3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
"
Godsbow wrote:
I have few questions about new tanky build :
1) Thread of Hope - why I need to use is? How it work?
2) How to use all auras ? There is no chance to use it with this skill tree lol.
Both you questions are answered in the frequently asked questions part of the guide.
As we all know, we can only apply one curse by default. However, in this build there are at least three ways we can do that:
1) ourselves, with curse on hit, or triggering, or manually casting, etc
2) with our animated guarding if we give him appropriate gloves
3) and with our spectres
So, the question is, can we actually apply three curses in this case? Because curses are not applied by us directly. And also, does using spectres for enfeeble AND vulnerability at the same time work, or they cancel each other?
I saw many topics about it, but different people say different things.
As we all know, we can only apply one curse by default. However, in this build there are at least three ways we can do that:
1) ourselves, with curse on hit, or triggering, or manually casting, etc
2) with our animated guarding if we give him appropriate gloves
3) and with our spectres
So, the question is, can we actually apply three curses in this case? Because curses are not applied by us directly. And also, does using spectres for enfeeble AND vulnerability at the same time work, or they cancel each other?
I saw many topics about it, but different people say different things.
curse limit is determined by highest #of curses in the party.
if you give your AG lots of +curse items u can put more than 1 curse.
Guys, im really garbage at crafting so please, help me clarifying some stuff.
In order to craft the supported by lvl 1 fortify and +1 socketed weapon, you need an elder ilvl at least 68, two handed base.
The crafting process is basically, you alt and aug it till you get one of the mods, then regal for the other one, if you dont get, you scour it, just as the crafting section on the post says.
Ok, so i wanna know if theres a less RNG route and if its worth, like getting one of the mods through alts, then regal it, if you get two sufixes, crafting prefixes cannot be changed, scour it, craft cannot roll attack mods and then use an exalt on it. Is it worth doing it that way?
Probably the only meta craffing that would be worth it, is doing it on the annul phase, when you have both prefixes you want, right?
it's so simple, just alt spam on an ilvl 68-81 elder base 2h mace, preferably coronal maul for the 6% to aura radius but it's a small difference and you can pick based on price/appearance until you land nothing aside from fortify supp, then you regal it, then annul it for the coinflip, if you won the coinflip you should have a rare maul with ONLY fortify sup. At this point, you must craft "Cannot Roll Attack Mods" on it with the bench, then go and buy Farric Wolf Alpha beast for crafting to add Prefix and remove Suffix. As long as the ilvl isn't like 83+ (or around there, i know 68-81 is safe for sure) you can only have 2 possible results from this beast craft, endurance charge on kill or +1 to socketed gems. Flip that coin as many times as necessary, if you land endurance, try to annul it off and start from the bench craft, if you rip it you'll have to start over, safe alternative to annuling endurance is to scour suffixes.
All in all, i believe this is the safest way to craft the mace that takes the fewest low-odds gambles. Aside from alt spamming it's just about coming up heads on 2 different coin flips.
Good luck. I landed my beastcraft on the first attempt, but my friend took 3 tries to get it.
Sorry this might be a stupid question, but if you hit only +1 to socketed gems it'd work as well with the beast craft to get a 50% chance to hit fortify right?
Other than that, thanks for the detailed description!