3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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AndyLovesHisBge wrote:


This is an incredibly expensive build to be honest. I am using a budget version myself.

2ex is not going to get you much outside of grabbing a raise specter level 21 gem and maybe redoing some of your rares for more strength and getting the attunement done.

You need better weapon (8-9 ex) and Empower Level 4 (8ex) if you want to up your damage.

You can also look into trying to get more strength to get you to 1200, which gives you another zombie.

Your min goal should be 14 zombies, 4 specters, AG and a Golem.


Any of the rares that jump out at you as needing upgrades? I can get the anointment, upgrade those rares a bit, and save a bit for the weapon.

Since I can't afford the level 4 enlighten, do you think it'd be worth switching to skeles in the chest?
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Jurronimo wrote:
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AndyLovesHisBge wrote:


This is an incredibly expensive build to be honest. I am using a budget version myself.

2ex is not going to get you much outside of grabbing a raise specter level 21 gem and maybe redoing some of your rares for more strength and getting the attunement done.

You need better weapon (8-9 ex) and Empower Level 4 (8ex) if you want to up your damage.

You can also look into trying to get more strength to get you to 1200, which gives you another zombie.

Your min goal should be 14 zombies, 4 specters, AG and a Golem.


Any of the rares that jump out at you as needing upgrades? I can get the anointment, upgrade those rares a bit, and save a bit for the weapon.

Since I can't afford the level 4 enlighten, do you think it'd be worth switching to skeles in the chest?


I haven't tried the skele's version so I can't say.

My equipment is worse than yours but I am now doing tier 15 maps easily, at just level 84, so you should still be able to do a lot of stuff in the game while you save up for the better stuff.

Get the level 21 raise specter first imo. You want two offensive and two defensive specters in the build.
So after playing around a little, got to 1.5k strength; 16 zombies; 4 spectres; got the AG with the Kingmaker/Stitched mask etc; still missing a proper Hubris or Lethal pride timeless which im currently looking out for.
Maybe even gonna switch my Weapon to a fortify one instead of the 130% more minion damage but there lies the problem;
PoB shows that im only at around 100k zombie damage which looks kinda weird. I've cleared all content, multiple times, T16 maps feel wonderful since i only need to run and everything dies behind me.
Yet the boss damage isnt anywhere close to the video's so i guess something is still not right, Vulnerability on hit gloves shouldnt make such a huge difference i think, could be wrong ofc.
Anyone got any idea?
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Swiftlard wrote:
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Osgili4th wrote:


I have a "double curse" AG, in reallity is my punishment cast and AG with vulnerability in gloves, since my AG have 2 curse limit he hit the enemy and I'm able to curse punishment in top of vulnerability. My AG setup is: Mask of the Stitched Demon, Garb of the ephemeral, southbound with vulnerability corruption on hit, Windshriek for extra curse AG and ofcourse Kingmaker as weapon.

What garb are you running? I see alot of different ones. Might go for a rare armor with max life, additional curse and max life converted to ES.

A rare armor maybe a better option but Idk how expensive will be, I preferend the unique giving the AG the extra curse since victarios flight is only movement speed buff. I prefer to use the Garb of Ephemeral to go faster in maps and deny critical strikes of enemies giving me a additional lair of defense.


Problem is you cant have Punishment as Curse on hit-corruption.. What other curse is good? Got vulnerability on my gloves and need one for AG.


AG has its own curse limit. With windshriek you Will be able to have 3 curses in total. AG may cast 2.
Punishment requires your minions To be hit To work, I don't think anything Will live long enough To provide a satisfying amount of advantage. Then there is always poacher's mark, which works well with precision aura.
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Eisbehr wrote:
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BonJovii wrote:
Hi all, I know this question has been answered but I cant for the life of me find the answer in this thread. I'm currently going for the geofri tanky build and I have a question with regards to choosing the weapon.

Should I go for +1 fortify or +minion damage modifier in the 2 handed weapon?

Appreciate any kind pros that can help me with this dilemma.

Short answer: fortify.

dmg might be better at first, but fortify scales better in endgame, when your strength get higher.

I think that if you get weapon with 120% increased damage, you need to have more than 400% increased damage from other sources

i got only 331 increased damage so for me incrased damage would be way better than lvl 1 fortify. lvl 1 fortify gives 20% more dmg.

In my case weapon with 120% increased damage would give me x = 1-(331/(331+120))*100%=26.6% more dmg
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Cruonit wrote:

AG has its own curse limit. With windshriek you Will be able to have 3 curses in total. AG may cast 2.
Punishment requires your minions To be hit To work, I don't think anything Will live long enough To provide a satisfying amount of advantage. Then there is always poacher's mark, which works well with precision aura.



Thats not how the curse limit works. A mob can only have 1 base curse. Two players or 1 player and 1 AG cant put up 2 curses.
For anyone running



You typically dont need a movement skill b/c your cyclone is basically perma-phase run so you have some open sockets in your gloves. I have found my final and most liked setup for those extra sockets.



I first noticed Brunowa was using the relic, more as a dps boosted with brutality and melee physical damage but it got me thinking and man, this is epic.

The regen is amazing, nonstop ES for me and life for my zombie horde.

So now since sacrificing some STR to get my favorite boots back I have

x17 Lv.30 zombies
x4 Lv.25 spectres
x1 Lv.25 animated guardian
x1 Lv.26 carrion golem
x1 Lv.26 holy relic

Feels really comfortable, not the fastest, if your 1 of those speed guys LF 90sec maps this isnt for you. However if your 1 of those 1 handed guys wanting to lean back in your chair and own the game give it a go.

(actually got my 18th zombie back, spent 2 extra skill points in my timeless jewel radius to grab 1 more +5% node until I divine a perfect 1)
Last edited by JCOH35#4078 on Jan 28, 2020, 12:25:08 PM



You typically dont need a movement skill b/c your cyclone is basically perma-phase run

What exactly is meant by this?

I don’t use phase run usually but I thought any skill would stop it functioning.

If this is in relation to watchers eye/haste, doesn’t it work the same way?
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BopMajster wrote:
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Eisbehr wrote:
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BonJovii wrote:
Hi all, I know this question has been answered but I cant for the life of me find the answer in this thread. I'm currently going for the geofri tanky build and I have a question with regards to choosing the weapon.

Should I go for +1 fortify or +minion damage modifier in the 2 handed weapon?

Appreciate any kind pros that can help me with this dilemma.

Short answer: fortify.

dmg might be better at first, but fortify scales better in endgame, when your strength get higher.

I think that if you get weapon with 120% increased damage, you need to have more than 400% increased damage from other sources

i got only 331 increased damage so for me incrased damage would be way better than lvl 1 fortify. lvl 1 fortify gives 20% more dmg.

In my case weapon with 120% increased damage would give me x = 1-(331/(331+120))*100%=26.6% more dmg


Wouldn't fortify support also give you the additional benefit of the Fortify Buff?

Or are you getting the Fortify buff via Kingmaker on the AG?
Hi im using the tank setup but have avian also on my wep is that worth using in place of one of the auras from my chest or is it better just to leave avian off

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