Steelskin vs Immortal Call vs Molten Shell
Steelskin vs Immortal Call vs Molten Shell
What would you use and why? Last bumped on Sep 26, 2019, 11:46:34 PM
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" Molten Shell: use it with characters with decent/good armor base, as it bases the damage absorved on 20% of your Armor value. Reflects upto 3000% of damage taken, nice against packs. If you have 29k armour (not hard to achieve), it will absorve up to 5800 damage, and if it is a lvl 10 MS, reflects 920% of that, that would be a 53k explosion. Immortal Call: best used by most non-armor based characters (IE Squishy), as it is a less damage modifier against elemental and phys damage, instead of flat damage absorved. Shines when it can consume endurance charges, as it grants additional 15% less per endurance charge consumed. Steelskin: best used leveled and cast manually imho; good against small damage spikes for eva/dodge characters, where entropy is a thing. My least favourite tho. | |
" Perfect answer. Quick related question. As a jugg with Brass Dome you get 30+ armor. But when you say that 30K armor is not hard to achieve it seems that others characters can reach these values with ease. Do you picture using auras that provide armor? | |
Not much of a competition, MS is great, steelskin is because you don't have armour and IC is bad unless your an endurance charge stacker who somehow doesn't have any armour.
VMS is ridiculously good, probably too good. As for 30k armour as a value to easily achieve just about any armour based character will get there if you activate an ironskin granite flask |
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" Most melee type characters in the lower portion of the tree can and should get respectable armor values. Between a lion's roar and body armor you can already have 5k+ flat before gloves/boots/helm/molten shell and then your global bonuses... My champion from last league was over 50k with flasks up... Last edited by Gravedancer on Sep 26, 2019, 9:34:17 AM
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" Your not going to reach 30k on most builds. Without flask most builds have a hard time getting 10k. You either need an armor focused class like Jugg or Champion or some heavy armor boosting gear like Nebuloch. High Evasion + Iron Reflexes might be able to get there as well but it's certainly not something you will see often on normal builds. Your average non str class will end up between 10 and 20k with flask up and less than 5 without flask. As for immortal call it's imo not really viable. High armor classes want MS/VMS. Low Armor builds are better off using Steelskin as self cast. IC has by far the lowest duration and weakest effect. You can increase the duration with Endurance Charges but how many low armor builds have Endurance Charges? And even if they do, they probably have to sustain them via Enduring Cry or something like that which is tough in boss fights. So losing them over and over again due to cwdt IC isn't exactly thrilling. You lose your 12% permanent reduction to get 2x% for about a second and then have to build up your charges again. Not worth it in my opinion. |
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" It's not that hard, if you focus on armor items, and you should if you go melee. In Legion I played with Juggernaut and I sat at nearly 30k armor, if I had used Brass Dome on that character, it would rocket into the 48k armour... and I did not focus into reach ridiculous amounts of armor ;). Anyway, like Draegnarr says, VMS has the benefit of not expiring once it abosrves the damage, lasting for the whole duration; this makes it a very nice tool for boss fights, although it has to be triggered manually. | |
If you have high armor, Molten Shell is a no brainer.
It's by far the best. If you have lots of endurance charge generation, and dont mind going to zero endurance charges, IC is better than steelskin. Otherwise.... DO THE MATH (Remember, the below discussion is assuming a low armor, no endo charge, or no expendable endo charge toon.) Steelskin absorbs a capped amount of damage from hits. IC absorbs a percentage amount of damage from hits and dots, with no cap What does this mean? Well, If you have high life/es, then a fixed absorb around is relatively weaker, and a percentage absorb is relatively stronger. I.E. if you have 10k life/es and a 13k hit comes in, you will die with steelskin on, but live if Imortal Call is on. On the other hand, if you have 4k life/ES and a 6k hit comes in, you will live with steelskin active, and die with IC active. It's not a simple computation, as the threshold of what life/es levels are needed for when IC becomes better than steelskin depends on how much life/es you have when it is activated, as many times, either hand activated or CWDT activated, the IC/Steelskin gets activated when one is below full life/es. So, do the math for your expected level of life/es when IC/steelskin gets activated, and use that to guide you which to use. P.S. remember, IC has no upper cap on total damage absorbed, and absorbs dot damage, unlike steelskin. P.P.S. If you dont want to do the math.... My general rule of thumb, 6k If you have over 6k life/es use IC, less than 6k use steelskin |