Why is there no auction house in POE?
" It less that youre ignorant of any auction house than you are of what its like to trade in the game you are currently talking about. You also dont trade, so talking with you about trade improvements .. itd be like me commenting on crafting. I dont craft, I dont care about it, my only goal in talking about it would be a non-negative impact on my game, not improving the situation for crafters. If I laid out the most perfect AH or trade setup, it still wouldnt help you, because you dont trade. And although I dont buy the zero sum argument, in theory it would take dev resources from building content you want. So, sure, you're opposed to any changes in the same way someone who only plays summoners doesnt want dev time or resources put into bows, or melee, or whatever. Thats fine, but its not particularly useful to talk through. It can be summed with a simple statement that you dont trade, dont care if trade is improved, dont want resources to go to things you dont really do. Therefore, there's no benefit to you. Or, if you want to claim straw man, describe your position. So far from this thread its exactly what I lay out above. Your position is unless something is proven 100% to be perfect with no negatives, status quo is preferrable. Id argue theres no real downside either as I dont buy Chris's argument and havent seen other games work that way, but that actually doesnt matter to you, since GGGs dev time would go to it (you even pull out the resource argument above) so even with a perfect system, you are still net negative. As for people like me being a minority, you can twist any statistic. Free to play models attract a lot of people who try it for half an hour, then quit. Not knocking PoE, thats just how F2P works. The is supported when the devs at exilecon said a large number of people who quit hadnt even figured out basic sockets or supports. Saying they also dont trade isn't really a useful metric. If GGG can tell us that only 5% of people who... say, beat the campaign trade, then I'd resign my arguments and say we are too small a minority to worry about, financially. Fine, have a horrible trade setup, almost no one is doing it anyway. Lastly, using "this is how it was designed, so its working", is a a completely illogical argument. Yes, trade is probably working as Chris wants it to. Possible, but unpleasant, discouraging and frustrating to use. I would agree, that fits his vision from the manifesto. You use that as a logical argument that it is good, but thats not a logical conclusion. Designers are not infallible, their vision for individual aspects of games is just as biased and flawed as anyone. They also thought everyone would use 4L for main skills. Thank god Diablo didnt use sockets or we'd have a broken system for that, which we'd refuse to change for the same fear of turning out like Diablo III, and you'd be defending as working as intended and the lesser evil. PoEs time will come and go and the next gen games will have better features, gameplay, and accessibility. Do you really think they will make you alt tab, send 20 messages, awkwardly trade in person? I dont think so. Maybe no trade, maybe balance around SSF, maybe easy trade. But they wont use this, so we are we settling for it. The only you and I have truly agreed on I think is that the current system sucks. So maybe Im wrong about the solution, but throwing up your hands with the 'lesser evil' excuse is really weak. if something is broken, try different things, be imaginative, you dont have to change everything but try something. Dont give up and settle for mediocrity. Last edited by trixxar on Jan 11, 2020, 5:07:32 PM
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" Because the only reason Chris thinks it will be a problem appears to be a single game, which had a bad itemization system which is nothing like PoEs. I would argue PoE has a more robust itemization than even most full MMOs (meaning, its item base has less in common with Diablo than with MMOs), which is why its hilariously sad you alt tab to search for stuff. Boiling down the trade manifesto into a couple sentences, I would say Chris thinks its more fun for gamers to find or craft items than buy, and then secondarily there are longevity problems with buying gear instead of working towards it. The problem is his base desires dont appear to match the game reality already. And he admits he built the game so that a trade system is needed. Its like he wanted some other game, but built this one, then shackled this game with the limitations he wanted for some other system. Id honestly be perfectly happy if they rebalanced this game around SSF. But the didnt. So, as a developer, you would build the current system for trade DeathFairy? That would be your idea? If not, then what are you arguing against? | |
