increased maximum Mana 30% increased Mana Recovery from Flasks 5% increased Mana Recovery Rate during Effect of any Mana Flask Openness+30 to maximum Mana 20% increased maximum Mana Daring Ideas18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Clarity of Purpose15% increased maximum Mana 30% increased Mana Regeneration Rate Scintillating Idea20% increased maximum Mana Damage Penetrates 5% Lightning Resistance Holistic Health8% increased maximum Life 10% increased maximum Mana Genius8% increased maximum Mana 5% increased Intelligence Improvisor6% increased Attack Speed 10% increased maximum Mana +3 Mana gained for each Enemy hit by your Attacks Stubborn Student20% increased Armour 15% increased maximum Mana 4% additional Physical Damage Reduction Savour the Moment10% increased maximum Energy Shield Regenerate 3.00% of Energy Shield per second while stationary Energy From Naught+100 to maximum Energy Shield Will ShaperGain 5% of Maximum Mana as Extra Maximum Energy Shield Spring Back6% increased maximum Energy Shield 10% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate Conservation of Energy8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Heart of IronGain 10% of Maximum Life as Extra Armour Prismatic Carapace30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) Militarism30% increased Armour 8% increased maximum Life Second Skin3% Chance to Block Spell Damage 30% increased Armour +3% Chance to Block Attack Damage Dragon Hunter30% increased Armour +20% to Fire Resistance 5% additional Physical Damage Reduction Enduring Composure30% increased Armour Gain an Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) Prismatic Dance30% increased Evasion Rating +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) Natural Vigour30% increased Evasion Rating 8% increased maximum Life Untouchable30% increased Evasion Rating 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits Shifting Shadow20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Blinded enemies have their Chance to Hit halved) Readiness+4% chance to Evade Attack Hits if you haven't been Hit Recently (Recently refers to the past 4 seconds) Confident Combatant1% increased Damage per 1% Chance to Block Attack Damage Flexible Sentry3% Chance to Block Spell Damage 25% chance to Avoid Elemental Ailments +3% Chance to Block Attack Damage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Vicious Guard0.4% of Attack Damage Leeched as Life Regenerate 1.5% of Life per second +4% Chance to Block Attack Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Mystical Ward4% Chance to Block Spell Damage 0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Rote Reinforcement+20 to maximum Life 20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage Mage Hunter4% Chance to Block Spell Damage 20% increased Spell Damage 20% chance to gain a Power Charge when you Block Riot Queller+4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage One with the ShieldRecover 50 Life when you Block 50% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield (Defences are Armour, Evasion Rating and Energy Shield) Aerialist3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 5% increased Dexterity Elegant Form30% chance to Avoid Elemental Ailments 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Darting Movements5% increased Movement Speed 5% chance to Dodge Attack and Spell Hits while moving No Witnesses10% chance to gain Elusive on Kill 25% increased Elusive Effect (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) Molten One's Mark+2% to maximum Fire Resistance Regenerate 1% of Life per second (Maximum Resistances cannot be raised above 90%) Fire Attunement40% reduced Ignite Duration on you 50% reduced Extra Damage taken from Critical Strikes while Ignited Pure Might40% increased Stun and Block Recovery Purity of Fire has 30% reduced Mana Reservation +20 to Strength Blacksmith25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Non-Flammable+20% to Fire Resistance 40% chance to Avoid being Ignited 6% chance to Avoid Fire Damage from Hits Winter Prowler+2% to maximum Cold Resistance 6% increased Movement Speed (Maximum Resistances cannot be raised above 90%) Hibernator40% reduced Freeze Duration on you 15% additional Physical Damage Reduction while Frozen Pure GuilePurity of Ice has 30% reduced Mana Reservation +20 to Dexterity 5% chance to Blind Enemies on Hit (Blinded enemies have their Chance to Hit halved) Alchemist+20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks Antifreeze+20% to Cold Resistance 40% chance to Avoid being Frozen 6% chance to Avoid Cold Damage from Hits Wizardry8% increased maximum Mana +2% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) Capacitor12% increased Movement Speed while Shocked 40% reduced Effect of Shock on you Pure AptitudeRegenerate 1% of Energy Shield per second Purity of Lightning has 30% reduced Mana Reservation +20 to Intelligence Sage20% increased Mana Regeneration Rate +20% to Lightning Resistance Regenerate 1.5% of Life per second Insulated+20% to Lightning Resistance 40% chance to Avoid being Shocked 6% chance to Avoid Lightning Damage from Hits Born of Chaos+3% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Antivenom+17% to Chaos Resistance Unaffected by Poison (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Rot-Resistant+13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second Blessed6% increased maximum Life 10% increased maximum Mana +13% to Chaos Resistance Student of Decay25% increased Damage over Time +13% to Chaos Resistance |
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sweet
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there we go
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that's badass dude
(✿ =‿‿=)
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nice
ign: nck
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eyyyy
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Sneaky Post under everything........Ilike it :-)
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ayye nice
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Well that's going to take a bit to sink in :)
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Wow! Just...wow
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