[3.11] Melting Nova | 16m DPS, 6k life, acro/phase | Deathless Sirus A8

He’s not hitting the 52% cdr breakpoint but if he did it’ll push it from 7.5 to 10 but his aps will be off between coc and cospri.

@cryxus thanks for the tree suggestion again. Saved me 1 point. Ended up dropping the power charge near Templar and hit the life wheel that you suggested.
Last edited by NotAgainPlease#3487 on Feb 7, 2020, 5:40:32 PM

highest dps gloves maybe best gloves for us selling as ive crafted a something w/ evasion
14ex can negotiate.


and one of d best glorious vanity doryani jewel
taking offers

1node = 27%fire dmg / 0.2% fire leech / [arcane vision node]
1node = corrupted soul 20%life added as energy shield / [pain attunment]
3 connected node = 26% fire dmg/ 4% fire dmg penetration / 11% spell dmg / 4% attack speed / [Aqueous Accelerant]

stat bridge node = 4% maximum hp
stat bridge node = 3% maximum hp
stat bridge node = 11% spell damage
stat bridge node = 7% fire damage
stat bridge node = 6% crit strike multipler
stat bridge node = 9% physical damage
stat bridge node = 9% cold resistance
stat bridge node = 11% armour

https://imgur.com/a/1DczOqi

best ive seen as you dont have to waste points or have drawback losing hp etc

win win jewel,


Last edited by griffon123#3307 on Feb 7, 2020, 6:59:34 PM
"
Cyrix1337 wrote:
"
griffon123 wrote:
"
pitekk92 wrote:
Hi, amazing build but, what can I do to improve single target dps? Gems i know but what else?



Defense is ok. Clear speed is super ok, but need a little more single target damage.


sell that very expensive belt u dont need them, and buy better gears

i manage to get 35m dps on this build adjusted to 30m for more hp.



this alone is more than 7-10m dps


I highly doubt you can reach 10mio on a cosprice coc build - would you mind sharing your characters pob?



pretty much done with the build soon.

POB LINK : https://pastebin.com/8DRYHF8z


[cospri] frost bolt/average hit / 1,224,514.2 x 7.5 =[] + ignite 30,682 dps = [9,214,538 dps]
[cospri] ice nova/average hit / 895,898.9 x 7.5 = [6,719,241 dps]
[armor]
FireBall/average hit / 948,386 x 7.5 =[] + ignite 31,047dps = [7,143,942 dps] would be nice if someone can say about explosion bonus dps
WoC/average hit / 985,355.3 x 7.5 =[] + ignite 17,208dps = [7,407,372 dps] [wearing devoto w/ 6% more elemental dmg to boost all skills]

cyclone/average hit /139,266.6 dps + ignite 880dps = 140,146 dps
vortex/average hit / 92,789.5 dps + ignite 2028dps = 94,817 dps

RF / 36,933.7 dotdps
Vaalrf / 132,812.8 dotdps

Commandment of flames[enchant] / 1,472,036 dps

total dps if all set and done = [32,361,837m] i cut down alot of dps due to trying to gain more hp/cap resist
currently sitting at roughly 5.7k hp and 1k+ ES

ps: you will notice my armor, i discarded poachers mark as its so unreliable sometimes to get frenzy charges and ruins the APS real dps.
got it from redeemer armor instead , I went through alot of item transition to get to this from copy paste item of the original guide and all armor recommendation. so far its im liking it however its not easy to balance out resist, there are many more better / easier/cheaper transition ive been through that is relatively cheaper

i think i hve like 20 pob save of different saved item transistions that would roughly be around 20-35m diff hp/dmg/dodge/evasion/physical reduce etc

vaal fireball can potentially add a good dps as u can just cast it and cyclone
suggestions/questions to improve is welcome :D

Last edited by griffon123#3307 on Feb 7, 2020, 7:05:59 PM
"
griffon123 wrote:


pretty much done with the build soon.

