Don't spawn conquerors

Shall we communicate the next improcment plan? Nah...we got pet rocks....
The Devs really need to make some changes to conquerer not spawning issue, even after initiating the 1st Taunt by some dumb luck. I seem to yet again be sitting on a Region "Tirn's End" with Conquerer influence initiated, but after running about 10 map yesterday and nothing, instead of getting pissed from this, I went into Delve to deflect the frustration of them seemingly not spawn anymore. The Flow of my game and progress is really stagnated by such things, and hinders my desire to even login and play the game in this state.

The only thing keeping me going right now is to run delve, come back do some Niko Master Missions & Scarabs, restock on Sulphite to max again, then finish lvling to 95. After that, once I get done, I would hope to God that the issue is finally going to be addressed by GGG Devs.

I know I know, "don't hold your breath Art" (bc they workign on 2.0 yada yada) but this is such a game-breaking bug for a lot of people, I guess my hope is that they change the rules on the spawning mechanisms for these conquerer's that once their influence and 1st Taunt are initiated, that we don't have to attempt running up the tree after the squirrels like dogs & getting nowhere. Just saying. Make it so that the subsequent maps we run after the initial Taunt are automatic so we can make meaningful progress. People want to play the game to have fun, not be hog-tied to a broken mechanic and then be ignored. Hello?
I feel you. Did the same. After weeks of silence even Niko couldnt keep me motivated playing... and the worst part isnt the fact that I dont spawn them its thw fact that the pr section from ggg keeps complete silence about this issue and not even adressing this as a problem or as an intenes function.

Thats brought me to the point too to not even want to log in anymore, which I kept for a couple of days now. I will monitor gggs dumb pr strategy for a couple more days befor selling all my stuff and quitting this game for good if this keeps up.
Confirm that changing server and hideout works. I ran almost all the quadrant without the third spawn and then right after changing hideout, it worked.
Awakening level 5. Influence on Lex Proxima.
Ran 50+ maps. no spawns. Impossible to get influence anywhere else.

RNG base? No information? Bugged? Maybe.
Bad design? Yes.

ps. I tried changing Hideout and server shenanigans. No luck here.
Last edited by Musachan#0308 on Jan 20, 2020, 1:18:43 PM
seems that they hope that by not responding to this issue that all of us being affected by it will just give up, then it can get swept under the rug. I for one love this game, and I am not going to be silent about this. Come on GGG you know what time it is. Quit fakin' the funk and give this bug a slam dunk once and for all. Tired of switching hideouts to keep the conquerer spawns going (if they even spawn at all afterwards, as it is a crap shoot >.<
Still an issue.

8 Citadels with a total of 29 Watchstones, not able to
get anymore Watchstones because no Conqueror Influence
after running more than 60 T14 to T16 maps (not counting
the attempts on yellow and white maps tho).
after my last awakening 8 sirus fight i spawned 4 influences and managed to catch the yellow guy. very smooth 1 hour work.

red, blue and green influence left. 10 hours straight mapping no conqueror at all. bricked.
Be very nice if G.G.G. would at the very least admit there is a problem.
Up until now support has been better than most other games i have played but it is failing badly now, just an acknowledgement that there is a bug is really all i want at this stage - would stop me thinking i am missing something obvious.
Thats what I am hoping for 2 Weeks now...so dont bet on it that it will come.

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