3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
Hi! Is it mandatory to use the poe planner passive allocation under "levelling" from the beginning or shall I chose one of endgame versions of the passives, like Speedfarm/ Golem/ Spectres/ Budget, directly from start?
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I am sure this has been asked in the 1600+ pages of comments but i unfortunately don't have time to search for the answer without neglecting the opportunity to try this build. Why place a thread of hope jewel in the tree and not allocate nodes in the tree with it. The -11 to resistances for no trade off doesn't make seance to me unless i am missing something.
Last edited by Gilliam Jarl#8457 on Nov 1, 2020, 11:03:44 AM
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I have no idea how the dual wand dual offering setup is supposed to function and the boots gem setup has me super confused and there's way too many mana reserving auras i have no idea how that's supposed to work.
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question: I usually run this build with 2 carnage chief , 1 host chief and 1 they of tul. Will 1 carnage chief, 1 host, 1 they of tul, 1 arena master be an advantage/beneficial to the build?
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I have 2 lv4 enlightens and I can have only 4 auras at a time. I have the reduced mana reserved nodes on my tree. What am I doing wrong?
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Like others in this big threat, I also have a lot of issues to survive higher maps and when I say higher I mean tier 9+ and 76+ blue and yellow. My char is currently 89. I died so much that my experience bar is getting at 0 after a couple of runs, which is quite disappointing and very much puts me off. I am quite surprised I've got it so far!
If someone has enough time to spare, please have a look at my build and point out mistakes. I know there will be many especially that I have started about 3 weeks ago and everything is just too overwhelming. I am sure I have easily used the wrong skills/defences etc. For the time being, I know my weapon is not fully linked, so is not my body armour. I can't get proper rings and Amulet is poor. I have not yet found a good belt which would give me proper strength and +Life. Last edited by CelCunning#6048 on Nov 10, 2020, 11:46:09 AM
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After staring at your post longer a bit in the main forum, I realized you must be playing this build, and remembered I had played it back in 3.8.
I dusted off the old toon in standard, which is 92 but only 5L Zombies and budget gear. Without changing anything from the 3.8 set-up, I ran a t7, t11, and t15. Did not use flasks or Vaal skills until I did the t15 and realized I needed the Granite + Basalt or I was likely to die. I would be very comfortable running my 5L budget set-up for alched t16 and basic end game content, including A8 conquerors, although they would be painfully slow to kill I'm sure. To do harder stuff I would want to optimize a bit since I didn't have much idea what I was doing back then. One main difference I see between our builds is that you don't have 1000 strength. That kicks in the Zombie leech from your Baron, so I would make that your number 1 priority. Astramentis, the Utmost Might cluster, maybe Meginord's Vise for gloves, and possibly the Cyclopean belt are all cheap and should get you there. I think with nearly 2% zombie damage as life leech (and an extra Zombie), you will see a big boost in your survivability. The there is proactive use of things like your defensive flasks and bone armour. It's normal to want to use them as an oh $#(! button, but you need to use them before you get in trouble, not after. When clearing, you won't have any trouble keeping charges up. Bosses are another story, depending on the fight. Also, check the way the guide has cyclone set up with desecrate and spirit offering on cast while channeling. You are self-casting desecrate and the offering, which is going to create problems. Those few things should make a really big difference in how often you die. Some other stuff to look at would be what spectres you are running and how your AG is geared, but those should be secondary. Last edited by GreyLensman#5323 on Nov 10, 2020, 10:12:36 PM
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I am using the speed build and is getting to like this build a lot more. But I realised I am hitting the wall at tier 14+ maps where it is becoming more common to get 1 shot to death. There is no way for me to level beyond 93 due to the constant death. How do I get myself more beefier?
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Played a Zombiemancer back in Delve, considering revisiting for the end of league event.
I was wondering, why no feeding frenzy on zombies to make them aggressive? I realize that since nerfs it doesn't provide damage but from POB seems we have damage to spare . Coud easily swap in Predator for Sirus/conq if needed. I realise the build works without but was wondering if anyone tried impact on clear between Minion speed and Frenzy? |
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I'm personally running with feeding frenzy and might change to predator later, the zombies are just to passive unless i charge in head first which gets everyone else here killed i guess (until you are way stronger, then nothing matters ^^)
I also convocate them regularly to reset their target list and make them save me ;) Doing 81-83 Maps and Heists but yes, you have to watch for those physical as extra xxx damage mods, those are the ones that oneshot you easily, im at 6k HP and 3.1k Shield now so its slowing down but still happening if i am not carefull with certain map / heist mods. Last edited by Chumber#7648 on Nov 18, 2020, 1:51:10 AM
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