" First of i just want to make sure we clear your entire argument is still "i don't think they you and Criss are right it will be fine". Other then that i provided few examples of what could be the improvements. But i do not full data that ggg has, nor did i think them through as much as they did as a team, and might be missing possible issues it will create. But honestly i think trade is fine as is. I do craft a lot , i do think crafting my gear is a lot more fun then just buying it. Sometimes i have to because rng is rng. So because of that i trade a lot. I buy and sell mats, and crafted gear, i make currency with some minor flipping. So i make 40-100 trades a day easy and i think it is fine... I do not see 40 messages bs you talking about since i switched to official site. Might have to whisper 10 times, that is extra 60 seconds if you expect it to happen like buying 4 catalysts i did today. So IMHO majority of trade horror stories are combination of natural human exaggeration, misusing the system and yes some really unlucky real examples mixed in. But hey this game has steep learning curve, learning trade is just one of those things you need to learn. Which some some people including me actually do enjoy learning. While i think trade is fine, i can see and understand why people have issues and i am not against improving some of the more frustrating aspects of it as long as it does not negatively affect other aspects of the game. And Ah most definitely will. |
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" My argument is that there are hundreds of solutions, with a full, customary AH being one, the current system being another, and many others. The current one sucks, lets change it. Thats my argument. I have not seen, from other games, any problems from an AH, and I do not think Diablo III is a good comparison for PoE due to types and depth of itemization and the process of item finding or creation. PoEs trade system and high end items have as little to do with D3s boss farming as I could imagine. I also think that even if you and Chris are 100% right, there are dozens of ways to create trade barriers without resorting to the worst one - intentionally annoying the playerbase into not using a feature. Each option has things to figure out, but questions and experimenting by themselves are not arguments against trying them. Last edited by trixxar on Jan 11, 2020, 6:32:31 PM
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" Yeah, I get that. But that's not what the developers want. The developers want trade to exist, but to be limited. They've chosen to build a mechanic that pushes the decision on when to stop trying to trade down to the level of the individual player. If an individual player chooses to push against that limit, the developers let them. But they've included a negative feedback loop to let the player know they're pushing against the limits of the system. The underlying core of the system (as per what Chris Wilson has said in the Trade Manifesto) is to allow limited trade. He explains his thinking in considerable depth and I won't try to reiterate it here. He explains it better than I can. However, briefly: 1: Trade exists. 2: Trade has to be limited (or it undermines core game-play). 3: The developers have chosen a "soft" limitation system which allows for individual choice. If you want to avoid the frustration, come up with a system that meets the requirements. " That's all players. " You're wrong. Chris has told you you're wrong. Bashiok has told you you're wrong. The impact on the non-trading majority would be substantial. This isn't a point you get to contest. " Writing code and building a major, automated digital financial system (and then implementing it) has very little to do with running a Bakery. Yes, there have been "plenty of suggestions", most (all) of them are unusable (for a variety of reasons). Volume does not equate directly to value. " By playing the game instead of trading. Yes, that does put you at the mercy of the RNG. If you want the best <item> then be prepared to grind for it. It's right there in the name: Grinding Gear Games. Yes, the developers are trying to slow you down. It's part of their business model. I'm not telling you that you have to like it, but meeting the goals of GGG's business model is another condition which you cannot avoid. " I have no idea why they don't trade, nor do I care to speculate. However, I'll refer you again to the base considerations regarding trade: It should exist (because it creates the impression of value). It shouldn't be easy (because that undermines core-game play). I'm pretty sure the developers have zero interest in encouraging people to trade when frequent trading isn't a base design goal, but that's just a guess on my part. " No, I wouldn't accept that (at least not without considerable further consideration). "Progression" isn't just gear. Consumables (maps and currency) are also part of progression. You're asking to speed up an aspect of the game. Now, I don't particularly care how fast you choose to play the game, but that's only provided that it doesn't impact me. And therein lies the rub: It would impact me, Chris has said it would. And the fact remains: GGG does care how fast you play the game (even if I don't). " Chris is the guy in charge. He gets to decide who his player base is. He has indeed made that decision, and chosen to explain it. (See the Trade Manifesto). He's made a ruling. You and Trixxar are part of a small minority of players, a subset of the whole. That's a fact. It's not something you get to contest. Yes, lots of people complain. Most of them don't understand the design criteria, most of them don't understand the system. Most of those complaints are founded on an incomplete understanding of the game. Just because there's a lot of volume of complaints doesn't mean any of them have actionable substance. The existing system is considered the lesser of multiple evils. 'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
