Boss Balance Changes in Path of Exile: Conquerors of the Atlas
a harder way for rushing the bosses anymore, this is nice.
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" Except see, it's a hack n slash loot based ARPG. If you like ooing and aawing at long boss fights, and story progression vs grinding....this isn't your genre. GGG's sudden fascination with making boss fights longer and more tedious serves no purpose but pleasing folks like you, while doing nothing for the game play or the genre. They need to make bosses actually rewarding, then I'd give a crap. Last edited by DamageIncorporated#7815 on Dec 4, 2019, 7:38:09 PM
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" I'd argue those things go hand and hand. The issue is what could GGG add to these early bosses to possibly make them worthwhile since most of the items around this level you're lucky to be wearing for an hour or two. |
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I'd argue those things go hand and hand. The issue is what could GGG add to these early bosses to possibly make them worthwhile since most of the items around this level you're lucky to be wearing for an hour or two.[/quote]
^ This. You'd think people playing ladder races would want it to be a bit harder to get through as well. Actually make them interesting to watch/play. The game was probably overtuned when I first played, but right now, so far, everything just dies. I normally can't even read the names of the monster yet alone what affixes it has. I'm even fully behind the idea that grinding is a thing...but the journey to endless grinding, and hopefully PvP, should be a little bit more interesting. Last edited by Utukka#5444 on Dec 5, 2019, 5:43:49 PM
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At this point, I simply don't understand why GGG didn't originally made PoE into a full action game instead...
Playing "hit and dodge" with your mouse is very annoying, because having to move and attack with your mouse might lead into situations where you can't react properly in time to avoid an enemy attack, even though the attack itself is easy to dodge. Now if the game was designed as an action game like Devil May Cry, dodging those boss attacks would have been much less tedious and the gameplay would feel more responsive than adding these mechanics on an action rpg with bird view camera. There's a reason why pretty much every PoE player plays the game with no skill assigned to their left mouse button. Because it would make the game extremely clunky to play and you could easily die by attacking something while trying to avoid a oneshot attack from a boss. GGG should've just made PoE 2 into an action game instead, because this is the genre they actually want to work on... they just refuse to admit it. |
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" Ok. Here's what you're missing: 1. You deciding to talk about D4 just because you mentioned it was unnecessary. 2. No one asked for your opinion. 3. Did you even see 10 seconds of the trailer? You'll get more than a "dark reskinned D3", even though people wanted Diablo to be dark again. 4. No one asked for your opinion. 5. Diablo 2 also had those skill trees. And so what if you can respec? Why mention that? 6. No one asked for your opinion. 7. Once again, you clearly didn't see anything past 10 seconds of Diablo 4 footage cause you would've caught a glimpse to how runes work https://www.gamewatcher.com/news/diablo-4-runes-everything-we-know#. 8. No one asked for your opinion. Last edited by Entrr_username#6754 on Dec 7, 2019, 1:28:45 PM
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" Yeah how bout no. Lot's of people seem to have the false idea that "more difficulty = fun", which isn't always true. I'm not saying the game needs to be more accessible but I also think that the game doesn't need to be challenging to the point that even the first boss is too demanding. It's already ridiculous enough that "tips" for newcomers include interacting with other players for trading and using third party websites. |
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" Difference between whining and thinking that the difficult bosses are little bit too much. Amazing that a long-time player like you doesn't know what makes the game better |
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" You clearly don't know what makes the game better. And if Chris truly believes that, then he shouldn't be surprised when Diablo 4 ends up doing well. And it's hilarious how your last paragraph contradicts the entire point of your post. Getting pass area denial and stun locks and only being to get around it through some specific skills? "That's been PoE in a nutshell since day 1". Why excuse is that? And don't even get me started on your "ranged > melee" comment. Why even have melee in the game then if your excuse for it not doing so well being that ranged is better? "There are other games for players who don't want to use what works" speaks for itself. Last edited by Entrr_username#6754 on Dec 7, 2019, 2:05:58 PM
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" Yeah how about you read opinions for what they are. Opinions. I feel the game could be considerably harder. That's my opinion. Go be triggered by opinions somewhere else. The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men.
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