[Archived] Moosseolini's Holy Relics Guardian

can we count new pob link?
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Moosseolini wrote:
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ZidaneOrtef wrote:

Wouldnt the lab enchant Commandment of the Grave be able to trigger Enduring Bond?


I have no idea. Assuming it does, that leaves us with 1s down-time if it is triggered optimally while mapping. Seems okay but not great.


If I decided to not use the Kaom's chest and take the hit to around 7k life what would you suggest for the extra six link?
Last edited by ZidaneOrtef#4034 on Jun 17, 2020, 2:59:19 PM
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ZidaneOrtef wrote:
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Moosseolini wrote:
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ZidaneOrtef wrote:

Wouldnt the lab enchant Commandment of the Grave be able to trigger Enduring Bond?


I have no idea. Assuming it does, that leaves us with 1s down-time if it is triggered optimally while mapping. Seems okay but not great.


If I decided to not use the Kaom's chest and take the hit to around 7k life what would you suggest for the extra six link?


That is a very tough question.

People have experimented with Raise Spectres but I never saw anything conclusive.
Herald of Purity can be used to take advantage of some of the Delirium medium cluster jewels, but that also requires the auras to be changed. This is probably the highest DPS choice.
Summon Skeletons seems to give nice damage numbers in PoB but I don't know how that plays out in practice. Raise Zombies is in a similar boat.
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Moosseolini wrote:
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ZidaneOrtef wrote:


That is a very tough question.

People have experimented with Raise Spectres but I never saw anything conclusive.
Herald of Purity can be used to take advantage of some of the Delirium medium cluster jewels, but that also requires the auras to be changed. This is probably the highest DPS choice.
Summon Skeletons seems to give nice damage numbers in PoB but I don't know how that plays out in practice. Raise Zombies is in a similar boat.


I was just looking into spectre's using the Enhanced Vaal Fallen from Delve could be an extremely large single target dps increase.
Last edited by ZidaneOrtef#4034 on Jun 17, 2020, 3:32:17 PM
This is the best PoB I have been able to create thus far (LocalIdentity's Fork): https://pastebin.com/8zxgACiS

Max Spell + Attack Block permanently using Glancing Blows.

Divine Flesh for further mitigation.

Cluster jewel to make pathing more efficient (haha minion damage nodes go brrr).

Could remove 3 passives if the cluster overriden by the vaal jewel ends up not being very useful to the build.
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Moosseolini wrote:
This is the best PoB I have been able to create thus far (LocalIdentity's Fork): https://pastebin.com/8zxgACiS

Max Spell + Attack Block permanently using Glancing Blows.

Divine Flesh for further mitigation.

Cluster jewel to make pathing more efficient (haha minion damage nodes go brrr).

Could remove 3 passives if the cluster overriden by the vaal jewel ends up not being very useful to the build.


https://pastebin.com/sPwW46Y8

What do you think about this version, removing zealotry for herald of purity insteand and using two medium minion dmg with herald jewels.

Also why steelskin over Molten Shell only Vaal MS was changed in the patch notes.

Lvl 20 Steelskin blocks 70% of the dmg for 2209 Dmg.
Lvl 20 Moltenshell blocks 75% of the dmg for 4687 dmg with 23,439 Armor.
Last edited by ZidaneOrtef#4034 on Jun 17, 2020, 4:36:58 PM
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ZidaneOrtef wrote:
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Moosseolini wrote:
This is the best PoB I have been able to create thus far (LocalIdentity's Fork): https://pastebin.com/8zxgACiS

Max Spell + Attack Block permanently using Glancing Blows.

Divine Flesh for further mitigation.

Cluster jewel to make pathing more efficient (haha minion damage nodes go brrr).

Could remove 3 passives if the cluster overriden by the vaal jewel ends up not being very useful to the build.


https://pastebin.com/sPwW46Y8

What do you think about this version, removing zealotry for herald of purity insteand and using two medium minion dmg with herald jewels.

Also why steelskin over Molten Shell only Vaal MS was changed in the patch notes.

Lvl 20 Steelskin blocks 70% of the dmg for 2209 Dmg.
Lvl 20 Moltenshell blocks 75% of the dmg for 4687 dmg with 23,439 Armor.


We're only using Steelskin while levelling, then we use Molten Shell in the late game. This version of the tree is also very good. I think this just shows how versatile this build is.
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Moosseolini wrote:
This is the best PoB I have been able to create thus far (LocalIdentity's Fork): https://pastebin.com/8zxgACiS

Max Spell + Attack Block permanently using Glancing Blows.

Divine Flesh for further mitigation.

Cluster jewel to make pathing more efficient (haha minion damage nodes go brrr).

Could remove 3 passives if the cluster overriden by the vaal jewel ends up not being very useful to the build.


Is this the recommended POB to follow for 3.11? (instead of the one linked on the main post) I'm hoping to league-start with it

Very interested in trying this build out, thank you for putting so much time and effort into it!
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YukonCorneIius wrote:
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Moosseolini wrote:
This is the best PoB I have been able to create thus far (LocalIdentity's Fork): https://pastebin.com/8zxgACiS

Max Spell + Attack Block permanently using Glancing Blows.

Divine Flesh for further mitigation.

Cluster jewel to make pathing more efficient (haha minion damage nodes go brrr).

Could remove 3 passives if the cluster overriden by the vaal jewel ends up not being very useful to the build.


Is this the recommended POB to follow for 3.11? (instead of the one linked on the main post) I'm hoping to league-start with it

Very interested in trying this build out, thank you for putting so much time and effort into it!


I really hope OpenArl's PoB gets updated before league start, as I want to update that version of the build, so that everyone can follow that version. This version is just some theory-crafting I've been doing and wanted to post. We will see how the updates to PoB pan out, but I will try my best to ensure that the version listed in the build guide is the most up to date version, and always the one to follow, beginning at league start.

Short answer is: Get the version under the build guide just before league launch, and follow the one listed under the build guide.
In 3.11 should we swap Ancestral Call for Main support for more dmg ?

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