[3.8] Popcorn SRS Necro- the OmniBuild
Do you feel like your build just needs more builds? More mechanics? Behold.
We got Chaos Inoculation, block and spell block, AR/ES, Aegis Aurora, Incandescent Heart, zombies, spectres, Carrion golem, exploding skeletons, exploding skulls. (This is my first build guide btw, let me know if I'm missing any important info) ABOUT DAMAGE
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We summon exploding skulls. The main focus is minion damage and minion life, as well as using storm brand to proc Elemental Equilibium and apply Flammability. We also have zombies and spectres to deal with trash mobs in most areas, and to tank for us. DEFENSE
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There are a lot of defense mechanics for this build. We have a high energy shield (ES) pool, a decent amount of armour (AR), good block chance, Aegis Aurora procs, some spell block, and Wicked Ward keystone passive. Also Chaos Inoculation for chaos immunity, and incandescent heart means we take 0 chaos damage and very little elemental damage. BUDGET
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I have spent a total of about 50c on buying things for this build in total (as of writing this guide) Breakdown: 30c: Incandescent Heart, 5 linked 10c: Aegis Aurora 5c: Tavukai 1c: Advancing Fortress The rest of the gear I use in this build I either found or crafted myself, without using any exalts. THE GUIDE HOW IT PLAYS + INFO
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A very fun build in my opinion. You run around and summon exploding skulls that chase down your enemies like homing missiles. Except they're skulls. MAPPING This build can clear all map mods with no problem. No mana regen is slightly annoying but we have mana flasks. ACCOLADES So far, I have completed red Elder comfortably on a 4 link. No video cuz I'm a scrub MASTER MISSIONS
LEGION ENCOUNTERS This has its own subheading only because the skulls are kinda dumb when it comes to legion encounters, making it difficult to pop open the mobs/chests that you want. Deathmark might help, otherwise just get real close to whatever you want to pop. Vaal skeletons is also useful here sometimes. GEAR
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Required Uniques
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Ok, they're not technically required, but they are what I based this guide off of. They also work very well and have pretty good stats.
Incandescent Heart
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Really nice chestplate. High AR/ES, and the passive gives us "25% of elemental damage taken as chaos damage". This means that we essentially take 25% LESS elemental damage, AFTER our elemental resistances are applied. The rest of the stats are whatever, just get a high AR/ES roll Tavukai
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This amulet can single handedly boost your dps by about 40%. It gives our exploding Raging Spirits increased damage and life, which stack to massively increase the explosion damage. It also makes our spirits explode faster, which is convenient in most cases. The chaos res roll doesn't matter much, but the damage and life rolls can vary quite a bit. Aegis Aurora
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This is a somewhat optional unique. I use it because it has really high stats, and the ES restore on block is really nice, especially when combined with Advancing Fortress. The max cold res is also a sweet bonus. Advancing Fortress
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Additional block chance and ES. No damage, but a very nice defensive choice. Unfortunately, the only vaal implicit worth rolling is the "Frenzy charge on kill" as that will increase cast speed. NOTE: If you get the fire damage implicit, you've bricked the item because storm brand will no longer work with Elemental Equilibrium as intended with this build. Other Gear
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Helmet
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The best helmet is probably a high level Elder base, with the Minion Damage and Minion Life prefixes, and +3 to level of Socketed Minion gems. This would be ideal for your Summon Raging Spirit Gem, and act as a 6 link without needing a 6 link, and give your main gems +3 levels! If you are poor like me however, just use a high AR/ES base with good elemental resistances. Bone Helmet is a nice base but again, I am poor. Gloves/Boots/Rings/Belt
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Just get rares with good stats. Main stats to get:
Flasks
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Granite: Extra AR greatly increases survivability. Gives a big boost to phys damage reduction, as well as increasing the amount of ES we restore on block. Mana: Necessary unless you somehow have enough mana regen (about 90 mana/sec). Quartz: Useful for phasing. Also dodge adds some survivability with lots of enemies Silver: Onslaught gives a decent cast speed increase, allowing for more dps Quicksilver: SPEEEEEEEEEEEEEEEEED Across your flasks, you should have at least one that does each of the following:
Other useful mods include:
Jewels
