Atlas Changes in Path of Exile: Conquerors of the Atlas

Shaper must always be, otherwise the gates between the worlds will be destroyed. Zana locked the exiles in the atlas, so that they with their strength restrained the gates between the worlds, as they destroyed their guardians. Being at the gates, they were subjected to a force that radiated by other worlds. The bodies gradually changed, taking on the features of monsters with which the exiles fought so fiercely. The sense of duty gave way to hatred for the one who doomed them to this fate. Will they find a way to take revenge? We will see ...
The shaper/elder changes are a dealbreaker for me. This game already has so many stupid amounts of rng and you want to add even more? No thanks.
Hello,

Is there any actual table of maps? Wiki is outdated, I can't track maps on ps4, it takes hours to see on atlas what maps is complete. I tried to create google sheet with checkmarks, but wiki list is outdated, wrong tiers...

Please if someone has proper list with tiers, I would be very thnakful!


PS: and is there any topic to give suggestions for developers? Because tracking of this atlas is such a pain on
PS4, hope you on desktops using modes or something, but we suffer as hell...
"
MotoFarrell wrote:
Hello,

Is there any actual table of maps? Wiki is outdated, I can't track maps on ps4, it takes hours to see on atlas what maps is complete. I tried to create google sheet with checkmarks, but wiki list is outdated, wrong tiers...

Please if someone has proper list with tiers, I would be very thnakful!

Go to:
https://www.pathofexile.com/trade/exchange/Metamorph
and click on "MAPS" then a proper list with all the tiers opens.

OR open this spoiler. ^^

Spoiler

Maps (Tier 1)
Beach Map
Jungle Valley Map
Pier Map
Wharf Map

Maps (Tier 2)
Alleyways Map
Armoury Map
Ashen Wood Map
Cursed Crypt Map
Desert Map
Fields Map
Fungal Hollow Map
Glacier Map
Graveyard Map
Haunted Mansion Map
Laboratory Map
Lookout Map
Mausoleum Map
Orchard Map
Peninsula Map
Ramparts Map
Strand Map
Sulphur Vents Map
Underground Sea Map
Villa Map

Maps (Tier 3)
Ancient City Map
Arcade Map
Arena Map
Arsenal Map
Bazaar Map
Belfry Map
Bog Map
Cage Map
Cemetery Map
Coves Map
Dunes Map
Leyline Map
Mesa Map
Moon Temple Map
Mud Geyser Map
Museum Map
Overgrown Ruin Map
Pen Map
Primordial Pool Map
Racecourse Map
Relic Chambers Map
Temple Map
Toxic Sewer Map
Vaal Pyramid Map
Vault Map
Volcano Map
Wasteland Map
Waterways Map

Maps (Tier 4)
Academy Map
Arachnid Tomb Map
Barrows Map
Beach Map
Bone Crypt Map
Colonnade Map
Conservatory Map
Courtyard Map
Crystal Ore Map
Defiled Cathedral Map
Estuary Map
Geode Map
Jungle Valley Map
Lava Chamber Map
Park Map
Phantasmagoria Map
Pier Map
Pit Map
Plaza Map
Shore Map
Thicket Map
Waste Pool Map
Wharf Map

Maps (Tier 5)

Alleyways Map
Arid Lake Map
Armoury Map
Atoll Map
Basilica Map
Caldera Map
Canyon Map
Castle Ruins Map
Chateau Map
Fields Map
Fungal Hollow Map
Haunted Mansion Map
Marshes Map
Mausoleum Map
Peninsula Map
Reef Map
Scriptorium Map
Strand Map
Sulphur Vents Map
Tower Map
Tropical Island Map
Villa Map

Maps (Tier 6)
Arcade Map
Arena Map
Ashen Wood Map
Bazaar Map
Bog Map
Burial Chambers Map
Cursed Crypt Map
Desert Map
Excavation Map
Glacier Map
Graveyard Map
Laboratory Map
Leyline Map
Lookout Map
Mesa Map
Mud Geyser Map
Museum Map
Orchard Map
Pen Map
Port Map
Primordial Pool Map
Racecourse Map
Ramparts Map
Temple Map
Underground Sea Map
Vault Map
Volcano Map
Wasteland Map
Ancient City Map

Maps (Tier 7)

Academy Map
Arsenal Map
Barrows Map
Belfry Map
Bone Crypt Map
Cage Map
Cemetery Map
Conservatory Map
Coves Map
Crystal Ore Map
Defiled Cathedral Map
Dunes Map
Estuary Map
Lava Chamber Map
Moon Temple Map
Overgrown Ruin Map
Phantasmagoria Map
Pit Map
Precinct Map
Relic Chambers Map
Shore Map
Thicket Map
Toxic Sewer Map
Vaal Pyramid Map
Waterways Map

