[3.23] 🧙‍♂️⚡BattleTrapper 2024 by 📺/ThatDanishFellow ✔️A9 ✔️HC ✔️Block ✔️All-Content ✔️L-Starter ✔️UPD🔥TES

Thx.

Managed to craft this so this will do for now


I think next think is to focus on saving for Amulet
bought Nimiz today, dont think the projectiles are able to bounce for the lightning trap of spark, projectiles will just return.
I seem to have racked up a considerable amount of currency and I'm considering a mageblood. Any recommendations on what flasks to run with it?

Also I've found lightning trap of sparking to be considerably better than the standard lightning trap.
Well this is a pretty interesting build!!!!! i'll try a heavily defounded build and hope it works for starting mapping!!!
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Macca84 wrote:
I seem to have racked up a considerable amount of currency and I'm considering a mageblood. Any recommendations on what flasks to run with it?

Also I've found lightning trap of sparking to be considerably better than the standard lightning trap.


Went with a headhunter after this and haven't looked back. Mapping is an absolute blast now!
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Went with a headhunter after this and haven't looked back. Mapping is an absolute blast now!


Could you help me understand that please?
Headhunter says: "When you Kill a Rare monster, you gain its Modifiers for 60 seconds". However, you don't kill anything, your traps do and they are already dead when the mob dies, so noone should get any buff?
Well firstly - it works - regardless of the text.

Secondly, this is a post I found on reddit when looking for something regarding energy leech on hit. Maybe this will help. Courtesy of u/glaringsoul on reddit.

Since there is a MASSIVE amount of misinformation in here regarding the wording of "Hit" and how traps behave here is a explanation:

Your Traps are you, but you aren’t your Traps.

Functionally traps are just Spells that behave as being cast by a copy of you. When traps are triggered they Snapshot you (not everything but a big part of you).

Then the spell is cast by the trap, which is functionally the same as if you cast it.

That means that it applies everything that you would apply. That includes Curse/Mark on hit and status effects caused by casting.

But what about life/mana/es gain on hit?

It does apply, but not to you; since you aren’t your trap, so the life/mana/es on hit apply to your traps instead of you.

The same effect can be observed by totems when they wield a weapon with lgoh (like a claw). The totem will heal itself, but not you.

So I’m other words, every OUTGOING on hit effect gets applied by traps, but RETURNING like gain on hit don’t.
Sorry to be a pain, But I'd love to see a Zizaran guide type of pob for this build. I've had friends that wanted to try this but struggled to follow along with when to swap between life -> ci -> shavs and gave up to try something else.

Having what skill points while leveling, The skill gem setups while leveling and different gear types for different budget (and in this case swapping between life to es) would be freaking awesome.

e.g
https://pobb.in/G-VI6PiiEu7m
https://pobb.in/C49vD8Ac24Xm

Thanks <3
"
LlamaDuckGoose wrote:
Sorry to be a pain, But I'd love to see a Zizaran guide type of pob for this build. I've had friends that wanted to try this but struggled to follow along with when to swap between life -> ci -> shavs and gave up to try something else.

Having what skill points while leveling, The skill gem setups while leveling and different gear types for different budget (and in this case swapping between life to es) would be freaking awesome.

e.g
https://pobb.in/G-VI6PiiEu7m
https://pobb.in/C49vD8Ac24Xm

Thanks <3


Seconding this, would be very very helpful.
can i go sabo instead of trickster ?

And how do i get pierce into the build ?

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