Changes to Spectres and Movement Skills in Path of Exile: Delirium
Awesome
|
|
made my day
IGN: _Arcbaby_
|
|
Would you consider making the lightning warp skill not reduce the duration of totems? This leads to no use for it, but it could prove to be interesting if the totems last like normal ones...
|
|
NICE, I thought at first was going to be a nerf but this should be fun, thank you
|
|
Dear GGG,
Thanks a lot for these lovely news. GG GGG! I wanted to know if we could have hemm, a pokedex. Or maybe more an Einharedex : talking to Einhar, we'd have an option to record the soul of our current spectres, so that we can desecrate them anytime later by asking him. Thing is, I love the fact that you have to search for your spectres, but its not an interesting part of the game to repeat, except if the goal is to collect them :) Thanks again we love you! |
|
Hey, this is great! Thank you all so much!
|
|
No self curse temp chains nerf still?
|
|
Once you have a spectre you need to have the option to save it in some sort of vessel so that if you loose them all due to whatever reason you should not need to hunt down the zone they spawn in (and some spawn in some pretty difficult to access areas).
As long as the spectre in question is in the vessel in your hideout it should always spawn there for anyone in your hideout. Or, heck, create a spectre stash tab!!!! Collect foes like bestiary that is accessible via the hideout using that stash tab. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
|
" But why? |
|
" Thats a sweat idea! But since this is a qol function ggg will never implement that... |
|