Precise Interception: Not Bug, explained after discussion

Because of explanation in discussion I change the theme and content of this thread, quoted initial thread.
Now I postulate to change mod name in Precise Interception and other in passives "60% increased Defences from Equipped Shield" to:
60% of Defences from Equipped Shield gained as extra defence what is properly with action.

"
Hi there I found extremely big mistake in Passive Tree.
In Game increasing means multiplication the defence. I check Precise Interception and mod:

"60% increased Defences from Equipped Shield" works as:
"60% Defences from equipped shield added to Defences"

Easy calculations:

some Defence without shield and Precise Interception:
10949
Shield Base Defence:
244
Defence with shield without Precise Interception:
12069
multiplier (sum of increasing defence from passives etc) of Defence could be easy found:
( 12069 - 10949 ) / 244 = 4,5901

4,5901 is the multiplier of Defence. Every Base Defence added from equipment will be multiplied by this ratio as increasing

Choose Precise Interception.
Now "60% increased Defences from Equipped Shield", should means adding 60% of Base shield (244 x 0,6 = 146,4 ) to Base shield Defence, (244 + 244 x 0,6 = 244 + 146,4 = 390,4 ) and last multiplied by (increasing) final ratio 4,6 (390,4 x 4,6 )but this not happens, because Defence should be:
10949 + [(244 + 244 x 0,6)] x 4,6
10949 + 390,4 x 4,6 = 12741

Instead We have, the Base of "60% increased Defences from Equipped Shield" only added to the whole Defence at the and results :
12216
What is correct as adding to the pool of Defence without increasing by ratio:
12216 - 12069 = 146,4
And again calculation:
12069 with shield no Precise Interception, 60% of 244 from Base shield = 146,4 and this is only added to 12069 = 12216 after check Precise Interception.

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Last edited by koszmarnica#7777 on Nov 16, 2019, 3:55:23 PM
Last bumped on Nov 16, 2019, 11:41:46 AM
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Not a bug. All increases are added together to form a single multiplier.
Guild Leader The Amazon Basin <BASIN>
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I think You dont understand My report. Increases works :
(sum of defences from equipment, as base/flat ) x (sum of increasing, 10% increased defences + 10% increased defences + 20% increased defences etc ).
This Passive mod breaks this rule adding only defences from shield without increasing by sum of increasing, Works as:
(sum of base defences from equipment ) x (sum of increasing, 10% increased defences + 10% increased defences + 20% increased defences etc ) + (60% of base defence of shield ).

checked backwards with subtraction:
12216 - 12069 = 146,4
146,4 the 60% of flat/base defense from the shield(of 244) is added after/without multiplying by increasing as flat defence at the end, resulting in very small amount added to whole defence.
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Last edited by koszmarnica#7777 on Nov 15, 2019, 6:52:27 AM
"
koszmarnica wrote:
I think You dont understand My report. Increases works :
(sum of defences from equipment, as base/flat ) x (sum of increasing, 10% increased defences + 10% increased defences + 20% increased defences etc ).
This Passive mod breaks this rule adding only defences from shield without increasing by sum of increasing, Works as:
(sum of base defences from equipment ) x (sum of increasing, 10% increased defences + 10% increased defences + 20% increased defences etc ) + (60% of base defence of shield ).

checked backwards with subtraction:
12216 - 12069 = 146,4
146,4 the 60% of flat/base defense from the shield(of 244) is added after/without multiplying by increasing as flat defence at the end, resulting in very small amount added to whole defence.


Sadly not a bug.
It's the same with this passive -->
https://pathofexile.gamepedia.com/Arcane_Guarding
It only adds the base value and if I have time, I will try to find the post where this is confirmed.

You will also see this if you import your build into PoB and this program is made by a person that is now a employee of GGG (the PoB project is still done privately by him but now he has access to the game code).
If this is right this mod should't be named as increased but added. This is mismatch with names rules.
Mismatch with nodes names and its position. Notable passive point works less than minor small passive point because minor point with for example "10% increased some defences" works more from notable point "60% increased defence from equipped shield" etc.
Something there is not match and not correct to rules of the Game.
The name should be:
"60% of Defences from Equipped Shield gained as extra defence"
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Last edited by koszmarnica#7777 on Nov 15, 2019, 7:46:08 AM
"
koszmarnica wrote:
I think You dont understand My report. Increases works :
(sum of defences from equipment, as base/flat ) x (sum of increasing, 10% increased defences + 10% increased defences + 20% increased defences etc ).
This Passive mod breaks this rule adding only defences from shield without increasing by sum of increasing, Works as:
(sum of base defences from equipment ) x (sum of increasing, 10% increased defences + 10% increased defences + 20% increased defences etc ) + (60% of base defence of shield ).

checked backwards with subtraction:
12216 - 12069 = 146,4
146,4 the 60% of flat/base defense from the shield(of 244) is added after/without multiplying by increasing as flat defence at the end, resulting in very small amount added to whole defence.
You are correct. I indeed didn’t understand the report and really still don’t. Lots of numbers thrown around. So help me understand by giving me these values:

Total amount of increases you have from all sources for ES. Base value for ES from all your gear besides shield and Base Es from the shield. Because it should work like:
Base ES * (1+ total increased) * (1+ morej (repeated for additional sources of more).
with the node it would be more like:
Base ES for all but shield calculated the same and then added to Base ES from shiled * (1+ total increased + 60%) * (1+ more)...
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Nov 15, 2019, 10:11:43 AM
Steps:
1. base defences from equipment is increased from passives
2. Increased means multiplying of base defences by sum of increasing from passives like 10% + 20% + 20% etc = for example 50% global increasing
If You understand this keep going.
"60% increased Defences from Equipped Shield" should (becouse is increased) increase local base defence (like as local on item increasing ) or should be added to increase multiplier(50% + 60% - global increasing ), but its not...., rest read carefully what was explained before....rgds
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Last edited by koszmarnica#7777 on Nov 15, 2019, 7:12:16 PM
I understand now but you are incorrect when you say the 60% increased defenses from shield increases the local base. When calculating the contribution from the shield, you have to include all increases. You can’t increase it by 60% and then apply all the other increases to that number.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
This is not a bug. This does NOT need to have its wording changed.
Last edited by bvanharjr#5617 on Nov 15, 2019, 10:20:41 PM
ehhh... :)
"
mark1030 wrote:
...When calculating the contribution from the shield, you have to include all increases. You can’t increase it by 60% and then apply all the other increases to that number.

Increasing works in two ways, in local modification on items (check this) or as global increasing from passives (50% + 60% in this example).... but is not like I explain before...
Instead this works as addition flat defences after all increasing (local and global), resulting in very small amount added to all defences.
Conclusion this buff or passives is very weak at inccreasing defences.

Imagine situation from life, from reality:
You have 5000 defence (armour etc) in this is 500 from shield
What You choose and why:
60% increased Defences from Equipped Shield or
15% increased armor
??
"
bvanharjr wrote:
This is not a bug. This does NOT need to have its wording changed.

If We think about gameplay is not but if We think about using correct names is mismatching. This is not multiplication but adding flat defense. All names in PoE works according to certain rules, and it needs be keeping. This is not bug this is mismatch but a bug.
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Last edited by koszmarnica#7777 on Nov 16, 2019, 5:18:03 AM

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