New Gems for Summoners in Path of Exile: Blight

again disbalanced stuff
Impressive.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
impressive? few buffs on minion, remodeled melee splash gem, and agressive system which already done on golems added to zomies/skeletons? IMPRESSIVE?

half hour of work...
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dailybg wrote:
GG GGG! You know that the game needed better summoner mehanics and AI, I am happy that you reworked them!


They've always been there, it's just that they nerfed them over and over again because 'balance'
Lovely!!! Looking forward to summon the army of hell!!!! Please, don't touch the Soulwrest, at lest, dont brake it. Having Gohst's, Skellies, zombies and a couple of carrions, OMG!!!
I am really happy about these new gem additions for summoners. They seem balanced... as long as the AI is not funky.

Please... actually test these gems out.
IGN JimansNotSummoner
Infernal Legion sounds really cool. Necro aegis + regen for perm RF or close to perm? The effect looks like shit but I know you did that intentionally so you can sell us a better MTX later.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
There will be so many necromancers i might actually not make one lol
ok so you could play like 2-3 wickerman spectres with 2 different burning auras, sound sick. (at least if they dont die to the degen)
or maybe go for alot of golems. i once tryd to make a golem build with 4 supp golems and 1-2 damage golems. to make 1-2 fire golems with alot of damage and a huge ignite - it sucked.
BUT now you could stack alot of hp nodes and stuff and alot of different golems (we even have 1 more different golem now so even more potential)and use like 1 "SUPERGOLEM" with alot of hp and the degen aura. like the stone golem - or the chaos golem he has alot of hp too i think.
maybe even convert 100% of phys damage to fire to ignite ?
the stone golem has a huge aoe attack that does alot of phys, would be a sick ignite ? gonna make that shit good nxt league :D

1-2 wickerman (no burn gem)
2-3 tokuhamas vanguard (no burn gem)
5 buffing golems
1 chaos or stone golems with the new (burn aoe gem)

would be alot of gems but potential 2 different burning auras (+chaos degen aura from golem if u chose chaos over stone) 2-3 burning totems (i think the burning from the totem stacks so 2-3 of these for huge singel target) +ignite potential on the golem (if u you take the stone) and convert 100%phys to fire and use flammability etc

and that +1 different golem alone is like 200% golem damage (if u use 10 gems)
sc ppl could even use like .. 15 ? thats 1800% golem damage :D

start this leauge already :D
So... does the AI state of a summoned zombie snapshot, or does it change on the fly if you swap out supports? Can you have a couple defensive zombies and the rest offensive?

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