[3.9] Animate Weapon Chains of Command powerful life flask Build /
why voidwalker boots on the animate guardian? He doesnt shoot projectiles if i am correct.
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" There is no leveling guide. |
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" When it comes to "phasing", there are many asenas explosions. |
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" Ty, is this guide still working in 3.9? |
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" I think it works. I have changed a lot of equipment in 3.9. I think the equipment and passive will change in the future. The pob is written on the video. [PoE] T16 Elder vs Animate Weapon Chains of Command Ascendant Build 3.9 https://www.youtube.com/watch?v=XrQD7YBmfLU |
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I don't know if it's been mentioned before but Chains of Command's 'you cannot have non-animated minions' is ignored by skitterbots. If you can fit it in, that's a good source of chill/shock.
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" Thanks for your comment. This build guide did not use skitterbots. Because there was enough firepower. If you want more firepower, hire skitbots and aspect of the spider. skitterbots and aspect of the spider tested. |
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" Hi there, I played around in PoB and converted your build to a necromancer. According to PoB the only real losses you get when switching to necromancer are: 1. less flask charges gained and the ability to not consume charges is gone 2. a little less movement and attack speed (player) But instead you gain: 1. around 130k more dps and 400 more life on the AW 2. nearly 30k more life on the AG 3. a nice boost to resist to make gearing easier 4. 150 more maximum life Necromancer PoB: https://pastebin.com/y2ecNwaK Is flask sustain really that important? I think being able to burst down the enemies faster is more viable than having prolonged fights. Especially now since mobs and bosses got their life buffed quite significantly. I would like to use this build as my next one and would like to hear your opinion about the viability of necromancer. Thanks :D Edit: Made a mistake in the tree. Now necromancer is even more enticing. Last edited by XLordShadowX on Jan 3, 2020, 9:59:33 AM
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" If all you ever want to do is farm maps then that's fine. If you want to do endgame bossing at all you're going to get screwed when you run out of flasks. Don't forget the weapons can die. It's not like damage is an issue. Question for OP: Why not Elemental Focus over Ruthless? Seems to just be straight up better. IGN: Dmillz Last edited by Dmillz on Jan 3, 2020, 11:25:50 AM
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" I've made chains of command builds on a necromancer. [3.4] Chains of Command Animate Weapon Necromancer Build https://www.pathofexile.com/forum/view-thread/2247146 This build was strong for map farms and map bosses. However, if the Minotaur or Phoenix could not be defeated immediately, the boss could not be defeated. If a player dies in a boss battle, it will be a very difficult boss battle. After that, it became ascendant (necro + pathfinder) with 3.7 and 3.8, and it became possible to fight stably. Necromancer is high firepower (PoB). However, when you actually play, ascendant has higher firepower. Because ascendant can spawn more AW more stably. Until 3.8, I could not beat the end game boss. The challenge for 3.9 was to beat the end game boss. I have defeated some end game bosses. [PoE] T16 Elder vs Animate Weapon Chains of Command Ascendant Build 3.9 https://www.youtube.com/watch?v=XrQD7YBmfLU [PoE] Uber Elder vs Animate Weapon Chains of Command Ascendant Build 3.9 https://www.youtube.com/watch?v=3pWVTg1lmkA [PoE] Lv8 Sirus vs Animate Weapon Chains of Command Ascendant Build 3.9 https://www.youtube.com/watch?v=EL9N8IDnJxA I plan to rewrite this guide in the future. The build has not been completed yet. |
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