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Any jewels with relevant stats are good jewels. Extra ES, minion damage, minion life, attributes, resistances, etc. Note: My jewels are a very bad example of good jewels. These are just the best ones I got from drops/crafts. GEMS
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Summon Raging Spirit
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Importance: Left to right Summon Raging Spirit == Infernal Legion == Unleash == Minion Damage == Minion Life You only really need a 4 link. I personally run a 5 link with Summon Skeletons instead of Minion Life, and it was enough dps to comfortably clear red Elder. If you want a 6th damage gem, you can play around with Deathmark and Concentrated Effect supports. NOTE: Quality on infernal legion will cause the minions to take less fire damage, and delay the spirits explosions. This means you will need to wait longer for damage to be dealt. It is up to you of course if you want that or not, but usually a small delay is better since its means more reliable damage. QUALITY: Unleash quality is irrelevant, Infernal Legion quality is bad. 20% the rest. Summon Zombie/Spectre/Carrion Golem
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Importance: Depends on preference Raise Zombie == Raise Spectre == Carrion Golem == Minion Life These are our meatshields and trash clear. Minion life means they are tanky enough to survive said trash. Not much else to say. They help, and they explode sometimes too for big damage. QUALITY: 20% all. Storm Brand + Flammability
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Importance: All Storm Brand == Curse On Hit == Flammability We cast this on tankier enemies to shred their elemental resists through flammability and EE. Storm brand is a nice spell for this because it stays on the enemy for a while, so we don't need to re-cast it as often. NOTE: Make sure you don't have added fire damage to spells anywhere, otherwise the EE proc will work against you. QUALITY: Storm Brand quality is kinda irrelevant. 20% the rest. Molten Shell + Tempest Shield
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Importance: Left 3 (Increased duration kinda optional, vaal can be replaced with normal molten shell) (Vaal) Molten Shell == Tempest Shield == Cast when Damage Taken == Increased Duration This is our CWDT setup. It gives us a big shield if we take damage, especially when we are using our granite flask. Tempest shield is also nice for procing EE and giving us a bit of extra block chance. NOTE: If you are using CWDT at level 1, make sure the other skills are still supportable- That means Molten Shell lvl 10 and Tempest Shield lvl 7 QUALITY: Only Increased Duration is relevant, get it to 20%. Molten shell might be OK with the increased duration. Up to you. Flesh/Bone Offering
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Importance: Left to right Flesh Offering == Increased Duration == Faster Casting Flesh Offering makes our minions go faster. With the final ascendancy node Mistress of Sacrifice, it also makes us go faster! Once you have Mistress of Sacrifice, it might be worth considering replacing it with Bone Offering for bosses since it gives us a lot of extra block. Increased duration means we don't need to re-cast it as often, faster casting just makes it safer to cast. QUALITY: 20% all. Other useful gems
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Desecrate is useful to create corpses to summon zombies, spectres, and cast your Offering skill. Spell cascade means we only need one cast to make enough corpses for all of that. You can also get Desecrate to 20% quality to increase cast speed. Discipline and Determination are not exactly necessary, but very useful. They increase our defenses massively. Determination also means we get more value from our Aegis Aurora blocks. Their quality is not very relevant, unless you want your minions to be affected by them more often. Flame dash is a nice mobility skill, can go up cliffs and is instant. Quality increases cooldown recovery speed, definitely worth 20%. PASSIVES, ASCENDANCY, BANDITS, PANTHEON, ANOINTMENT, POB
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Passives
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My lvl 90 tree:
https://poeplanner.com/ABIAAPUAEjMAAHffsJLBjr4RLSyc7Ipr230YTLPGikb-0B_v620ZEVCnKzW5HU-VIMHzXY6CHohCHdlDVPRxwcXsGCy_j_rw1UlRcLvZEy9va8ivfNdKvYJqG3yDi3ZWLjrpHgjr7qcIL9qXLUlPvKra3RVQ2CSFbdWBJNiPRpuh99eESFxrw23i9wFvi3rMvKrEhWBNuUjnMtFFR4hAKpiQM8BmrfEYXTzvaPJDY5rPcU0c3LiTKPpXyQ18jxqYrTeDHRT60vfBZp63MYx2oOZncUqfibwQUZhNOsYkmq1IGh1yxb5JHtqLZd-K7IPTj0eF_oHZXjkLAAAAAAA= NOTE: Zealot's Oath is not super mandatory. I prefer it because it gives a bit more leeway with damage over time effects and ground effects. Ascendancy + Bandits + Pantheon + Anointment
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Ascendancy: Mindless Aggression -> Unnatural Strength -> Bone Barrier -> Mistress of Sacrifice Explanation:
Bandits: Kill all (+2 skill points) - None of their bonuses are worth the 2 skill points. Pantheon: Brine King + Abberath
Anointment: Up to preference. Some good ones are:
PoB link
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https://pastebin.com/rdJzVTd6 Last edited by kukuminer#5112 on Nov 1, 2019, 12:12:01 AM Last bumped on Oct 27, 2019, 11:11:23 PM
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