Why is there no auction house in POE?
" The funny part about all of this for me personally is how people just can't think two steps ahead. I assume everyone complaining about a lack of Auction House are also terrible Chess players and generally not very good at planning out their lives. If we had Auction Houses they would need to nerf drop rates considerably hard. Like I'm talking a fraction of what drop rates are now. The economy in POE is actually quite impressive, and an Auction House would decimate it overnight. That's really the only answer to this. It's not a design issue. It's by design. It's intended to be this way. You would probably not like the results of an Auction House, even if you think you want one; you don't. | |
" People change their mind all the time. I'm under the impression that GGG's statement was born out of ignorance and the fear and scapegoating that happened with Diablo 3. But what happened in Diablo 3 could never happen in POE, because POE's itemization doesn't suck and isn't tied solely to items. Therefore there would be no need to reduce drops rates based on the AH or any other silly mechanism. The AH was never the real problem, only the excuse. Trading exists right now, spambots flourish and anyone can get almost anything almost immediately as it is if they want it bad enough. AH would make the system safer, less complicated, and dramatically reduce the spambots, if not completely kill of trade chat entirely. My point is really this. People grow and change. Just because they might have a mission statement that was written almost a decade ago, doesn't mean they will stick to their guns, despite the obvious realization that the system doesn't work to well as is. People can learn. Hopefully this game will evolve into something better with an automated trade system that people can trust. I would hope that it isn't forever stifled by egocentric ignorance, and the stubbornness to never try something better. " Why? There is no factual reason or justification for that. Just because Diablo 3 did it, doesn't mean POE will have to. D3 did it because gear was 100% power, because it was a massively flawed system. Last edited by LennyGhoul on Jan 10, 2020, 2:39:36 PM
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" That's simply not true though. Imagine how many stash tabs are full of stuff for sale from players that haven't logged on for the past week. The economy no longer has access to those items because those players need to be online for the items to be listed and traded. If those items had simply been dumped into an AH they would still be accessible and they would have been accessible 24/7 from the moment they got placed there. This is an issue because of supply and demand. All those stash tabs of items are no longer accessible, therefore there is less "supply". Items are currently priced based on availability more or less. The harder an item is to get the higher the price. That's tied in to the item being useful, obviously, but in this case I'm just assuming that's a given. Having an AH would reveal immediately how many of an item there is for trade. It would drastically increase competition, which would lead to, very quickly, prices plummeting across the board. This is why people say that drop rates would need to be nerfed. Last edited by Defiants on Jan 10, 2020, 2:43:01 PM
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" Pretty much every economics explanation that exists. Even the commies recognize supply and demand. | |
" I agree that prices would change some higher and some lower. I disagree that drop rates would have to be adjusted. What would be the point of that? Things would start to have a real value, if they could be traded faster and more consistently, instead of the current perceived notion that has to factor in all these outside variables like smamers and how much of a PITA it currently is to use the system. The economy would strengthen on that fact. If there are too many Chaos orbs in the marketplace than maybe people need to ask higher prices for things. I suspect there are. I suspect that Chaos is way more common, especially with the metamorph league. There is nothing wrong with a marketside correction of an over (or under) inflated economy. " You just killed your own point. By saying that the drop rates would have to be reduced you are destroying the very notion of a true supply and demand and killing off a free market system. You don't want the game to run the economy, you want the players to run it. Last edited by LennyGhoul on Jan 10, 2020, 2:53:20 PM
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" Why do you think some prices would increase? Can you explain why you think that would happen? It doesn't really make sense to me. If there's more of an item for trade, the prices aren't going to increase. " I mean, what? Can you actually explain why instead of just saying I'm wrong lol? If we had a sudden increase in supply, that would lead to prices falling because there wouldn't be an equal increase in demand. Prices fall when there is excess supply without increased demand. I'm saying they would need to nerf drop rates in order to keep the economy that we've had for the past several leagues. The general "cost" of items. Chaos Orbs vary from league to league, but not all that much. Most items tend to be similarly priced from league to league, depending on the meta and popular build guides or YouTubers suggesting certain gear etc. There's a ton of variables, but a huge percentage of items are relatively stable league to league. If we had an Auction House that would all drastically change, because again, we would have access to a much larger pool of items that wouldn't be dependent on players being online or even active in the league. So to maintain what we have now, they would need to nerf drop rates to balance out the supply and demand formula that we have right now. I'm not sure I can break it down into any simpler terms. Last edited by Defiants on Jan 10, 2020, 3:20:18 PM
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Of course things would change. That doesn't mean the Devs would have to step in and start to try and correct stuff. The economy would eventually stabilize and become real. If there is too much supply and not enough demand then it's for the best that I'm not paying more than I have too for things. (and vise versa) This is a good thing.
Why would we need to sustain the current economy? There is no point in trying to sustain an economy that's based off of a different system. I'm failing to see the downside on making trading easier, safer, and more accessible, to a larger player base. It might actually have the added benefit of increasing the game population, because people might feel they have a better shot at actually achieving what the pro gamers and streamers do. Win/Win "There is no need I heard you the first 3 times. " I'm pretty certain if there was an auction house it would be league dependant. To do otherwise doesn't even make any sense. Last edited by LennyGhoul on Jan 10, 2020, 3:58:15 PM
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" You're refusing to acknowledge what is essentially the equivalent of 2 + 2. This isn't my opinion. You are objectively wrong. Every single economist disagrees with you. Supply and demand is recognized as a universal. It's not even about us as human beings. It's nature. You might as well be denying gravity to be honest. I wouldn't care either, I could care less if some people are ignorant of basic things like this-- but you want to change something the rest of us enjoy. And as far as the economy settling, I mean, what does that even mean? If there were several thousand versions of every item in the game up on the AH nothing would really have any value. You would get bored because you could buy anything for a chaos. You would have your full set of gear within a few days. The only things that would be expensive would be incredibly incredibly rare items. Like again, this isn't an opinion man. Flooding a market with anything only results in one thing. There are probably hundreds if not thousands of real world examples of this. | |
"Are you just posting to read what you write? When did I ever say that supply and demand isn't universal? I'll wait. Seems like now you're making absurd assumption to win an argument. Nobody is flooding the market with anything... You've gone off track here. I'm not even sure you are actually reading my posts. " No I don't. I simply asked for a AH league as a trial which would be easy enough to implement because the segregated league system already exists. Last edited by LennyGhoul on Jan 10, 2020, 4:14:33 PM
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" Flooding things? I explained that. In detail. If you disagree with me explain why... Then you project and accuse *me* of not reading your posts? Damn. I'm not going off track. If you have an AH the market will be flooded with more items than usual because without an AH it's harder for items to be part of the market. "The market" being all available items for trade at any given time. This honestly is a concept that a fifth grader should be able to comprehend. It's 100% relevant to the conversation, and frankly, *you* cannot understand the conversation if you can't understand this. Don't accuse me of not reading your posts when you're clearly either not reading mine or simply too stupid to grasp what I'm saying; and again, what I'm saying is not complicated whatsoever. " Changing an entire League would effect 95% of the community for three whole months. How in your daft little brain are you going to try and say that you don't want to change something the rest of us enjoy? If you mean a temporary league or something like that, it wouldn't give a real idea of how an AH would effect actual leagues or say Standard. ( I don't care to balance the game around Standard, I'm just saying. ) You would need to test an AH in an actual honest to god league and that would 100% be changing the entire league for 95% of the playerbase. Anyways, I'm done with this. You're refusing to acknowledge what is essentially basic math. Best of luck to you out there in the real world mate. |