[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

I am really continuing to enjoy the sunder variation on the build. It's so damn satisfying to snipe and then blow up everything from a screen away. I really want to get some better boots. I have a few of the recommended belt options, but feel like my base resists drop too low without my current belt, they get to the 50's. I realize endurance charges will bring this up, but some AN and MM rares can still give me issues (does any build ever get past this?) as I want to get my hit points up as well.
OK i have played around with this build in several formats and i consider what i have now to be the most solid regarding survivability v damage.
Played around with Tidebreaker and 1 then 2 Lead sprinklers.
Even though i consider my current build to be the most tanky i am still getting smashed in red maps due to spell damage which this build has none or very little of.
Looking at POE ninja i see the top builds have invested a hell of a lot of divines to get this build working properly.

Also of note no one on ninja seems to be using Tidebreaker.

Thanks to OP but i do believe this build is not viable for end game content.
Maybe because of the many complaints regarding slam builds GGG may somehow make it better.

"
EDMOSES wrote:
OK i have played around with this build in several formats and i consider what i have now to be the most solid regarding survivability v damage.
Played around with Tidebreaker and 1 then 2 Lead sprinklers.
Even though i consider my current build to be the most tanky i am still getting smashed in red maps due to spell damage which this build has none or very little of.
Looking at POE ninja i see the top builds have invested a hell of a lot of divines to get this build working properly.

Also of note no one on ninja seems to be using Tidebreaker.

Thanks to OP but i do believe this build is not viable for end game content.
Maybe because of the many complaints regarding slam builds GGG may somehow make it better.



ofc no one is using tidebreaker, its week 3 of the league lol. theres much better rares by now, as well; the league has lost almost 80% of its players.

not really sure what criteria you are using to say "not end game viable"

"
Illuminance_DY wrote:
I am really continuing to enjoy the sunder variation on the build. It's so damn satisfying to snipe and then blow up everything from a screen away. I really want to get some better boots. I have a few of the recommended belt options, but feel like my base resists drop too low without my current belt, they get to the 50's. I realize endurance charges will bring this up, but some AN and MM rares can still give me issues (does any build ever get past this?) as I want to get my hit points up as well.


new sunder feels really really good. i still like the ability to hit behind me

and not really, archnem mobs are vastly overtuned and many builds will face issues with specific certain combos

"
ratheeshkannan wrote:
Thanks for the build. I'm a casual player. I'm experiencing so much fun playing and a clear path to follow and move through. I'm playing on xbox and I've leaned towards more casual setup and button play. But still I'm getting high clearance. I'm slowly move forward to end game content and hoping this time I'll get more map playings.



glad to hear it! love to hear that a new player was able use this build to explore the game :D
"
frawrst wrote:
"
EDMOSES wrote:
OK i have played around with this build in several formats and i consider what i have now to be the most solid regarding survivability v damage.
Played around with Tidebreaker and 1 then 2 Lead sprinklers.
Even though i consider my current build to be the most tanky i am still getting smashed in red maps due to spell damage which this build has none or very little of.
Looking at POE ninja i see the top builds have invested a hell of a lot of divines to get this build working properly.

Also of note no one on ninja seems to be using Tidebreaker.

Thanks to OP but i do believe this build is not viable for end game content.
Maybe because of the many complaints regarding slam builds GGG may somehow make it better.



ofc no one is using tidebreaker, its week 3 of the league lol. theres much better rares by now, as well; the league has lost almost 80% of its players.

Must be my playstyle. Be nice to get some vids of shaper/sirus guardian kills.


theres videos on the front page of every non uber boss
Last edited by frawrst#6156 on Sep 14, 2022, 10:26:51 PM
Yeah i know that, your damage is rather spectacular and believe me i did try to emulate what you did but failed miserably.
I do find it interesting that on day 2 you were into like T14 reds.
Also spent 1 div, 100c, 60 fuses, lvl 21 vaal molten shell etc.
And then 4 days into league you completed your atlas, farmed 25 divines in the previous weekend and drop the build to make a faster mapper?
Mate you are in a different world to the rest of us.
Hello all,first league playing as a berserker, so all of you are encouraging to play with Sunder this league instead of Vaal Ground Slam?

If not using Tidebreaker then what are you using? still 2H maces or went for 1H and shield?

Frawrst could you please post an updated skill tree please? the old one is quite vague, I see most people going for Berserking and Kinetic Impacts nodes.

Thanks for the build it's quite fun I am trying to play with 3 cries, feels a bit squishy
"
frawrst wrote:
"
EDMOSES wrote:
OK i have played around with this build in several formats and i consider what i have now to be the most solid regarding survivability v damage.
Played around with Tidebreaker and 1 then 2 Lead sprinklers.
Even though i consider my current build to be the most tanky i am still getting smashed in red maps due to spell damage which this build has none or very little of.
Looking at POE ninja i see the top builds have invested a hell of a lot of divines to get this build working properly.

Also of note no one on ninja seems to be using Tidebreaker.

Thanks to OP but i do believe this build is not viable for end game content.
Maybe because of the many complaints regarding slam builds GGG may somehow make it better.



ofc no one is using tidebreaker, its week 3 of the league lol. theres much better rares by now, as well; the league has lost almost 80% of its players.

not really sure what criteria you are using to say "not end game viable"


I.. I'm still using it... but again I'm super green to the game entirely. I have about 4-5 divines saved up, what should I be buying to further my progress? From what you've said looks like I need a weapon upgrade, but doesn't that mean I need another way to get endurance charges? Or solely rely on them from enduring cry?

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