[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

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GranTib wrote:
Hi I just wanted to than you for this build.

I stopper playing after Bestiary, i was then playing a GC miner (thanks to the OP shaper/elder affixes)
.And use to craft a lot.

I decided to return with something i'd be familiar with, and most importantly, eyes friendly ( I've had seizure episodes, and i hate the visual diarrhea of some builds anw).
Your build have been absolutelly perfect from me.

Fyrenti have been very helpfull too, postung a step by step crafting method to get endgame gear, for someone like me, who have 3years of content to catch up, it helped me to overcome the struggle of all the nex crafting content. His changes are great and pushes the build to it's very limits.

I have no time to get 40/40 challenges (it was easyer back in the days)i joined the league a month late so i concider my league over. I managed to do every single pieces of content i've missed in 3 years, from double corruption to synthesis, fractures, influences (very hard to handle) and farmed 100% delirium, Uberelder and sirus a8 all deathless and mostly first try. The temple, simulacrum, timeless realm, i even managed to get the syndicate efficient and farm a bit of metamorphosis bosses.

So here i am, sitting on mirros worth gear and 2month of wonder discoveries all thanks to you.





Not a problem, glad you enjoyed it!
Have you guys seen the changes to the GC?
It's gonna be top tier miner skill now no?
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SwiftyOwns wrote:
Have you guys seen the changes to the GC?
It's gonna be top tier miner skill now no?


I haven’t seen patch notes yet, supposedly next week on Tuesday? But I’ll make a page one recommendation once we see the full notes.
Could you also put a crafting session on the first page? I know there are crafting guides scatered in the pages of this thread.

The new lightning area spell seens good, you throw mines to build up the spell for more damage... But will the traps get the bonus if they are outside the area?
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
"
frostzor27 wrote:
Could you also put a crafting session on the first page? I know there are crafting guides scatered in the pages of this thread.

The new lightning area spell seens good, you throw mines to build up the spell for more damage... But will the traps get the bonus if they are outside the area?


It seems like it, but will have to see the numbers when they release the patch.

I’ll throw some crafting up in the OP. Not too much to really craft though.
Hey wanted to share my league end. BeerLeague's build was awesome, and I really appreciate how responsive you are in this forum! The leveling process was pretty smooth, but it hit a wall around yellow maps for me until I switched to LL. At that point it really takes off though. And there were two breakpoints at which I really noticed a difference in the play and feel: 1) I don't think I died after I hit 10k ES and 2) things speed up significantly (like red maps and end game bosses are trivialized) once you hit 250k average hit. Check out my PoB for the config I used to track my damage: https://pastebin.com/a3MTsD2H. There's also a bunch of min-max item testing I did on things like which watcher's eye mods are best (and by how much) in the PoB.

Here's the gear I ended with:


I ended at lvl 98 with 11858 ES and 380k average hit. A couple of notes:

1. I went double curse because of the very lucky corruption I got on my Machina Mitts. Otherwise I'd have used those three passive points on 6% ES notes and had 12308 ES. It also made me use Wave of Conviction on trigger to apply the second curse on hit. If you can go dual-curse I recommend it. Bossing was much safer.

2. The top Shav corruptions are +2 Projectile or AoE gems, +1 to gems is like a 10% drop and then Trap or Aura are another 5-8% drop. Getting two damage corruptions like I did is completely unnecessary though and in retrospect I'd have been better off with Projectile or AoE and a second mod like reduced critical strike damage taken or max resists.

3. I saw some crystal belts with dual influences (shaper-crusader) with the extra ES from body armor mod but in testing the crafted ES mod like I have is more ES.

4. I tried Frenzy charges instead of Endurance on the rings and didn't notice a difference in clear speed. So I stuck with Endurance for the phys mitigation and all resists.

5. On the medium cluster jewel I tested Vengeful Commander instead of First Among Equals and it wasn't as good as long as you take the increased effect of non-curse aura nodes on the passive tree (which you should be taking to get the necessary reduced mana res nodes anyways).

6. I think the small cluster is the easiest place to get the corrupted blood implicit. The bases don't cost a ton and while Energy From Naught is a low weight mod, it's the only thing you really have to hit. So alt spamming and then corrupting was way cheaper than hoping for the corrupted blood implicit on the rest of the jewels we use.

