[Performance] Memory management and Soft Page Faults: Low FPS as a result of...
Thanks for digging into it.
I have exactly the same issue 0-4 fps for like 10 seconds when something is loaded, after that no issue at all. Hope they can fix something! |
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" i think even 2-3gb pre-compiled shaders will be better than compiling on the fly, especially for slower old PCs |
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" While true, we have no idea how many combinations are there... Example Cyclone has lot of effects, which interacts with your weapon/+weapon mtx, so you have share there . + Impact on monsters, which can be on ignite/burning, chilled/frozen... and this also posses extra combinations, then it interacts with the environment like rain, bloody effect and so on. 2-3gb for every possible combination is large understatement. |
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Just feel like putting this on the first page of this subforum again.
Performance seemed to steadily decrease for me since I first killed my first Dominus on Merciless. I would love to see more ressources beeing spend on performance improvements instead of new ways to increase the monsters in each map of mine. Thanks for your detailed research. |
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Memory and asset loading issues are most likely related to the use of AHCI.
Flag it off in the registry and then bios; then install a modern driver (no earlier than 2013). |
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I see it a bit on good pc and alot on weak laptop and a bit on decent laptop
I wanted to write same longread thread. Gj |
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