[3.10] The Saviour Flicker Strike Champion. All content down.
" For your last question: Yes, rubber banding is a big problem with flicker we have no fix for at the moment. Mana sustain is tied to your playstlye. You gotta learn how often you can leap slam to keep enough mana for flicker and stuff. We have a hard time squeezing more mana into the build. I found the issue about the flicker dps. In my pob i gave saviour a 100% more multiplier to resemble the clones. In addition it calculates the more multiplier of my vaal ancestral warchief. Which you dont have. Taken both out you have much higher dps Clawbased supp + carry guide
https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 |
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Thank you very much for your answer.
You are correct, once I added 100% damage roll and ancestral warchief, my damage spiked. I have 3 more questions if you don't mind: 1) Enlighten: I feel that my mana reserved is incorrectly calculated and I'm missing 8% from the multiplier, but I'm not sure if the socketing order or something else is in my build 2) Strike skills deal additional strike: With this on my glove, do you think I could change from tribal fury anointment to assassination to further boost my damage? But I'm not sure the impact this will have on both flicker and double strike 3) I'm sitting at level 93 now, where would you suggest the last 4-5 skill points go to? Would cluster jewel be a feasible option? Thank you very much Incredible | |
" Clawbased supp + carry guide
https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 |
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Wanted to say a quick thanks for the build. I've been basing my build off this this league, and it's been a blast.
Started as a champ but switched to glad because I liked the added layer of defense of block over armor better while I was gearing up. Both are viable, but I found block more reliable than my timing for Vaal molten shell. After gearing, I ended switching to a berserker for the extra damage (currently 65 million shaper DPS) while boosting my HP to 6k by level 92. My only complaint is that flicker can disconnect you when things get really busy on maps (delirious legion/blights). Swapping out ancestral call or splash for brutality seems to help, but at the cost of clear speed. My current setup: https://pastebin.com/Cmn0FXKz Character name: Dude_dad Comments: Berserk is my vaal molten shell. Press this and not only do you get 19% less damage taken, but 44% boost to DPS to destroy whatever is in your face. It also lets me be more liberal with the vaal double strike boys because it's the only vaal skill equipped. Ascendency: Aspect of carnage gives more damage but rite of ruin gives you better clear. With 65 million shaper DPS, you really don't need more damage. Even without berserk, you still have 45 million dps, so damage is more than good enough. Body armor: If you can afford it or get a lucky craft, "Consecrated ground around you while stationary" is amazing with bottled faith and flicker. Rings/amulets: I should get a Vul on hit ring as you recommend and upgrade my amulet. A 2x pride watchers eye (impale chance and duration) would let me drop one of the impale clusters for more life (by duelist start) or damage (strong arm or Razor's edge). 70+ ex for small boost to life or damage is a little steep, so I've opted to spend the currency elsewhere. Gems: - I'm running with war banner over herald of purity. It gives me some accuracy and makes the mana situation a bit better when there is longer distances between packs. HoP would provide a bit more dps with investment (rings), but this way I also have a bit more flexibility on my rings. It also means I don't need enlighten 4. - I chose ancestral protector over warchief. Warchief is more damage and better before you have gear (71 mill shaper dps on my setup with the vaal version up), but again damage is not really needed. Protector lets you stack impales faster for more dps sooner. Warchief is likely better overall, but I like the QoL of protector. - I used an unset ring with a golem (lightning/ice) before getting the rings I have. It gives a little boost to DPS or some much needed accuracy. Edit: Here's my glad when I switched away. I used an abyssus and 2x sceava for a very long time before I had the currency for the weapons and could handle T16s and AL5-7 sirus just fine. Ended up buying my saviour after that and didn't try AL8 on the budget gear. There's lots of room to improve on this build, but as is it was more than enough for AL8 sirus, wave 20 delirium, Shaper, etc. Never tried uber elder, but should be doable with Kaoms roots and a fortify gem to your DS. https://pastebin.com/15SBX7eQ Last edited by Whytefalcon on Apr 27, 2020, 4:39:32 PM
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" Thanks for the writeup. Sounds good. Clawbased supp + carry guide
https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 |
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Hi,
First, thanks for this build, have always loved flicker, so would try this out. I cant post my items here, so i created a POB. https://pastebin.com/bEdRgkv0 Can someone take a look, and tell me why i can barely kill a yellow mob on T15 for example? I think im not sustaining my frenzy charges when im on some rares or bosses, how to fix that? And i also have a few issues to sustain my mana, when flickering on the bosses (using Farrul's fur), and i have the mana node down in the right corner of the skill tree. I know i dont have the "end game" gear perfect yet, but i must miss something. Regards Last edited by hartung90 on Apr 28, 2020, 8:24:39 AM
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So, i came from a herald stacking all-endgame-content done to this build
wasted 15c on herald stacking and i did shaper/elder/sirius no problems then i wasted 60 ex for this build got savior 5ex, same armor as yours 11ex paradoxica 5+ ex gloves like yours 4+ex tailwind boots 5+ex amulet 1.3Ex helmet 150c i got even Headhunter from incubator 2 sy rings mid-budget AND I CANT DO ANYTHIGN WITHOUT DYING ONE SHOT FROM NORMAL MONSTERS all res capped at 77 got much more armors than you im lvl 82, is there a LEECH in this build? how am i supposed to survive when a 60 ex build cant compete to some 15ex build? i keep spamming flasks and i still die you get hit by a normal monster? you die you step on a burning ground? you die how dare you you flicker once then you have no frenzy charges for no reason? you die this build has: No survivability No frenzy sustain No leech No dodge No block you just sit there and hope to not die thank you for making me give up this league so soon, after wasting all my savings for a fun build, you managed this. stop doing "bUiLdS" P.S this is another acc for specific reasons. Last edited by doctorwhoxdd on May 3, 2020, 5:56:15 PM
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Can you help me figure out why my DPS is so much lower than yours? I don't even oneshot most trash mobs. I know my gear isnt 100% perfect, but I have the right gem setup with a saviour and a paradoxica, and my tree is only a little different to accommodate two clusters that give more max impale stacks and more leech. I know the leech from them is sub-optimal, but they are what I have right now.
POB is: https://pastebin.com/Xx2PxRMa |
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Hi, I been following you build and it working great. I am having issues with end game bosses though.
I was wondering if culling strike on the gloves is a must for your build? |
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" Show me your charakter instead of trashtalking. Put your pride down and ask for help Clawbased supp + carry guide https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 Last edited by incredibie on May 4, 2020, 4:31:44 AM
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