[Performance] Memory management and Soft Page Faults: Low FPS as a result of...

Thanks for digging into it.

I have exactly the same issue 0-4 fps for like 10 seconds when something is loaded, after that no issue at all.

Hope they can fix something!
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julus wrote:
I think using precompiled shaders for every such combination would be extremely costly for HDD space.


i think even 2-3gb pre-compiled shaders will be better than compiling on the fly, especially for slower old PCs
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Sonidox wrote:
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julus wrote:
I think using precompiled shaders for every such combination would be extremely costly for HDD space.


i think even 2-3gb pre-compiled shaders will be better than compiling on the fly, especially for slower old PCs


While true, we have no idea how many combinations are there... Example Cyclone has lot of effects, which interacts with your weapon/+weapon mtx, so you have share there . + Impact on monsters, which can be on ignite/burning, chilled/frozen... and this also posses extra combinations, then it interacts with the environment like rain, bloody effect and so on. 2-3gb for every possible combination is large understatement.
Just feel like putting this on the first page of this subforum again.
Performance seemed to steadily decrease for me since I first killed my first Dominus on Merciless. I would love to see more ressources beeing spend on performance improvements instead of new ways to increase the monsters in each map of mine.

Thanks for your detailed research.
Memory and asset loading issues are most likely related to the use of AHCI.

Flag it off in the registry and then bios; then install a modern driver (no earlier than 2013).
I see it a bit on good pc and alot on weak laptop and a bit on decent laptop
I wanted to write same longread thread. Gj

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