[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
yeah exactly i m using vms for bigger incoming packs and i ve got normal ms on mouse left click to autotrigger it. withering step is actually your main way to apply wither stacks (helm enchant, anomalous withering step + enhance), the totems are there for the missing few stacks.
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withering step is spammed on cooldown, almost use it to:
- apply wither stacks - increase movement speed around the map (instead of quicksilver flask) - move through monsters (phasing) - dodge (by moving out of) or tank hits (elusive) When fighting trash mobs: - reposition yourself so that your aoe can hit a large group - hit the group with main skill and run to the next group, repeat or in other words: tack monsters on top of yourself using the phasing and then just 1 tap them with VS/PS, spam withering step for speed when no mobs are around When fighting yellow / unique: - WS apply initial wither, if the mob is dying fast then dont even summon totems When fighting boss: - totems apply wither, WS primarily for speed TLDR: use both speed and debuff In the POB listed there is amulet and ring with - mana cost of non channeling spells. That makes the cost of Whirling Blades = 0. Therefore Lifetap is not needed for Whirling Blades. Any suggestions what to use instead? I like increased attack speed support Last edited by __arqu__#5278 on Aug 2, 2021, 12:25:01 PM
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" faster attacks is good, i m not using it because if you get too much attackspeed you get quirky double whirls which can fuck u during boss encounters (whirling outside the circle at sirus, whirling into storms, whirling into stormcalls at atziri, etc...) |
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good point, then any suggestions what else to socket there?
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i m not sure myself, but this is the setup i came up with before leaguestart:
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so you're not using perfect form, right?
could you elaborate on difference between using perfect form and loreweave? also whats the most important stats when getting loreweave? 78% max resists and what else? Last edited by __arqu__#5278 on Aug 2, 2021, 4:36:49 PM
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" In that order: - max resists - life roll - attributes - flat damage roll The difference is that you have no armor for phys, but your armor applies to ele (more frequent than phys). You lose phase accro that you need to get with a thread of hope instead. Basically, it makes you close to unkillable versus ele hits, but dots are still scary and phys requires other mitigation sources. Last edited by Yalpe#3404 on Aug 2, 2021, 6:20:56 PM
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" Increased duration ain't terrible on fortify. Last edited by Yalpe#3404 on Aug 2, 2021, 6:22:02 PM
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" Some other notes that we can't deduce from from pob: - ensure that fortify is always online by whirling through packs. Its very important. - flasks need to come before vaal molten shell/molten shell |
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Yeah I'll probably transition away from perfect form into a 6-L loreweave.
It's a pity since the anomalous AA + prolif + unbound combo has made general mapping hilarious and into a joke. Last edited by HamsterTrainer#0573 on Aug 2, 2021, 8:01:18 PM
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