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" This is not a logical argument, it doesnt support the current system, it doesnt mean its not an awful idea. Yes we can all agree, Chris wants trade to work this way, he is the designer. That doesnt make this a good design, and it doesnt make him right. Proven by the hundreds of things PoE has had to change over the years, which would not be needed if they got everything right the first time. There is no logic or reason backing the statement "Someone has chosen something to be a certain way, so it is good that it is a certain way." That makes zero sense. Surely even you can see that. Not that you'll admit it. Imagine for a moment it changed, and there was an AH and your worst fears were realized and the game sucked, all around sucked. Would you still say "Oh, its fine, its how Chris wanted it". If so, that makes you.. I dont know, a follower with no personal opinion of their own. Last edited by trixxar on Jan 12, 2020, 12:14:24 AM
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I don't know if anyone suggested, but what about AH with MAXIMUM buyout of 1-2 chaos. That way everyone is happy... you give AH to ppl that are crying for it since they don't want o waste time on "low profit" trades and you still have to do trade old fashioned way for anything more then that.
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" Because keeping you "in-game" for a longer period of time, rather than make your time spent in-game efficient, is in GGG's best interests. Your progress may be measured in Map Tiers and boss-kills. Their progress is measured in your "hours played" no matter if you're standing in your Hideout for an hour trying to make a trade or leaving corpses on Maps... There are two honest and valid reasons GGG has put forth why they will not implement an "Auction House." Good loot should be hard to get. An Auction House would attract bots. <sic> All the other reasons put forth in their "Trade Manifesto" are just rambling misunderstandings of how a healthy economy with broad access enjoyed by its participants effects a society, be that in a game or in real life. The two reasons listed above both serve GGG's best interests. They keep players in the game longer and reduce the labor necessary to monitor the game's overall health. Keep in mind that though this is an "MMO-Like" (lol) game, there is very little oversight needed compared to traditional multiplayer and MMO games. Hacks, exploits and bots exist. But, they have a much smaller impact than they would in a game with a large interactive player base, like an MMO. Thus, "monitoriing" and stewarding costs are much lower and, with PoE's "always phone home" design for every action in-game, there's little need for more oversight than that. I'd imagine department monitoring PoE for cheats, hacks, and exploits is one guy sitting in a closet waiting for a red-light to turn on because someone is trying to send malformed packets to the servers... Then again, they're probably an intern, making next-to-nothing in terms of wages. The point being - Adding an Auction House would defeat two "Prime Directives" on GGG's end - Keeping you in-game for longer, reducing operating costs. Disclaimer: I play on XBox. We have a "Marketplace." It's nice for some things, terrible for others. It won't get any improvements because to do so would make finding something "too easy." The problem is... the player-base is so small that we HAVE to have a Marketplace. As it is, most of the builds PC Players enjoy are not as possible to be run on consoles due to the lack of players and the subsequent lack of the "good loot" that GGG say's should be in the game...somewhere. You don't want our Marketplace. Believe me. It would "break" on Day 1 on PC. Someone suggested that GGG doesn't have the skill to create one. I'd tend to agree to a point. One big reason they can't develop a good, usable, one for consoles is that, due to how the game is set up to always talk to their servers on any "action", any design that kept to that format for security/data reasons would... have so many operations run on it that required server interaction they'd have to rent a whole other farm just to run the "Auction House." It won't happen because they've used the simplest, yet most data-costly, means to combat hack/cheat/exploit issues in their game. | |
" Just out of curiosity since you are someone that trade a lot and occasionally flip. Do you use any of the followings: trade-macro, mercury-trade, any other of the multiple 3rd party apps that "automate trade"? | |
" The part you missing in this whole situation is that YOU saying some arbitrary idea or other horde of forums trolls does not make it a good idea either does it? And yet this is consistently your one and only argument. |
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