Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas
you admit here the overall average player damage has incresaed
in ExileCon, you said you want to bring back the difficulty of early POE in the game And your solution is ... ? getting monster stronger (res/armour:life) ? why not lowering skills power ... ? whenever a skill is unused/low used after release, you adjust its number up... why not getting the over used skills number down ? that is getting too much Power Creep direction in my head, not getting the game more challenging |
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" Last edited by quflamingo#7465 on Dec 10, 2019, 5:07:37 AM
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Well, here we are again...i was one of the first to see the Blight leage like a death league...mi bad i was spent over 200E on support paks and mtx for that blight league where i have play only like 6 effective days including like 3 days spent on trade page to get things i wanted..yes! the trade sistem in POE is that good. Considering non of mi main builds was nerfed i still think i wont spend to much time in this league to...just i dont like to be forced to do things. I still see no one in GGG or Tencent is able to pass everything true the logic filter. Thinking that forcing people to spend more time in a league just to pass true the only main game will be a succes league it is just stupid...I wanted to buy the support pack but i have learn mi lesson from blight...i wont support this game...no reason to do it.
Well i see a death league to...maybe not as fast like Blight was..but...more people comming to the game it is not a gain in long therms...i mean...more people will find out is a really bad game...and probably they will come back just to see what shit GGG will put out...but this is a bufe :D Last edited by In10se#7991 on Dec 10, 2019, 5:05:33 AM
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was planing to play Necro zombimencer with shaper touch, and 2 handed shaper items and scepter as buffer.
=> zombies, all aspect where nerfed, => specter Nerfed => shaper items way harder to obtain => two handed chaper, can have my 7th link supored by maim => passive tree nerfed => skitter bots nerfed indirectly... i mean if 1 or two aspectof my planed build where nerfed it still okay, but here.... |
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" Fantastic. This should have happened ~2 leagues ago though! " Ehhh so we can't cheese it anymore? Is this 3 crafted mods total or 3 ADDITIONAL crafted mods? " Are you forgetting that ignite gets huge penalties from map mods already? The problem with map mods is that certain builds are much more limited than others. ED can ignore most mods, but ignite and bleed ailments get penalties from more mods than most builds. The resistance can't be penetrated by ignite either. Perhaps consider some changes here in the future? Where is % chance for monsters to avoid damage from elemental hits, from physical hits, from chaos damage over time? If you're going to put elemental ailment avoidance and not specify NON-DAMAGING then it's a bit tough for those builds! " Great to see it's in the works! Overall, I'm looking forward to the changes, especially the bow uniques where we might see something interesting. |
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So this game is unplayable thanks for ruining it
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So Blight league was the first league I even touched a summoner build, however the massive nerfs to summoning in general doesnt seem helpful. Summoner was the focal point of this league, but I didn't see that many people even using it. Same with the arc "buff"/"nerf".
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" Yes, me too. I only saw 40% of the player base playing summoner. In my book, that's way too low. I have to say it was so difficult to see a player with 5000000 zombies around him in every hideout. |
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Didn't you get used already with this? Legion league, buff cyclone (everyone played it), Blight league -> nerf cyclone to the ground (GGG said slightly back then too), buff minions (everyone played it). Metamorph league -> nerf minions ("slightly" - TO THE Fucking GROUND), prolly buff something else (as expected...after melee buff, then spell buff, now it's archers time to shine). This is how they keep the diversity of the game. It is annoying as fuck but this is how you keep people entertained and you don't let them get bored. Giving a shit of your hard work to make a build shine, just so they smash it next patch, looks like another day at work.
Invasion IGN: EternalThrows
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" Thing is the reason for the player power creep isn't gem numbers, those stayed around the same place for a long time, it's the fact that new mechanics are added every league that increase the power of players. Exemple for the last leagues- 1.in legion we got the timeless jewels which open lots of possible builds 2.in blight we got oils that let you get another notable node 3.in metamorph we are getting currency that increases the effectiveness of jewelry In my exemple I didn't even include new uniques that open new build possibilities, Every league we get more mechanics to improve our character while base numbers stay the same, more and more modifiers make it harder to fight power creep by lowering gem numbers, it's a lot easier to simply make all monsters harder to kill. P.s we are even getting a new modifiers to counter the increase in armor on monsters |
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