7. I decided to go with a Hypnotic Eye jewel to get the fire damage to spells we need. Everywhere else you can get it has a greater opportunity cost. Especially this league when perfect gear was widely attainable. I saw some people stacking the cobalt jewels, but for comparison the Hypnotic I'm using gives 5% average hit and 190 total ES while the perfect cobalt gives 8% average hit and 200 total ES. So I figured it's not that much of a drop off in exchange for getting the fire damage we need.

8. For the implicit mods on jewels I really liked having a few with "1% damage taken gained as mana". It saved my life a number of times when I was out of flask charges.

9. Last but not least I also tested out using these instead of Wise Oak and my helm with the additional projectile enchant:


I found the consistency of extra projectiles from the helm and damage on the flask to be smoother than vice-a-versa.

Thanks again BeerLeague for the build! It was a great build from league start to end.
Last edited by kevinbrightblade on Sep 13, 2020, 10:57:29 AM
I want to try a mines build for the first time. After using a BL setup for leveling an occultist through a couple acts, i think i actually like this playstyle. That, and i also wanna try a LL/CI build as i have been playing with life builds for a quite a while.

What im very interested in is the many links that i can use. A build with loads of skills that i can swap out if im feeling a bit bored.

So far i see the following skills:

Ball Lightning
Glacial Cascade
Icicle
Pyroclast (could be used for massive single target like sirus? you seem to say its for league start)

Arc (i think someone, maybe you, said that this is awful for bossing, but does it have great clear? arc looks seriously cool too, and is the skill im most interested in)
Purifying Flame (does this need major changes to the build?)
Blazing Salvo (i know this is a 3.12 skill, but maybe this could be an alternative to Pyroclast?)

Any thoughts on the last three skills (arc, purifying flame, blazing salvo)? Is there any other skills that could fit this build? I think i can take the effort of finding the support gem swaps. Thank you.
Last edited by D3M0_LITION on Sep 14, 2020, 1:52:39 AM
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D3M0_LITION wrote:
I want to try a mines build for the first time. After using a BL setup for leveling an occultist through a couple acts, i think i actually like this playstyle. That, and i also wanna try a LL/CI build as i have been playing with life builds for a quite a while.

What im very interested in is the many links that i can use. A build with loads of skills that i can swap out if im feeling a bit bored.

So far i see the following skills:

Ball Lightning
Glacial Cascade
Icicle
Pyroclast (could be used for massive single target like sirus? you seem to say its for league start)

Arc (i think someone, maybe you, said that this is awful for bossing, but does it have great clear? arc looks seriously cool too, and is the skill im most interested in)
Purifying Flame (does this need major changes to the build?)
Blazing Salvo (i know this is a 3.12 skill, but maybe this could be an alternative to Pyroclast?)

Any thoughts on the last three skills (arc, purifying flame, blazing salvo)? Is there any other skills that could fit this build? I think i can take the effort of finding the support gem swaps. Thank you.


All the skills you listed are viable with GC and BL being the clear favorites. Both icicle and pyro work, but have certainly seen some nerfs in the past few leagues.

The new skills will totally depend on the numbers behind them though. We will wait and see. I’ll do a few streams this week to run the numbers and check them out.

Arc is pretty garbage though, it does have good clear though.

You can also run the same build for nearly any spell, some are more effective than others of course, but really the only thing you would need to swap out is a weapon, and maybe not even that if you go straight generic damage. That said, this general build works best for skills that don’t have a huge % coefficient, rather good scaling with levels and more/increased damage mods.

Purifying flame will work with the same gear, but really wants more flat damage than this build generally scales which is a slightly different set of gear.
Which Mine Skill Should I Choose?

Spoiler


3.11 Suggestion - Ball Lightning

For each league this answer will be different and it will depend on the patch notes which we pick for our build.

On a side note, most of the gearing is very generic so you should be able to swap skill out if you would like to try other skills on your setup. Some of the supports may change along with the weapon, but the tree largely remains the same.

To understand the damage calculations you need to understand how spells work in conjunction with mines or mine skills in general.

For that, you can check out https://pathofexile.gamepedia.com/Spell to see the damage coefficients of each skill.

