About Poe Blight not going to work on Xbox.
How Will This ever be going to work probally on Xbox??
As it is now, I can’t even pick up anything or click a chest or portal or whatever it should be, if there are just a single monster nearby. Watching videos of blight. Where u need to click like 10-20 time on things with monsters nearby all the time. How will this even going to work on Xbox (console) I can’t see it even be possible as it is now. Why would you make something that is only playerable on pc? On pc u can stand in one place and click all the way to the end of the screen to open a tower. On xbox(console) u will have to move all the way to the tower, try to click on the damn thing, while I trying to click on the damn thing, u will lose progress/die. And probally a lot more. Can u guys maybe showcase a video, on how it will work on xbox(console) So we can choose not to play in advance?? I put a lot of time into this game, and everytime u make a new league, it seems to be more laggy and U playerable in all ways. Atleast show the console players how it can or will be played, so we are not wasting our time, and money on a new league that is again unplayerable. Last bumped on Sep 5, 2019, 4:25:36 PM
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" That's was my exact thought looking at the trailer. The placement of towers will be aweful... It is not a league meant for consoles |
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" More than likely will just have to choose a build that can do league mechanics without the towers. Which basically cuts out 1/2 the content... Perhaps there can be some kind of "incoming wave" counter / timer to give us time to set them up before attacks? Though doing this would destroy the zoom zoom meta that PoE currently is. TrueAchievements - https://www.trueachievements.com/gamer/Corrison
XboxClips - http://xboxclips.com/corrison |
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I am wondering about how much Tower "maintenance" is allowed/required. Is it set up a Tower and it is both invulnerable but cannot be changed or replaced? Or are Towers going to need to be replaced or allowed to be replaced or healed?
If things are more toward the latter, then I would add "Build with a lot of time on it hands during Combat" to the Build selection criteria (like Summoners or maybe Totems), at least for those planning on playing Solo. I really hope it does not turn out that the Devs have totally hosed Console with the new League Mechanic (more by indifference than design of course). The Console Team will do their best to fit the new League into Console, but they really cannot put in what the gods (Devs) have left out. Formerly posted under AnExile_onthePath
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My Biggest problem is, they are not showing us CONSOLE player how it works.
their trailer is always only for pc. So we cant rly, at the start say, im going for this build. We kinda have to think. mhmm this machanic will just not be worth it for 80% of the builds. So i have to look for a crappy build guide i actually dont wanna play. But ya, who say it will sucks for 80% of the builds. we have no idea. we can only geuss. And how fun is it to make that big mistake it is, to choose wrong. Play all through until maps just to find out u build u choosed is dead from the start. GIVE us atleast a gameplay so we can see how bad it will be to click on stuff. Becuase i geuss u KNOW that this is a huge problem on xbox. if not, im taking everything back :P Ofc summoner and totem will be nice to play with this content, becuase u can use all the time in the world trying to click those damn towers, but what if it actually wasnt that bad to click on, now ppl whould have a whole other though to their start of this league, becuase there was maybe a build they would play more then theese 2 builds, that i guess is not 80% of the console player. |
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It'll work the same way everything else does that works like this, (Breach/Incursion/Synthesis) you play well or get rekt. I've never had a problem picking stuff up with monsters around, you just need to be fast.
Edit: Actually gotta come back to this. Never was a bad way to word it, it should have been "rarely ever". I remember a few times single monsters would keep running to me from off screen when I was trying to grab something, and the targeting kept bugging out from it. Never had that problem in the content that matters though. Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good. Last edited by LV9999Majin#9565 on Sep 5, 2019, 2:46:13 PM
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" problem is not picking something up in general. that u can do with just moving back and forward 1 time and it will automatic go over an item. But if there is a nearby monster its like the (mouse corser) will jump over to the monster, instead of what you are trying to click on, on pc u have the abillity to do what you want. ( here you mouse corser dont just randomly jump over to a nearby monster when u are about to pick something up or something) right ??? You dont have the same on console. if a monster comes close enough to you (it will automaticly target that damn monster) like u give a damn rats ass :P so i dont rly see you point in u have never had a problem. THIS WILL BE A PROBLEM, thats the whole idea of this thread. Not rly that u dont have a problem picking up 1 items becuase u have it on super uber duper stricked. This is a thread about how bad this tower will be to click on while there are mobs nearby you like anytime kinda. |
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" It's the same deal though, I always play on the least strict filter settings too, just so you know. But anyways, you can almost always retarget whatever you're trying to hit by moving the right stick to it, and if it doesn't work a quick rotate of it always will. It always prioritizes items over monsters too, if you target an item while enemies are around it will never go for the monsters, unless you move away from the item, or new enemies show up. I have 10x the amount of problems with not being able to target enemies than I do with objects. Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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