POB LINK : https://pastebin.com/8DRYHF8z


[cospri] frost bolt/average hit / 1,224,514.2 x 7.5 =[] + ignite 30,682 dps = [9,214,538 dps]
[cospri] ice nova/average hit / 895,898.9 x 7.5 = [6,719,241 dps]
[armor]
FireBall/average hit / 948,386 x 7.5 =[] + ignite 31,047dps = [7,143,942 dps] would be nice if someone can say about explosion bonus dps
WoC/average hit / 985,355.3 x 7.5 =[] + ignite 17,208dps = [7,407,372 dps] [wearing devoto w/ 6% more elemental dmg to boost all skills]

cyclone/average hit /139,266.6 dps + ignite 880dps = 140,146 dps
vortex/average hit / 92,789.5 dps + ignite 2028dps = 94,817 dps

RF / 36,933.7 dotdps
Vaalrf / 132,812.8 dotdps

Commandment of flames[enchant] / 1,472,036 dps

total dps if all set and done = [32,361,837m] i cut down alot of dps due to trying to gain more hp/cap resist
currently sitting at roughly 5.7k hp and 1k+ ES

ps: you will notice my armor, i discarded poachers mark as its so unreliable sometimes to get frenzy charges and ruins the APS real dps.
got it from redeemer armor instead , I went through alot of item transition to get to this from copy paste item of the original guide and all armor recommendation. so far its im liking it however its not easy to balance out resist, there are many more better / easier/cheaper transition ive been through that is relatively cheaper

i think i hve like 20 pob save of different saved item transistions that would roughly be around 20-35m diff hp/dmg/dodge/evasion/physical reduce etc

vaal fireball can potentially add a good dps as u can just cast it and cyclone
suggestions/questions to improve is welcome :D



Your PoB is full of inflated numbers.

You literally can't shock since you have Avatar of Fire. Skitterbots shock is negligable against bosses as far as I know - I might be wrong though.
You have enabled both RF and Vaal RF - I doubt you will ever run normal RF. (and have it two times in your skillsetup)

Since you switched to Assassin I kinda do not see how you can generate and keep up Frenzys on a phaseing boss.

You pob-warriored all your jewels with crit multi and life rolls, replaced your Watchers eye with a 50ex+ one, set all your gems to 21/23 etc...

I am not quite certain what this is about or what you are trying to proof? ^^'

Even leaving all the pob-warrior esque gear in, the realistic dps is maaaaybe 20Mil.

Which is pretty dang good and at that point I kinda agree with you - getting HP up seems way more important.
Last edited by Cyrix1337#4098 on Feb 7, 2020, 8:44:46 PM
"
Cyrix1337 wrote:
"
griffon123 wrote:


pretty much done with the build soon.

POB LINK : https://pastebin.com/8DRYHF8z


[cospri] frost bolt/average hit / 1,224,514.2 x 7.5 =[] + ignite 30,682 dps = [9,214,538 dps]
[cospri] ice nova/average hit / 895,898.9 x 7.5 = [6,719,241 dps]
[armor]
FireBall/average hit / 948,386 x 7.5 =[] + ignite 31,047dps = [7,143,942 dps] would be nice if someone can say about explosion bonus dps
WoC/average hit / 985,355.3 x 7.5 =[] + ignite 17,208dps = [7,407,372 dps] [wearing devoto w/ 6% more elemental dmg to boost all skills]

cyclone/average hit /139,266.6 dps + ignite 880dps = 140,146 dps
vortex/average hit / 92,789.5 dps + ignite 2028dps = 94,817 dps

RF / 36,933.7 dotdps
Vaalrf / 132,812.8 dotdps

Commandment of flames[enchant] / 1,472,036 dps

total dps if all set and done = [32,361,837m] i cut down alot of dps due to trying to gain more hp/cap resist
currently sitting at roughly 5.7k hp and 1k+ ES

ps: you will notice my armor, i discarded poachers mark as its so unreliable sometimes to get frenzy charges and ruins the APS real dps.
got it from redeemer armor instead , I went through alot of item transition to get to this from copy paste item of the original guide and all armor recommendation. so far its im liking it however its not easy to balance out resist, there are many more better / easier/cheaper transition ive been through that is relatively cheaper

i think i hve like 20 pob save of different saved item transistions that would roughly be around 20-35m diff hp/dmg/dodge/evasion/physical reduce etc

vaal fireball can potentially add a good dps as u can just cast it and cyclone
suggestions/questions to improve is welcome :D



Your PoB is full of inflated numbers.