Maps (Tier 8)
Arachnid Tomb Map
Beach Map
Caldera Map
Canyon Map
Castle Ruins Map
Colonnade Map
Courtyard Map
Geode Map
Jungle Valley Map
Lair Map
Park Map
Pier Map
Plaza Map
Reef Map
Siege Map
Waste Pool Map
Wharf Map

Maps (Tier 9)
Alleyways Map
Arcade Map
Arid Lake Map
Armoury Map
Ashen Wood Map
Atoll Map
Basilica Map
Burial Chambers Map
Chateau Map
Courthouse Map
Cursed Crypt Map
Desert Map
Factory Map
Fields Map
Flooded Mine Map
Fungal Hollow Map
Gardens Map
Glacier Map
Graveyard Map
Haunted Mansion Map
Iceberg Map
Laboratory Map
Lookout Map
Marshes Map
Mausoleum Map
Maze Map
Orchard Map
Pen Map
Peninsula Map
Ramparts Map
Scriptorium Map
Shipyard Map
Strand Map
Sulphur Vents Map
Tower Map
Tropical Island Map
Underground Sea Map
Villa Map

Maps (Tier 10)
Ancient City Map
Arena Map
Arsenal Map
Barrows Map
Bazaar Map
Beach Map
Belfry Map
Bog Map
Cage Map
Cells Map
Cemetery Map
Conservatory Map
Coves Map
Defiled Cathedral Map
Dunes Map
Estuary Map
Excavation Map
Jungle Valley Map
Leyline Map
Lighthouse Map
Mesa Map
Moon Temple Map
Mud Geyser Map
Museum Map
Overgrown Ruin Map
Pier Map
Pit Map
Port Map
Primordial Pool Map
Racecourse Map
Relic Chambers Map
Residence Map
Temple Map
Toxic Sewer Map
Vaal Pyramid Map
Vault Map
Volcano Map
Wasteland Map
Waterways Map
Wharf Map

Maps (Tier 11)
Academy Map
Alleyways Map
Arachnid Tomb Map
Arcade Map
Arid Lake Map
Armoury Map
Arsenal Map
Ashen Wood Map
Atoll Map
Bog Map
Bone Crypt Map
Burial Chambers Map
Caldera Map
Cemetery Map
City Square Map
Colonnade Map
Core Map
Courtyard Map
Crater Map
Crystal Ore Map
Cursed Crypt Map
Desert Map
Dig Map
Dunes Map
Dungeon Map
Factory Map
Fields Map
Fungal Hollow Map
Geode Map
Glacier Map
Graveyard Map
Haunted Mansion Map
Iceberg Map
Laboratory Map
Lava Chamber Map
Lookout Map
Marshes Map
Mausoleum Map
Maze Map
Mesa Map
Mud Geyser Map
Orchard Map
Park Map
Peninsula Map
Phantasmagoria Map
Racecourse Map
Ramparts Map
Reef Map
Relic Chambers Map
Scriptorium Map
Sepulchre Map
Shore Map
Siege Map
Strand Map
Sulphur Vents Map
Thicket Map
Tropical Island Map
Underground Sea Map
Vault Map
Villa Map
Waste Pool Map
Wasteland Map

Maps (Tier 12)
Academy Map
Ancient City Map
Arachnid Nest Map
Arena Map
Barrows Map
Basilica Map
Bazaar Map
Belfry Map
Bone Crypt Map
Cage Map
Caldera Map
Canyon Map
Castle Ruins Map
Chateau Map
Colosseum Map
Conservatory Map
Courthouse Map
Coves Map
Defiled Cathedral Map
Estuary Map
Excavation Map
Flooded Mine Map
Gardens Map
Ghetto Map
Lair Map
Leyline Map
Lighthouse Map
Moon Temple Map
Museum Map
Overgrown Ruin Map
Park Map
Pen Map
Pit Map
Plaza Map
Port Map
Precinct Map
Primordial Blocks Map
Primordial Pool Map
Residence Map
Shipyard Map
Temple Map
Thicket Map
Tower Map
Toxic Sewer Map
Vaal Pyramid Map
Volcano Map

Maps (Tier 13)

Arachnid Tomb Map
Castle Ruins Map
Cells Map
Channel Map
Colonnade Map
Core Map
Courthouse Map
Courtyard Map
Crystal Ore Map
Dig Map
Gardens Map
Geode Map
Lair Map
Overgrown Shrine Map
Phantasmagoria Map
Plateau Map
Reef Map
Sepulchre Map
Shore Map
Siege Map
Underground River Map
Waste Pool Map
Waterways Map

