Changes to Spectres and Movement Skills in Path of Exile: Delirium
Wow, so I'll finally be able to do pillars with Dash?
Also +4 dash is probably the best movement skill in the game now. GG. Last edited by Icemaz#7607 on Mar 5, 2020, 7:17:46 PM
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Second Wind... I might just be too low-tier of a player to get how this gem is going to be worth the extra socket. Seems like it might be neat in the upcoming PoE2 when we'll 6-socket gems instead of equipment, but right now, it seems a waste.
Do people actually use movement skills (other than cyclone) to do damage, or is it just to speed farm? I guess it's nice to have an option other than having to invest in charges in order to bypass cooldowns... But I'm also kind of thinking... If Flame Dash is so great because it allows 3 uses per cooldown, why not just give the other Movement Skills 3 uses before cooldown too? Why make us use a support gem to get one free cooldown bypass? I'm excited to see how more L33T players than me find uses for this new support. But I'm skeptical I'll give up my vanilla flame dash any time soon. Last edited by MackBesmirch#0771 on Mar 5, 2020, 7:18:10 PM
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" Could I have spectres of the statues that spawn during the Primordial Blocks boss fight? IRON MAN
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<3
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dash finally viable?? pog
xbox poe.. where people want e̶x̶a̶l̶t̶s̶ divines for junk items ¯\_༼ ಥ ‿ ಥ ༽_/¯
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" Summoners will ,with a high chance, replace Slaver Driver's with the new Baranite Thaumaturge (Baran's Lightning Boys). https://poedb.tw/us/mon.php?n=Baranite+Thaumaturge Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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radical dude
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Welcome improvements for Dash.
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Frick. Best, company, EVER.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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" Honestly, this is something I've wanted for years, so +1. A volume slider in the UI would work too, if that's feasible. Otherwise, I'm very happy to see the Necromancer get a bit of gameplay love ahead of whatever balance changes are in store. I can deal with overall reduced power if I know I'll have a bunch of new Pokemon to experiment with. (I'm mentioning this because I specifically said in another thread that I personally wouldn't be interested in playing the next league if Necromancers were nerfed to simply be less effective versions of what I've already played. I know this change wasn't due to anything I said, but since I did say it, I do feel like I should commend GGG for making good on its side of my self-proclaimed deal. I'm looking forward to this league now. Good job, GGG! ) |
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