Generally speaking the spells that work best do not have the duration or channeling tag as mines dont work well with most of them AND skills that have high base damage and a lower damage coefficient since we dont stack flat damage.

Also, factor in that we throw 7.5 mines per second on average and that we usually have 100 average flat damage and you should come up with good numbers for each skill.

Here is a dps list of some you may consider:

Ball Lightning: 339 average damage hit at level 22 with a 50% damage effectiveness giving us 389 average hit.

Ball Lightning hits 13 times for a total dps of 37,927 (base before multipliers)

Glacial Cascade: 537 average damage hit at level 22 with a 60% damage effectiveness giving us a 597 average hit.

Glacial Cascade hits 3 times for a total dps of 13,432 (base before multipliers)

Fireball: 1,690 average damage hit at level 22 with a 240% damage effectiveness giving us a 1,882 average hit.

Fireball hits once for a total dps of 14,115 (base before multipliers)

Frost Bolt: 1,491 average damage hit at level 22 with a 220% damage effectiveness giving us a 1,593 average hit.

Frost Bolt hits once for a total dps of 11,947 (base before multipliers)

Purifying Flame: 1,237 average damage hit at level 22 with a 180% damage effectiveness giving us a 1,417 average hit

Purifying Flame hits once for a total dps of 10,627 (base before multipliers)

Arc: 630 average damage hit at level 22 with 80% damage effectiveness giving us an average 710 hit.

Arc hits once for a total dps of 5,325 (base before multipliers)

Icicle Mine: 784 average damage hit at level 22 with a 110% damage effectiveness giving us an average 894 hit.

Icicle hits once for a total dps of 6,705 (base before multipliers)

Stormblast Mine: 833 average damage hit at level 22 with a 110% damage effectiveness giving us a 943 average hit.

Stormblast hits once for a total dps of 7,072 (base before multipliers)

Pyroclast Mine: 364 average damage hit at level 22 with a 80% damage effectiveness giving us a 444 damage hit.

Pyroclast hits (on average) 6 times for a total dps of 19,980 (base before multipliers) - this is a deceptive number though because it adds additional damage per mine. Against bosses this is much higher.

These numbers tell most of the story against bosses, but doesn't always allow us to know exactly how a mine skill with function in the real world, or how their multipliers stack up against one another.

For that, we need to look at clear speed, ease of gearing and boss killing all together. I'll give each skill a ranking C - S for each category.

Ball Lightning:

Clear: B

Bossing: S

Ease of Gearing: A - no special gearing required, but having an additional source of projectile is quite nice.

Glacial Cascade:

Clear: B

Bossing: A

Ease of Gearing: B - GC has an extremely high ceiling due to it being a physical conversation spell. That generally means that top end weapons are more expensive.

Fireball:

Clear: B

Bossing: B

Ease of Gearing: S - nothing special required at all

Frost Bolt:

Clear: A - due to freeze

Bossing: B

Ease of Gearing: S - nothing special required at all

Purifying Flame:

Clear: B

Bossing: B

Ease of Gearing: B - can make use of the base gear, but scales better with % fire damage mods than some of the other skills.

Arc:

Clear: A

Bossing: C - worst of the bunch

Ease of Gearing: B - nothing special required, but will very difficult to clear high level content with due to poor scaling.

Icicle Mine:

Clear: A

Bossing: C - was heavily nerfed.

Ease of Gearing: A - easy to gear for, but hard to get enough damage to make end game feel comfortable.

Stormblast Mine:

Clear: C - AoE is too small

Bossing: A - good mechanic for extra boss damage

Ease of Gearing: A - nothing special required, but not great scaling.

Pyroclast Mine:

Clear: C - worst clear of the bunch on its own

Bossing: S - unmatched bossing if you gear for it with flat fire damage

Ease of Gearing: C - very dependent on having an astral projector for clear (expensive) and has different wants than some of the other skills with flat damage being a huge part of its kit.



Adding this section to page 1, will update for new skills.
"
BeerLeague wrote:
Which Mine Skill Should I Choose?

Spoiler


3.11 Suggestion - Ball Lightning

For each league this answer will be different and it will depend on the patch notes which we pick for our build.

On a side note, most of the gearing is very generic so you should be able to swap skill out if you would like to try other skills on your setup. Some of the supports may change along with the weapon, but the tree largely remains the same.

