How to improve Blight league on consoles!
To improve the league mechanics is very simple, all tower defense games there is a time, range from horde to horde.
Instead of all monsters exiting through the portals at once, without time to evolve the towers, simply create a range or round of monsters. Let's suppose that the first round of the monster horde, when all monsters are out through the portals, includes an interval for the next round, or when slaying all monsters from an interval of 10 to 20 seconds for the next round. I know it will take longer to effect this event for each map, but it may include more monsters or more intervals and rounds, it will be a smoother thing on the consoles and helping most builds that can't do that kind of content. Instead of creating branches over time, just create all the branches from the beginning. Last edited by DaniloPaiva#8523 on Oct 17, 2019, 10:39:46 PM Last bumped on Oct 21, 2019, 12:41:34 AM
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For Blighted maps, maybe. But for the Blight events in normal maps? Sorry, but no. Those encounters aren't overwhelming, and if they were any easier it would feel like you couldn't lose.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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No point. This will not go into core with these performance issues over all platforms.
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