Conquerors of the Atlas - Sirus Statistics
" Yeah would like to see how many at-bats Team Exile get vs. sirius and at what awakening level. I can see attrition between AL 1 and AL 8, such that the "batting lineup" gets smaller and smaller the higher the woke level, and the last level is dominated by only a small percent of starting batters, and the ones who are carrying are all the same 3 dudes. Or a gear check, which the Sirius fight definitely is, in a sense, as mentioned before. You can look at K/D ratio controlling for a particular piece of gear: Baron helmet, for instance, or any item with the implicit "Corrupted blood cannot be inflicted on you". Or any woke damage support gem. An example might look like an asymptotic curve with several local thresholds along the way, one for each of the "gear checks" until you reach a point where a player in the cohort who has passed all the minmaxing hurdles now has a X% chance of deathless sirius and a Y% chance of success given 1+ deaths. You can reliably identify a subset of "carriers" for this encounter by drawing a cutoff at better player K/d. You'll have to do this for each iteration of Sirius that existed this league: the first month's cloud chaos management, the second month's bricked instances due to him entering invuln phase and then getting stuck in that mode, the aftermath of changes to the instance to prevent that bug, etc. Otherwise it's pretty meaningless and simply an exercise in "moving the goalposts" and then forgetting/denying you've moved them so you can push out a news item. [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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I love to see it is A0 Sirus kill or A8 kill.
If quite a lot of Sirus kill in SC is A8 and on average 5 portal/deaths per kill , then the boss certainly got buffed in next league... This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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" This post sounds so on point. I have only fought Sirus once and failed but in general my POE experience is so dependent on RNG. I can understand slight luck factor and it is fine not to be predictable as an end boss, but having no vision and clear effects for serious damage income is not fun at all. |
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Funny, since Sirus focuses an all-out attack on my graphics card immediately before the big beam attack he is impossible to kill on any graphics settings. He is the single worst bit of content I've seen introduced in the game for that reason, as no other content has caused this issue.
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" I'm not the only one who has this thought, happy that I'm not alone. |
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From those 4.4 mil deaths 4.1 mils are from storms and 300k from sirus. Just want to add that.
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" Post fix i seldom die from storm.... This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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Any chance there are stats for % of people who killed A8 Sirus?
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why no standard stats ?
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" the deadliest boss in poe is loot. you get covered in it and die from post death actions of monsters while seeing shit. in closed beta i asked ggg why they display loot (labels) on top of monsters and not the other way around. well, it didn't cross their mind that monsters could be more important than loot. age and treachery will triumph over youth and skill!
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