Does always on-line and trade-centric make PoE better or worse?
" SSF is still online and puts players in town seeing MTX of others. You can also visit hideouts right? You just need the opportunity to see it to want it. Or feel ashamed somehow by your appearance (yes I think this is a thing as well). This model does prey on the vanity we implicitly have. Like it or not. I get that this pisses off some people but that’s what it is. Edit: why do you think they make you log in to town and not your hideout? I guarantee that is not an accident nor their inability to code it. Thanks for all the fish! Last edited by Nubatron#4333 on Feb 15, 2020, 10:43:36 AM
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We can't answer "better or worse" because we have no idea if PoE could even have an offline mode. Combat in PoE is much more complex than "click to attack" even if players aren't aware of it. Wolcen isn't. You click on a monster to attack it, and it's resolved and displayed. It's fake. Combat in PoE from the start isn't. That's why it feels different. It is different.
PoE is what it is, and the "trade-centric" view is faulty. The game plays fine without trade. Once you trade though, you're pretty much stuck with it. It's very hard to play a game without a cheat-mode once you've activated it and gotten used to it. Trade is like that. It's not a cheat, but it acts like one. Call it a short cut. Having an off-line mode is simply keeping people who can't resist from doing it. |
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" Did you play the intro tutorial in Wolcen and come to this conclusion? The combat is actually pretty great - movement skills, a built-in roll dodge (with charges), spells and attacks from all ranges, none of which are strictly target-locked. Both games, you press button, you attack, damage happens. I'm not sure where the difference is. |
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PoE is F2P, Wolcen isn't. While I'll concede the possibility, I submit that it's extremely difficult for a company to keep the lights on with an offline mode.
While the style of gameplay is similar, the business model is fundamentally different, making the discussion a bit pointless. It's fine, though. That certainly didn't stop us from creating a million posts on D3 vs PoE. Carry on. |
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" Exactly. You make my point. People don't even know the difference. GGG would be really well served to explain it better. You don't notice the difference until you understand it. It's really hard to explain. The attacks in Wolcen are determined by the click... you click and the game takes over and then shows you a graphic of the effect. In PoE you click and the attack IS the effect, and how that interacts with the environment and enemies isn't predetermined. You can miss. It's really too hard to explain here. |
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" I think that chasing the reward may keep people playing for a while longer than getting there themselves. Different devs think if you let players catch the carrot they stop wanting it. So instead of a game designed around the majority of players, you let 5% beat content and stream it, and it gets the others to keep playing. Personally I prefer hard but non-gated games, where Uber Elder or Sirus now is just as hard, but not gated behind RNG mechanics. UE was never THAT hard, if it wasnt for the gates I bet over 50% would have killed him. But, the gates prevent the 5% from being done in 2 days, so I would say the game is designed a lot more for the no lifers that the average player. |
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" It isn't faulty because that's what the designers have stated. They've stated multiple times and even written a manifesto that the game is centered and, in point of fact, largely driven through trade. SSF arose to keep those of you who wanted it from flooding the forums even more than you already were. That SSFbtw meme had a start because poe didn't start with it as a game mode. |
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off line = cheat engine
[img]https://imgur.com/a/GRkTKl6[/img]
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better
way more better [img]https://imgur.com/a/GRkTKl6[/img]
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