[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

Hello, do you mind checking on my build and let me know if there is anything that needs a change? Because at this point, I just keep dying frequently in T15+ maps even when I dodge the attacks, I still could not handle it.
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pinkpinkbean wrote:
Hello, do you mind checking on my build and let me know if there is anything that needs a change? Because at this point, I just keep dying frequently in T15+ maps even when I dodge the attacks, I still could not handle it.


hi friend,

which char are you looking for help on?
endless delve sounds very very fun

slams are generally pretty good in delve due to their aoe hitting almost 90% of enemies at all times
Hi, any changes for 3.12? (POB link is from 3.11)

I'm currently playing an earthshatter jugg with Marohi Erqi but getting waxed in maps because of the attack speed penalty.

That build requires other uniques that don't help attack speed and I'm thinking of respecing out to give this build a try since the trees aren't too different.

Thanks!
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Rex_Urhole wrote:
Hi, any changes for 3.12? (POB link is from 3.11)

I'm currently playing an earthshatter jugg with Marohi Erqi but getting waxed in maps because of the attack speed penalty.

That build requires other uniques that don't help attack speed and I'm thinking of respecing out to give this build a try since the trees aren't too different.

Thanks!


no changes iirc
Hello,

I have a question about the ascendency nodes to take :
Since i have Tidebreaker, does the Warbringer node still usefull? I have free endurance charge generation so my question is : Does Warbringer give us way more dps than Pain Reaver?
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Wıght wrote:
Hello,

I have a question about the ascendency nodes to take :
Since i have Tidebreaker, does the Warbringer node still usefull? I have free endurance charge generation so my question is : Does Warbringer give us way more dps than Pain Reaver?


Warbringer is 50% more damage since we are always war crying, as well as extending duration of our Berserk

its mandatory

pain reaver should not really be considered
been playing a version of this for ssf flashback

plan is axes + impale + the impaler + call of steel, similar to ziz champ just more damage and warbringer

will post ssf shenanigans as it goes, the ziz version is stupid strong already

hope you all are having some fun poe (or cyberpunk, or wow or anything) gaming time and good holidays
finished story in ssf after a few days casual

pob says 120k dps, which is pretty solid for starting mapping




got a tabby for 100 coins from bro-diro
Hello, it's a really interesting build and I like it a lot. It is the Marauder build what I'm looking for.
My char is lvl 89 and my damage couldn't be as high as yours, because I don't use a corrupted Tidebreaker with lvl10 Fortify, the belt, the boots, Tombfist and War Bringer. But if I deactivate Pulverise, the belt, the boots, Tombfist and War Bringer in your build you deal 30% more avg. damage, your attack rate is 30% higher and Total DPS is 60% higher than mine with the Berserk Skillgem. I want to improve my build, but I can't find the difference in the builds that increases the avg. damage and the attack rate so much. What have I not considered?
My build: https://pastebin.com/XAfjD61f

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