Changes to the Atlas of Worlds in Path of Exile: Delirium
" I love the new atlas, the old one basically punished you if you didn't run one map over and over and to me thats the type of brain dead repetition I don't want. IMO people who are pining for extreme repetition of one map are just fooling themselves into thinking that was more fun... all it did was make the game feel more like a job. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
|
" +1 |
|
‘Additional incentives’ for high awakening levels IS A 5% MORE CHANCE TO RECEIVE AN ATLAS MISSION LULW WE ALREADY WERE GOING FOR HIGH AL, YOU JUST WANTED TO LOWER MAP DROP RATES, WHATEVER IT WAS TOO GOOD, BUT WITHOUT THE REINTRODUCTION OF SEALS YOU WON'T HIDE ANY LONGER THE FACT THAT THE ATLAS IS STILL BROKEN IN 3.10. DUAL ACCOUNTS META LULW NICE DESIGN.
|
|
" Wait, why? Why are you trying to force players to trade for maps just to progress the Atlas, because map sustain is an absolute nightmare? 3.9 was AMAZING for map sustain. Don't take this away. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Mar 1, 2020, 5:32:39 PM
|
|
" Haha, nerd! You don't play this game as your full-time job like everyone else? Might as well give up, since that's the only demographic they target, design, and balance the entire game around. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
|
|
So you're removing the main reason people had to actually care about awakening bonus, why exactly? Basically everyone liked the better map sustain, so what is the reason of this.
|
|
" Can you at least balance this by removing the many many maaaaaaaaaaaaaany shit maps? To many shit maps, not enough speed bro. Also, do i need to create mule account 13 to move my maps into now, or will my STANDARD map tab, that i paid for, work, or will you leave it broken for a few months like the last season???? Formally [Removed by Support] as my STANDARD map stash got frakked
|
|
" Hence why this is your opinion. You've always had the option to run whatever map you wanted without having to shape or customize your atlas previously. If you had a good time popping in a T16 Overgrown Ruin, to each their own. I always had the choice to do that if I wanted to. Now, everyone is forced in to running awful maps they don't want to run. I have NO option to customize my atlas. |
|
I am a little confused at how the new Awakening Bonus Completion "rewards" are supposed to make me want to do that bonus?
With the map mod difficultly being tied to it, if I'm an Ignite build, it makes the 90% avoid ailments map mod into immunity to ailments, and I can't take off some Awakening level to change that now if I roll a map with that mod? And I don't even get bonus map level drops anymore? It just makes maps harder, gives me a pretty terrible chance at more master missions, and......nothing else? This league I pushed a character further than I've done before and played for much longer than previous leagues because the new atlas and good map drops kept me going. I'm worried this is a clear step back. |
|
And also... WHAT THE HECK I WANNA DO WITH GETTING MORE MASTER MISSIONS? With the exception of Zana and Nico (they are the most valuable for me and I guess for everyone else), everything else to me is pretty useless... I absolutely don't care about getting more Einhar/Jun/Alva missions, I don't use them, it feels a complete waste of time for me...
|
|