What We're Working On - Blight Week Three
You guys seriously need to give 1 league break and fix the game after Blight ends..
𝐋𝐚𝐜𝐞𝐫𝐦𝐚𝐧 𝐁𝐮𝐢𝐥𝐝 𝐫𝐞𝐬𝐮𝐫𝐫𝐞𝐜𝐭𝐞𝐝: /view-thread/2875553
𝐈𝐫𝐨𝐧 𝐇𝐢𝐝𝐞𝐨𝐮𝐭❜𝐬 𝐅𝐚𝐫𝐞𝐰𝐞𝐥𝐥: https://ironhideout.net 🪽 𝐌𝐲 𝐇𝐢𝐝𝐞𝐨𝐮𝐭𝐬 𝐓𝐡𝐫𝐞𝐚𝐝: /view-thread/3483665 𝐌𝐲 𝐏𝐚𝐢𝐧𝐭𝐢𝐧𝐠𝐬 𝐓𝐡𝐫𝐞𝐚𝐝 (𝐔𝐩𝐝𝐚𝐭𝐞𝐝❢): /view-thread/3263906 | 𝐃𝐢𝐬𝐜𝐨𝐫𝐝: pegasusrider 𝐇𝐨𝐬𝐭 𝐨𝐟 𝐈𝐫𝐨𝐧 𝐇𝐢𝐝𝐞𝐨𝐮𝐭 𝐂𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐨𝐧𝐬 𝟓-𝟔-𝟕-𝟗-𝟏𝟐 𝐚𝐧𝐝 𝟏𝟑: /view-thread/3519150 |
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" the problem isn't the game changing, it's how it's changed and how changes are tested to be bug free. indeed, i also see potential problems with the increasing complexity of ingame mechanics and interactions (and nobody knowing how what the interactions are if mark_ggg is leaving his job) but that's hardly comparable to road works. just see it this way, the game evolves, and so must your equipment. just be glad that you could play poe since 2012 on your laptop while it improved offline
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" That, yes, 100% The system definitely needs a break But keep blight so I can actually enjoy the game :) |
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Gj GGG.. I have to say, i have no crashes or performance issues so its doing well for me.
But: Your League is not playable without the stuff u need.. i mean the Blighted Map drop-rate. Think they are the core items u need. I ll not spend 1000 Chaos to buy some Red-Tier Blighted maps.. holy... I ve Millions of Oils but still cant do anything with that shit.. so they are useless without Maps. Skip the next League in November and fix all the issues and bring Blight from a pre pre Alpha to a full release. TY |
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After I completed the Blight related challenges, I completly ignore this clearspeed killer mechanic. It was a lot of fun for a while, but after several hours into the League I am glad, that no longer have to slow me down. All integrated Mechanics from Leagues befor (even Synthesis) has all a much faster pace.
Thanks that you repaired some of the main issues like the permanent instant crashes with the lost of all portals. :) "The master has failed more times than the beginner has even tried." - Stephen McCranie Last edited by juyevon#0958 on Sep 24, 2019, 4:53:06 AM
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1. leap slam gets stuck in world objects.
2. portals spawning very close to the pump. They route outwards, away from the pump, but monsters damage the pump due to proximity, causing the map to fail. Perfect example - https://www.youtube.com/watch?v=GJ-Y_ivj8-o 3. Drop rates for Blighted maps are too low. Seriously, running over 100 blight encounters and not getting a single one, is just pants. You should see one drop every 30 or so encounters, so you can enjoy the actual league mechanic without resorting to trading EVERY SINGLE TIME. There's 3 very valid points to consider for this week's patch..... |
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I would love to see a QoL that allows us to hold ctrl+click to all items in the inventory. They then automatically be put to the appropriate stashes instead of manually finding the correct one by the users. This hinders me to buy more special stashes.
Also the merging four stashes to a quad one, as many requested. |
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I really enjoy Blight, hope it sticks around. My only real beef is that oils/blighted maps (especially the maps!) are far too rare.
Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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Thanks Everyone at GGG really appreciate it :) keep up the good work
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Nice
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