Maps (Tier 14)
Academy Map
Alleyways Map
Ancient City Map
Arachnid Nest Map
Arcade Map
Arena Map
Arid Lake Map
Armoury Map
Arsenal Map
Ashen Wood Map
Atoll Map
Barrows Map
Basilica Map
Beach Map
Belfry Map
Bog Map
Burial Chambers Map
Cage Map
Canyon Map
Cemetery Map
Chateau Map
City Square Map
Colosseum Map
Conservatory Map
Crater Map
Crimson Temple Map
Cursed Crypt Map
Dark Forest Map
Defiled Cathedral Map
Desert Map
Dunes Map
Dungeon Map
Excavation Map
Factory Map
Fields Map
Flooded Mine Map
Fungal Hollow Map
Ghetto Map
Glacier Map
Graveyard Map
Haunted Mansion Map
Iceberg Map
Infested Valley Map
Ivory Temple Map
Jungle Valley Map
Laboratory Map
Lava Chamber Map
Leyline Map
Lookout Map
Malformation Map
Marshes Map
Mausoleum Map
Maze Map
Mesa Map
Mineral Pools Map
Moon Temple Map
Mud Geyser Map
Museum Map
Orchard Map
Pen Map
Peninsula Map
Pier Map
Pit Map
Plaza Map
Precinct Map
Primordial Blocks Map
Racecourse Map
Ramparts Map
Relic Chambers Map
Residence Map
Scriptorium Map
Shipyard Map
Shrine Map
Spider Forest Map
Spider Lair Map
Strand Map
Sulphur Vents Map
Sunken City Map
Temple Map
Tower Map
Tropical Island Map
Underground Sea Map
Vaal Pyramid Map
Vault Map
Villa Map
Volcano Map
Wasteland Map
Wharf Map

Maps (Tier 15)
Acid Caverns Map
Arachnid Tomb Map
Bazaar Map
Bone Crypt Map
Caldera Map
Castle Ruins Map
Cells Map
Channel Map
Coral Ruins Map
Core Map
Courthouse Map
Courtyard Map
Coves Map
Desert Spring Map
Dig Map
Estuary Map
Geode Map
Grotto Map
Lair Map
Lava Lake Map
Lighthouse Map
Necropolis Map
Overgrown Ruin Map
Palace Map
Park Map
Phantasmagoria Map
Port Map
Precinct Map
Primordial Pool Map
Reef Map
Sepulchre Map
Shore Map
Siege Map
Terrace Map
Thicket Map
Toxic Sewer Map
Waste Pool Map

Maps (Tier 16)
Basilica Map
Canyon Map
Carcass Map
Chateau Map
Colonnade Map
Colosseum Map
Crimson Temple Map
Crystal Ore Map
Dark Forest Map
Gardens Map
Lava Chamber Map
Malformation Map
Overgrown Shrine Map
Plateau Map
Plaza Map
Primordial Blocks Map
Promenade Map
Shipyard Map
Shrine Map
Summit Map
Sunken City Map
Tower Map
Underground River Map
Vaal Temple Map
Waterways Map

German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666#3140 on Dec 26, 2019, 1:43:48 PM
"
Maelstromicus wrote:
Just what the game was crying out for, yet more content gated behind RNG.
Obviously they've listened to the comments of many players over the last few years as to how much everyone loves being gated behind multiple layers of RNG. (warning, heavy sarcasm).

So now we have to rely on RNG for Zana, then RNG for Shaper mission, then RNG for a frag, then RNG for the right frags, then RNG for Elder, then more RNG for frags, then more RNG for the right frag, then RNG in Uber Elder, etc etc etc.

Isn't that something like RNG to the power of 8 for a single Uber Elder fight?

I am all in favour of multiple SKILL/Ability gates for Uber Elder (as it is mostly now). You have to beat increasingly difficult content to reach the end aim. THAT is how end game should work. What is this constant obsession with "roll a six" chance layers? Why move from beating content layers to multiplying RNG layers to end game? That punishes ALL players, regardless of skill/ability/gear. Uber Elder is going to be as rare as Aul now and just as easy to get to, ffs.

Awesome. Seems like this is really going to be popular..... I sense that my salty tears and sarcasm energy pools are going to be filled up to maximum capacity in no time. Unbelievable.

I'm open minded for the atlas rework itself. Being forced not to single map farm I can kind of take, shaking it all up into quadrants I can take, but basically removing our end game just seems daft.

Forced Metas were bad enough every new league, now it's forced gameplay as well (map farming choices restricted). Whatever happened to the "play your way" ideology of PoE?


Reading back through what I posted here back in November at the announcement, I feel a warm glow of vindication. Seems like I was fairly correct, we are now at Warp Factor 8 of RNG...
32 Watchstones anyone?
I loved Path of Exile.
I do not love Path of RNG.
Bloom gives me migraines, the over usage of darkness strains my eyes.
Save our game, remove all of the constant RNG and allow us to turn off Bloom or give us an in game brightness control!

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