Changes to the Atlas of Worlds in Path of Exile: Delirium

Can't understand the total remove of the '%higher tier maps' thing going away. I mean yeah it was too powerfull, but completely take it off doesn't seem that good, just a nerf in the values would have done it imo. :/
Can you clarify regarding the behavior of the first influence spawning event that shows the progress bar? Is that map counted as the first pip in the bar, or in the example shown would you need to run two more maps with no spawns to get the next influence event?
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Elefantti wrote:
So despite the fact that increased map drops and tiers were applauded by the community, the higher tier drop rate is nerfed. Why?


You can't have fun.
Good stuff except the entire "Awakening Level and Awakening Bonus Objectives" section. You should reconsider that. No longer having any bonus level drop at all? When it was already miniscule? Wow, it's like you give us an inch and then yank the carpet out. Thanks for nothing.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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tirato wrote:
Can't understand the total remove of the '%higher tier maps' thing going away. I mean yeah it was too powerfull, but completely take it off doesn't seem that good, just a nerf in the values would have done it imo. :/


No, it wasn't too powerful, everyone liked it, and now in true GGG fashion, it's just... gone, because... see my signature.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
can We please decide What map We Want to farm as it Was before? trash layouts aren't fun, and i play games to have fun
Heaven's rain falls upon faces of the children who look skyward
Twisting metal through the air
Scars and screams so you might know his fury
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We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.


Wow... now i REALLY want to complete the Awakening Bonus Objective LMAO hahahah. Who at GGG thought removing this was a good incentive? And then give atlas missions instead? Wow man I can't wait for Einhar to stand AFK next to a beast for 30 seconds per map waiting for him to capture it, I really want to have that happen more 😂 I can't WAIT for the Jun & Alva missions either, those are so fun to do -- SYKE 😂😂😂
IGN SNEEDFINDER
Last edited by 0flip#7780 on Mar 1, 2020, 5:12:50 PM
Let us customize the atlas again please. I don't want to run Cells and Overgrown Ruins anymore.

Players resorted to chaining Promenade, ffs. Don't let this happen.

Atlas was great before Conquerers. I'm not looking forward to not being able to run what I want to run.
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tirato wrote:
Can't understand the total remove of the '%higher tier maps' thing going away. I mean yeah it was too powerfull, but completely take it off doesn't seem that good, just a nerf in the values would have done it imo. :/


Probably so you can't spam blue or even white T16s, farm the league mechanic with 0 dmg mods, and still have 100+ T16s in your stash.
Last edited by Bloodmatter#7253 on Mar 1, 2020, 5:11:49 PM
Not sure, how to feel about this... Guess I'll have to try and see, really. Still - feels... 50/50...

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