3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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3.13 - Tiny changes to some stats but nothing major. You won't notice any difference in game so the build should feel and play exactly the same. Enjoy!


Spectre life got a serious nerf, offensive spectres will die a lot quicker now.

I'd recommend the defensive/buff spectre setup, but maybe no longer the offensive one, at least until a few weeks out of league start with mid to high end gear.
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denhero wrote:
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3.13 - Tiny changes to some stats but nothing major. You won't notice any difference in game so the build should feel and play exactly the same. Enjoy!


Spectre life got a serious nerf, offensive spectres will die a lot quicker now.

I'd recommend the defensive/buff spectre setup, but maybe no longer the offensive one, at least until a few weeks out of league start with mid to high end gear.


I think you are reading too much into it.

Host/Carnage Chieftains etc will still be able to facetank everything in the game.
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brunowa wrote:
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denhero wrote:
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3.13 - Tiny changes to some stats but nothing major. You won't notice any difference in game so the build should feel and play exactly the same. Enjoy!


Spectre life got a serious nerf, offensive spectres will die a lot quicker now.

I'd recommend the defensive/buff spectre setup, but maybe no longer the offensive one, at least until a few weeks out of league start with mid to high end gear.


I think you are reading too much into it.

Host/Carnage Chieftains etc will still be able to facetank everything in the game.


My carnage/host chieftains died a lot in heist league when I used them as buffers for my skeletons and zombies. When I played T16 or boss maps they died every run.
Last edited by Sazzbot#3867 on Jan 12, 2021, 8:29:46 PM
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Sazzbot wrote:

My carnage/host chieftains died a lot in heist league when I used them as buffers for my skeletons and zombies. When I played T16 or boss maps they died every run.


If that's the case then you probably don't have your minion resistances capped.
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brunowa wrote:
Hey guys.

Just read the patch notes. Tiny changes to a few stats but no major changes. So the build should feel exactly the same.

Enjoy 3.13!

hi
what about pob values? you looked to? av.dps, speed, ehp, etc
why asking - we all know how ggg love to turn their tumblers and another drop rates not saying anything to anyone
Now that harvest crafting is back does anyone have any idea if we can use that to shortcut some of the crafting? Some of these crafts are pretty extreme to make conventionally
Fairly new to PoE, and wanted to give necro a try after my first inquisitor build. I made this character during heist league, and enjoyed the playstyle!

I wanted to know how I could improve my character build (if any)? My main confusion tends to be the DPS calculation in PoB. Some builds that were linked in the thread were able to get double the total DPS than my build. Am I using PoB wrong? PoB pasted below, let me know if the link is working. Thanks in advanced!

PoB: https://pastebin.com/0F6LBSay

Additional Info:
Spectres: Host Chieftain, Carnage Chieftain, Merveil's Retainer, Arena Master

The auras have been nerfed?
I can't use dread banner, pride, vulnerability and discipline at the time.
I already have the passive that reduces Mana reservation
Anyone?
Any passive tree changes?
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Seawee wrote:
Any passive tree changes?


no changes

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