3.9.2 Patch Notes

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Fixed DirectX 11 implementation that would use too much memory. Affecting mainly Windows 7 users, and Windows 10 users with old GPUs.


FUCK YEAH !!!!

FINALY !! I CAN PLAY THE GAME !!!! :D
Long Live the Templars !!!!
I emptied my standard stash tab, with a number of shaped maps. Once emptied, I could change to new league. I vendored all my maps from the last league, and slammed them in the new one. Yah it was a pain in the butt, but tired of hearing that standard tab is bricked.
The single most important thing is not even mentioned, the conquerors are supposed to have a 33% chance to proc after you find them initially, yet it is very common having to run 20+ maps to get a single proc.... This alone is kinda ruining the league experience for me, if you actually get that working then it is probably the best challenge league I ever played (started in Bestiary).

Bad idea to have random moving storms tbh, having to rely on rng to fight the endgame boss fight seems like a really really bad idea. The solution you should go for is just make the initial chaos storms actually set in stone and not pushed away by sirus arena ring, the one close to the entrance is often pushed up, locking that entry to the arena while many people usually have one of their chaos storms down on the right. In some rare cases this causes the arena to be completly inaccessible and therefore losing the entire fight. Considering for now it usually takes around 50+ maps to spawn a Sirus encounter that feels kinda bad. (Compared to before where you easily could spawn Uber Elder in around 15 maps, and thats even a high number.)

And you guys should remove the stairs in the arena fight that blocks people off in the meteor maze.

A graphical thing is also that sometimes when sirus cast the meteors on the same location as a spot of where desolate ground exists, it covers the desolate ground making it difficult to see, and since the desolate ground deals a high amount of damage that is kinda unfortunate.
The fix about Sirus is on point, lower damage while just keep the difficulty the same on the highest level so those elites don't whining too much.
Nice patch, gj.
And the map tab?
♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈ ♈
Ign: @Yavvyred
STD Trade/Craft/Carry: https://www.pathofexile.com/forum/view-thread/2289358
Not a single word concerning the map stash/conversion of maps? Very disappointing.
Overwhelmed by Path of Exile? You might want to have a look at Wrecker_of_Days' beginner-friendly guides. One-click-wonders that do not require any specific items to conquer the campaign and the Atlas: https://www.pathofexile.com/forum/view-thread/2606288/page/1
Aside from the stairs and entrance issues which needed to be fixed, please reconsider nerfing the Sirus fight. It's already much too easy.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
Now ill wait to see this on my own eyes.
It's good that you're finally starting to fix bugs that should've been fixed during the first week of the league at least, but where there hell are some ACTUAL atlas improvements to make this new system have ANY kind of meaningful customization? We currently cannot prevent a single map in a region from dropping, and it's absolutely ruining my PoE experience. I have no motivation to play in this new atlas.

https://www.pathofexile.com/forum/view-thread/2719202
Last edited by carkasjak#7673 on Jan 8, 2020, 4:49:20 PM
Soul Barrage monkaS Crawlers monkaS

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