3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

for weapons - In limbo I've found myself using a shield just for extra stats.... if I wanted to keep a one hander would the scourge work?

I was thinking of picking up some more minion 12% life nodes and removing some of the user 5% life nodes... since the scourge modifiers count towards the player this should be a huge boost right?
Trying out necromancer first time.

I sort of like it, but it's so much micromanagement and what started out as sort of budget build, does seem to not really cut it, you gotta spend a lot to be able to withstand high red maps and most notably Delirium.

It's without a doubt better then any melee builds I ran on a low budget, but looking into the high budget I have doubt it's gonna be worth it, it just doesn't seem to ramp up enough damage for Delirium mostly that on top of the fact that if your zombies get wiped, your Delirium is instantly bricked. (Btw absolutely alpha league mechanic, buggy, overtuned, terrible for PC performance).

Back to build itself, I've been trying out couple things here and there, I don't think you can afford to build anything but tanky version and even that is not budget really, that ontop the fact that it performs barely average in Delirium mechanic.

I only wanted to try out this build because of league starter, the way mechanics of league work and arguably how broken they are I don't think any summon build is good, mobs simply are too tough and survive too long and have good chance to wipe your zombie/AG/Spectres. The fact that it can't really push high tier red maps comfortably with mid-budget anymore makes all the micro-management and hassle along way with summoning build not all that worth it.

Really curios to see development of this build, currently I feel like rerolling and building mid/high budget zoomer over this.


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n0rek84 wrote:
Hey,

Why Mistress of sacrifice instead Commander of darkness? Now we don't have ES from offering so why bother?


Both offer resistance, just allocated differently. If you are resist capped without either, I'd probably go Mistress for the Bone Sac if you feel it is needed but IMO block chance isn't worth it unless the build invests heavily into the stat. The Timeless Jewel that doubles our block chance could pair very nicely with Bone Sac.

I went commander, dropped the CwC setup as that's two skill gems I could use elsewhere and summoner build like this do feel quite starved with sockets. I manually cast Spirit Sac every now and then when mapping, there are more than enough corpses on the ground without having to use a CwC setup.
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Khannon wrote:
Trying out necromancer first time.

I sort of like it, but it's so much micromanagement and what started out as sort of budget build, does seem to not really cut it, you gotta spend a lot to be able to withstand high red maps and most notably Delirium.

It's without a doubt better then any melee builds I ran on a low budget, but looking into the high budget I have doubt it's gonna be worth it, it just doesn't seem to ramp up enough damage for Delirium mostly that on top of the fact that if your zombies get wiped, your Delirium is instantly bricked. (Btw absolutely alpha league mechanic, buggy, overtuned, terrible for PC performance).

Back to build itself, I've been trying out couple things here and there, I don't think you can afford to build anything but tanky version and even that is not budget really, that ontop the fact that it performs barely average in Delirium mechanic.

I only wanted to try out this build because of league starter, the way mechanics of league work and arguably how broken they are I don't think any summon build is good, mobs simply are too tough and survive too long and have good chance to wipe your zombie/AG/Spectres. The fact that it can't really push high tier red maps comfortably with mid-budget anymore makes all the micro-management and hassle along way with summoning build not all that worth it.

Really curios to see development of this build, currently I feel like rerolling and building mid/high budget zoomer over this.




queen's decree is not really suited to endgame, 6 linked or not. it's still just a leveling weapon with a built-in tabula. See how much they die with a level 21 gem + lv 4 empower in a +1/+2 2h, lv 30 zombie gem, well over 50k hp per zomb. Have it be a fortify craft to be extra safe and I can't see them dying all that often in maps if ever.
Last edited by Gutterflower#5744 on Mar 17, 2020, 10:04:46 AM
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ntpphong wrote:
I'm capped on resist using commander of darkness instead of bone offering, running discipline and switching out to purity for ele weakness maps. I'm at 8k EHP and still die in delirium lol.


Join the club, everyone is getting killed in Delerium so it's not this build's problem but the league mechanics. GGG already stated the tuning will be fixed among other things.

I've just gotten into early maps and I intend to just use a high hp/armor chest and keep it as a max life build until I can afford some more expensive pieces. I have yet to use Crab Barriers in a build but it should fit nicely with our concept of being hit less often due to minion shielding.
Currently in HC act 10, using budget version and still clearing everything and delirium with zombies/skellies. Using flame dash and manually casting spirit offering, probably will go with commander as I feel it is a safer choice for HC. Any tips?
are you gonna make a guide or setup on Cluster jewels ?....Btw love the build <3
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f3lcrow wrote:
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ntpphong wrote:
I'm capped on resist using commander of darkness instead of bone offering, running discipline and switching out to purity for ele weakness maps. I'm at 8k EHP and still die in delirium lol.


Join the club, everyone is getting killed in Delerium so it's not this build's problem but the league mechanics. GGG already stated the tuning will be fixed among other things.

I've just gotten into early maps and I intend to just use a high hp/armor chest and keep it as a max life build until I can afford some more expensive pieces. I have yet to use Crab Barriers in a build but it should fit nicely with our concept of being hit less often due to minion shielding.


I've used the crab chest in a previous build and it's awesome. The immune to bleed is a nice QoL too. And aspect of the crab is a good boost to defenses.

On the other hand this chest gave me the worst 6L experience i've ever had. Sunk like 3000+ fusings before i gave up. so it's a love hate relationship with that chest.
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Ayanad wrote:
I've used the crab chest in a previous build and it's awesome. The immune to bleed is a nice QoL too. And aspect of the crab is a good boost to defenses.

On the other hand this chest gave me the worst 6L experience i've ever had. Sunk like 3000+ fusings before i gave up. so it's a love hate relationship with that chest.


Well thankfully I don't have to 6 link the chest :), it's where my aura's and misc skills will go. Yeah, ultimately I think I will go more defensive to the point I'll even use Determination. The damage is still great with the zombies alone and will work on the weapon to better compensate it as I hit red maps.

Right now it is a rippy league and losing the ES regen from Spirit Offering encourages me to tackle this zombiemancer in another approach. I don't see myself caring too much about ES until I can get a Soul Tether working while maintaining 1k+ str.
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Ayanad wrote:
I've used the crab chest in a previous build and it's awesome. The immune to bleed is a nice QoL too. And aspect of the crab is a good boost to defenses.

On the other hand this chest gave me the worst 6L experience i've ever had. Sunk like 3000+ fusings before i gave up. so it's a love hate relationship with that chest.


Well thankfully I don't have to 6 link the chest :), it's where my aura's and misc skills will go. Yeah, ultimately I think I will go more defensive to the point I'll even use Determination. The damage is still great with the zombies alone and will work on the weapon to better compensate it as I hit red maps.

Right now it is a rippy league and losing the ES regen from Spirit Offering encourages me to tackle this zombiemancer in another approach. I don't see myself caring too much about ES until I can get a Soul Tether working while maintaining 1k+ str. TBH I have some appreciation to the challenges GGG put on this build.

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