3.8.1 Deployment and Full Patch Notes

ty but blighted maps still super rare and oils crazy hard to get
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Just got into maps on the Atlas a few days ago. I like the ability to choose what master missions you want to run and when. Playing Cyclone Duelist Slayer because I wanted to see how viable it would be with the nerfs to it. It still produces, not as much as last league as far as clear speed, and I have yet to get some key item acquisitions (of which are usually 1.5ex+ per item), however, I would really like to see more oils from encounters. I've run T1-T7 maps today for a good 6 hours, and guess what?

0 oil rewards from encounters on maps, mostly common rare gears with a few stacked decks. I get enough rare item crap dropping already for crying out loud.

I have yet to run a Blighted map, but seriously GGG, at this rate I will never see 1 silver or gold oil by farming at this current rate.

PLEASE INCREASE THE SPAWN RATE OF OIL CHESTS IN BLIGHT ENCOUNTERS >.> PLEASE!!! It is not so much fun killing x amount of mobs, doing x amount of league mechanics, with hardly anything to show for it. I'm not asking for a handout but please at least give something towards progress when it comes to the more elusive passive notable combinations for anointing amulets with. Some hope with the work in should at least render 1 clear oil after playing for 6 hours straight mapping :P. TY for at least attempting to understand this.
Last edited by AShugars#6351 on Sep 19, 2019, 3:31:56 PM
My game "experience" is now limited in getting screwed as melee character by broken and terribly punitive mechanics, to observe new different bugs and glitches in each new maps, to burn my video card GPU, to get pissed in trade...
Unplug your servers please, stop it.
thanks, but the game remain unplayable..
It's just too long since people ask for optimisation work, actually it's worst than ever, please think about it, we just want to play.
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ACGIFT wrote:
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Phaeded wrote:
It’s not in the notes but is the Mao Kun bug fixed? If not, that should have been a priority. Can’t complete the map when Fairgraves doesn’t spawn inside the map.

I suspect that if it wasn't mentioned in the patch notes, it wasn't included at all.

This league's season is already a bust, it seems; it had the weakest league opening since 3.0 came out two years ago, and we're barely over a week in and it has already died down to about where Legion was a month in.


I just ran a Mao Kun which had this issue. Have screenshots and a bug number if needed. An in-game bug report option would be useful.

Thanks to everybody who helps make this game.


- Edit: After some more searching and reading about the issue, there is a potential work-around until GGG can fix the cause of the problem. Get a long distance movement skill (Lightning Warp can be used by all with minimal effort), find a spot along the side of the map opposite the starting point, a spot which is close enough to see the outline of the square plot of terrain that did render (surrounded by water) with Fairgraves on it. Warp there, interact with Fairgraves, warp back, and the rest should be as usual.

This worked for my map, but who knows if some render that plot of terrain too far away to target.
Last edited by MonTerran#3975 on Sep 23, 2019, 11:04:45 PM

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