To understand the damage calculations you need to understand how spells work in conjunction with mines or mine skills in general.

For that, you can check out https://pathofexile.gamepedia.com/Spell to see the damage coefficients of each skill.

Generally speaking the spells that work best do not have the duration or channeling tag as mines dont work well with most of them AND skills that have high base damage and a lower damage coefficient since we dont stack flat damage.

Also, factor in that we throw 7.5 mines per second on average and that we usually have 100 average flat damage and you should come up with good numbers for each skill.

Here is a dps list of some you may consider:

Ball Lightning: 339 average damage hit at level 22 with a 50% damage effectiveness giving us 389 average hit.

Ball Lightning hits 13 times for a total dps of 37,927 (base before multipliers)

Glacial Cascade: 537 average damage hit at level 22 with a 60% damage effectiveness giving us a 597 average hit.

Glacial Cascade hits 3 times for a total dps of 13,432 (base before multipliers)

Fireball: 1,690 average damage hit at level 22 with a 240% damage effectiveness giving us a 1,882 average hit.

Fireball hits once for a total dps of 14,115 (base before multipliers)

Frost Bolt: 1,491 average damage hit at level 22 with a 220% damage effectiveness giving us a 1,593 average hit.

Frost Bolt hits once for a total dps of 11,947 (base before multipliers)

Purifying Flame: 1,237 average damage hit at level 22 with a 180% damage effectiveness giving us a 1,417 average hit

Purifying Flame hits once for a total dps of 10,627 (base before multipliers)

Arc: 630 average damage hit at level 22 with 80% damage effectiveness giving us an average 710 hit.

Arc hits once for a total dps of 5,325 (base before multipliers)

Icicle Mine: 784 average damage hit at level 22 with a 110% damage effectiveness giving us an average 894 hit.

Icicle hits once for a total dps of 6,705 (base before multipliers)

Stormblast Mine: 833 average damage hit at level 22 with a 110% damage effectiveness giving us a 943 average hit.

Stormblast hits once for a total dps of 7,072 (base before multipliers)

Pyroclast Mine: 364 average damage hit at level 22 with a 80% damage effectiveness giving us a 444 damage hit.

Pyroclast hits (on average) 6 times for a total dps of 19,980 (base before multipliers) - this is a deceptive number though because it adds additional damage per mine. Against bosses this is much higher.

These numbers tell most of the story against bosses, but doesn't always allow us to know exactly how a mine skill with function in the real world, or how their multipliers stack up against one another.

For that, we need to look at clear speed, ease of gearing and boss killing all together. I'll give each skill a ranking C - S for each category.

Ball Lightning:

Clear: B

Bossing: S

Ease of Gearing: A - no special gearing required, but having an additional source of projectile is quite nice.

Glacial Cascade:

Clear: B

Bossing: A

Ease of Gearing: B - GC has an extremely high ceiling due to it being a physical conversation spell. That generally means that top end weapons are more expensive.

Fireball:

Clear: B

Bossing: B

Ease of Gearing: S - nothing special required at all

Frost Bolt:

Clear: A - due to freeze

Bossing: B

Ease of Gearing: S - nothing special required at all

Purifying Flame:

Clear: B

Bossing: B

Ease of Gearing: B - can make use of the base gear, but scales better with % fire damage mods than some of the other skills.

Arc:

Clear: A

Bossing: C - worst of the bunch

Ease of Gearing: B - nothing special required, but will very difficult to clear high level content with due to poor scaling.

Icicle Mine:

Clear: A

Bossing: C - was heavily nerfed.

Ease of Gearing: A - easy to gear for, but hard to get enough damage to make end game feel comfortable.

Stormblast Mine:

Clear: C - AoE is too small

Bossing: A - good mechanic for extra boss damage

Ease of Gearing: A - nothing special required, but not great scaling.

Pyroclast Mine:

Clear: C - worst clear of the bunch on its own

Bossing: S - unmatched bossing if you gear for it with flat fire damage

Ease of Gearing: C - very dependent on having an astral projector for clear (expensive) and has different wants than some of the other skills with flat damage being a huge part of its kit.



Adding this section to page 1, will update for new skills.

Wow dude, thank you so much for the effort.

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