Blight Statistics: Challenges and Ascendancy Classes

First time I quit at 24 challenges for a long time. Out of interest league. Performances issues, may be due to the tons of minions and blight mobs roaming on servers.
58% necromancers SSF, what to say else?

Remember this game is an hack & slash and not a tower defense game.

Bye bye, see you next league (or not if continuing doing things like that).
next league = rip necro
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FNX_Heroes wrote:
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0.65% of players have completed 36 challenges


Wow, so few ?
Is it me or challenges are harder to get in this league (more RNG based means harder for casual players) ?


It has already been this way.
Awesome statistics
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Last edited by thirstyvirgin92#7299 on Oct 21, 2019, 1:58:56 PM
So it is just me and the streamer Yoji who are playing Divine Ire Inquisitor this league.

Also, would of thought Occultist would of been more popular.
This only shows that currency sellers are necros lol nerf them to the ground lol
Hmm... 1st time played meta build and was able to get 36ch after a year or so! Feels good and bad altogether. Many things are so big RNG -so upsetting. Didn't met Chay even once... and some things like Amanamu just popped.Playing with other person helps a lot too, especially if you don't wanna go to 820.
Totally love Tower Def anyway :)
Oh, challenges! They works exactly as intended. All you have to do is realize that GGG DOES NOT want players to finish them. That is why the challenges are so unpleasant and bothersome. Because it is not about players having cosmetics for free, but about players buying these cosmetics. Developers assume that if someone necessarily wants to have something for free, he can't afford to buy it. And GGG doesn't like such players very much because they only load servers. Therefore, if someone dares to want something for free in this free game, then in return he must grind to death, to final exhaustion. Pay or be discouraged!

Of course, it can be said that many players with countless "supporter packs" also have a lot of challenges in every league, but such people are really very few, and usually they are so called "no lifers" who, apart from playing PoE, deal only with eating and sleeping. In summary, the fewer players who make challenges, the better for GGG. All in all, challenges are a clever way to separate payers from players, while payers are very desirable and players are not. Currently, we are dealing with a departure from the model: “play-stay-pay” in favor of the "ideal" model, i.e. "pay and go away - come back in 3 months to pay and go away".
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FNX_Heroes wrote:
"
0.65% of players have completed 36 challenges


Wow, so few ?
Is it me or challenges are harder to get in this league (more RNG based means harder for casual players) ?


Even if you go for 36 it isnt that hard this league.

Chayula is rng based. Skip that and you can also ignore the lich challenge and even the vaal omnitect.The lich challenge, Aul etc are tradable. And isnt even that expensive. Tried to sell Aul challenge for 100c and it took quite some time to get any takers.

Then you skip end game grind and master missions. What else is there then? Exiles you get from mapping eventually. Blight monsters and uniques from t1-t15 map most likely.

Id say this league 36 is very reachable. Id even say that if its some league you want to aim for 40 on its this league. Sulphite rotas for end game grind synergises very well with atlas missions. Atlas missions seems like much less tedious than previous map grinds as well. I completed 100 Argus in a rota yesterday in like 2hrs. Cost was like 15 offerings

Map grind challenge doesnt cost anything either (like sextants or zana mods) or require any maintanence (like complete shaper or elder influenced maps)
Last edited by Garash#5869 on Oct 21, 2019, 7:12:20 AM

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