Heya is there any map mods this build can or cant do?
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Posted byXash_on Feb 28, 2020, 4:53:32 AM
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Heya is there any map mods this build can or cant do?
65% chance to avoid poison/blind/bleeding makes it impossible to stack 40 virulence on single targets, with a cyclone setup. Clearing packs will feel the same but bosses may take much longer.
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Posted byTokooseon Feb 28, 2020, 12:44:27 PM
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is there a pastebin? or anyone can paste theirs?
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Posted byeliiion Mar 5, 2020, 8:15:28 AM
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build still viable after the agony nerf ?
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Posted byinaci0on Mar 11, 2020, 2:24:35 PM
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build still viable after the agony nerf ?
it's a buff
Pure Agony
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
Invigorating Portents
Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you
Disciples
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald
Renewal
Minions Regenerate 1% of Life per second
Minions have 10% chance to deal Double Damage while they are on Full Life
Raze and Pillage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Rotten Claws
Minions have a 20% chance to Impale on Hit with Attacks
Herald of Agony
Agony Crawler now deals 5% increased physical damage per Virulence you have at gem level 1 (from 6%), up to 9% at gem level 20 (from 12%).
the skill in self got nerfed, before with 40 stack we got 480% increased physical damage and now 360% at lvl 20
Last edited by inaci0 on Mar 11, 2020, 4:10:41 PM
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Posted byinaci0on Mar 11, 2020, 4:10:03 PM
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build still viable after the agony nerf ?
it's a buff
Pure Agony
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
Invigorating Portents
Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you
Disciples
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald
Renewal
Minions Regenerate 1% of Life per second
Minions have 10% chance to deal Double Damage while they are on Full Life
Raze and Pillage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Rotten Claws
Minions have a 20% chance to Impale on Hit with Attacks
Herald of Agony
Agony Crawler now deals 5% increased physical damage per Virulence you have at gem level 1 (from 6%), up to 9% at gem level 20 (from 12%).
the skill in self got nerfed, before with 40 stack we got 480% increased physical damage and now 360% at lvl 20
did u not read what he just gave of info? it doesnt matter if the gem it self is nerfed. look at the other added stuff.
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Posted byembon Mar 19, 2020, 10:40:30 PM
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Will this build be updated for 3.10 anytime soon? cant find any others
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Posted byembon Mar 21, 2020, 12:23:11 PM
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I have a doubt.. is it necessary to look for higher damage % in Kaom's heart while buying it?? Is that % any useful in this particular build???
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Posted byDeathbrin9eron Mar 23, 2020, 10:56:49 AM
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If minion level + damage support helms are too expensive, you can also use a Shaper helm with Hypothermia Support. It's not as good as a helm with the minion damage support, but it is much cheaper. I also prefer Skitterbots over Hatred because they also apply 34% shock at level 20, and reserves less mana.
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I have a doubt.. is it necessary to look for higher damage % in Kaom's heart while buying it?? Is that % any useful in this particular build???
It won't matter. Even if your minion does fire damage, the chest would only apply to you.
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Posted byRalff44on Mar 25, 2020, 9:43:26 AM
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Why are chaos resist mobs so tough for this build? Is that due to the physical to chaos HoA conversion? I found suggestion to use Witchfire Brew against these mobs and that has been a definite help; but does anybody have any other suggestions or could they explain the exact mechanic going on here?
Witchfire Brew, as good as it is, isn't much help with the Phoenix. I can down Phoenix very fast with my Vortex Occultist, but seems almost inpenetrable with my HoA Jugg.
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Posted byblackscholeson Mar 26, 2020, 10:41:41 AM
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