You literally can't shock since you have Avatar of Fire. Skitterbots shock is negligable against bosses as far as I know - I might be wrong though.
You have enabled both RF and Vaal RF - I doubt you will ever run normal RF. (and have it two times in your skillsetup)

Since you switched to Assassin I kinda do not see how you can generate and keep up Frenzys on a phaseing boss.

You pob-warriored all your jewels with crit multi and life rolls, replaced your Watchers eye with a 50ex+ one, set all your gems to 21/23 etc...

I am not quite certain what this is about or what you are trying to proof? ^^'

Even leaving all the pob-warrior esque gear in, the realistic dps is maaaaybe 20Mil.

Which is pretty dang good and at that point I kinda agree with you - getting HP up seems way more important.



i did replace my flask gain precision to crit multi + zealtry dmg,
hve a few watchers to switch around they are kinda over priced now, however they costed 2-5ex a few weeks back.
having 10% chance gain frenzy charge w/ blind armor is more consistent, than poachers frenzy, specially for sirus

and the vaal Rf/rf is pretty reliable specially running atlas or breaches.
exept on sirus which its kinda imposible to get vaal RF

acutally do have them trying to min-max the build and they dont cost 50ex a weeks ago, had better one w/ double zealotry +precision but sold for 85ex crazy market

Last edited by griffon123#3307 on Feb 7, 2020, 9:18:44 PM
So trying to use your pob with the reasonable things enabled.

Nova : 1.64m x 7.5 = 12.3m
Bolt : .83m x 7.5 = 6.2m
Wave : 1.86 x 7.5 = 14m
Flame : 1.57 x 7.5 = 11.78

Looks like I do 44.28 million damage (don’t need to add up burning) 😂

5.3 life and 1k es
Hi guys, seeing that everyone seems to do quite well with this build.
Can anyone kindly help to take a look what can I upgrade next to improve my defense / survival? I think I die quite easily on T15-16. But overall damage still acceptable, not crazy fast.

"
mual12345 wrote:
Hi guys, seeing that everyone seems to do quite well with this build.
Can anyone kindly help to take a look what can I upgrade next to improve my defense / survival? I think I die quite easily on T15-16. But overall damage still acceptable, not crazy fast.



Build doesn’t have any phy dmg mitigation. You can get a med thread of hope and put it by Templar. It’ll allow you easy access to the endurance charge via smashing strike and extra damage from divine judgement. If you have the stats and is okay dropping the helm you can get one with dex (if you’re short) life and phy damage taken as (element). If you have the money you can get a -fire resistance one or a wave of conviction enchant. If you’re not using any legion jewels, dancing wind one is pretty reasonable to use to avoid 1 shot mechanics. It could also help fill your dex requirement as it provides 20-40ish dex at the pain attunement location. After playing this build for almost a month what sucks is just dying. You can go ham with straight damage but you have to be okay with dying here and there to mechanics. Cheers. Hope that gave you some options and decisions.
Last edited by NotAgainPlease#3487 on Feb 8, 2020, 11:54:28 AM
I'm trying to figure out my APS. I've imported my character to POB, added 20% attack speed to a random gem. In addition I've also activated flasks and 3 frenzy charges. Basically I've tried do exactly as written in the guide. My question is, should I activate elusive (I assume I shouldn't..)? I only get elusive from Mistwalker as far as I know, but because of the manual added 20% AS idk if I should be activating elusive too?
Last edited by Crouser93#4995 on Feb 8, 2020, 12:42:03 PM
Hi,

Thanks for an awesome build guide!

Wanted to ask for any suggestions to upgrading the build, what would be most important to improve if anyone has the time to check.
Kinda got it together on a budget and have a little more currency now, about 10ex.

Both damage and def feels ok but could be improved, haven't died since I changed to chance to get frenzy charge chest and warlord mark instead of att have crit chance chest and poachers but close calls. Haven't tried Sirus yet.
Have some tricky balancing issues with Dex and res on the current gear.

Thanks in advance!

https://pastebin.com/cbpp6nPn

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