[3.9] Animate Weapon Chains of Command powerful life flask Build /

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TENPURAUDON wrote:
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Wolfywing wrote:
having a bit of difficulty scaling minion damage and defences without shelling out 40 exalts, any tips on what I can do currently? char is Rageanim

I have tried chains of command in 3.9.
I used about 3ex for equipment (player + AG).
Firepower and defense are somehow sufficient.
Sirus was defeated.
This is the current POB.
https://pastebin.com/BDLk1wpg



Looked at this pob vs the one in your YT videos and i don't get why you are using Haemophilia's gloves on AG.

Oro does not let you do physical damage, so AG should not be able to cause bleeding or am i missing something?


Haemo still gives chance to bleed, even without being able to do phys damage the enemies can still bleed right? Not sure of this myself but that's just my assumption. It's not like it's impale, as Impale on an Oro's is completely cancelled out.
Come to the realization, you need resolute tech corruption on the oro's even with the mask + infernal and most close to all the base items required you still wont get a weapon per worm, the AG misses still 38% of the time. Unless I am missing something I know here somewhere I read you don't need accuracy but I feel that's incorrect.
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reciprocate wrote:

Haemo still gives chance to bleed, even without being able to do phys damage the enemies can still bleed right? Not sure of this myself but that's just my assumption. It's not like it's impale, as Impale on an Oro's is completely cancelled out.


Using Oro does not eliminate physical damage.
Try to equip the player with an oro + iron ring.
"No Physical Damage" written in oro only removes physical damage from weapons.
https://pathofexile.gamepedia.com/Oro%27s_Sacrifice

Animate Guardian has physical damage.
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
https://pathofexile.gamepedia.com/Animate_Guardian

Test video.
To me, "Bleeding Enemies you Kill Explode" seems to work.
https://youtu.be/HPEmZMFyNRc

How do you judge?
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TENPURAUDON wrote:
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reciprocate wrote:

Haemo still gives chance to bleed, even without being able to do phys damage the enemies can still bleed right? Not sure of this myself but that's just my assumption. It's not like it's impale, as Impale on an Oro's is completely cancelled out.


Using Oro does not eliminate physical damage.
Try to equip the player with an oro + iron ring.
"No Physical Damage" written in oro only removes physical damage from weapons.
https://pathofexile.gamepedia.com/Oro%27s_Sacrifice

Animate Guardian has physical damage.
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
https://pathofexile.gamepedia.com/Animate_Guardian

Test video.
To me, "Bleeding Enemies you Kill Explode" seems to work.
https://youtu.be/HPEmZMFyNRc

How do you judge?


Yeah that confirms it. Thanks for putting up a video too. I actually bought a haemophilia earlier today and tried it on my AG (was using oskarm before, not a big loss), noticed the bleed explosions did occur.

Though what's the reason for using Haemophilia? Just for testing out to effectiveness of the bleed explosions? Also I wonder how much flat accuracy would be needed to be considered a "safe" amount in say T16 maps if not getting an RT Oro's.
Last edited by reciprocate on Jan 7, 2020, 1:05:45 AM
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reciprocate wrote:
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TENPURAUDON wrote:
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reciprocate wrote:

Haemo still gives chance to bleed, even without being able to do phys damage the enemies can still bleed right? Not sure of this myself but that's just my assumption. It's not like it's impale, as Impale on an Oro's is completely cancelled out.


Using Oro does not eliminate physical damage.
Try to equip the player with an oro + iron ring.
"No Physical Damage" written in oro only removes physical damage from weapons.
https://pathofexile.gamepedia.com/Oro%27s_Sacrifice

Animate Guardian has physical damage.
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
https://pathofexile.gamepedia.com/Animate_Guardian

Test video.
To me, "Bleeding Enemies you Kill Explode" seems to work.
https://youtu.be/HPEmZMFyNRc

How do you judge?


Yeah that confirms it. Thanks for putting up a video too. I actually bought a haemophilia earlier today and tried it on my AG (was using oskarm before, not a big loss), noticed the bleed explosions did occur.

Though what's the reason for using Haemophilia? Just for testing out to effectiveness of the bleed explosions? Also I wonder how much flat accuracy would be needed to be considered a "safe" amount in say T16 maps if not getting an RT Oro's.

Haemophilia has a small explosion at low cost.
It is very weak as final equipment.
That's why it's in starter gear.

I answered about accuracy in another question.
I am trying no RT now.
I can not compare because it uses stronger gear than the video,
I am defeating T16, uber elder and sirus.
Last edited by TENPURAUDON on Jan 7, 2020, 2:54:12 AM
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viper9494 wrote:
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LabKiller wrote:
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viper9494 wrote:
By the way guys I have been using this belt and after killing several packs I have 50/50 AW 100% of the rest of the map:



What flasks are you using?


2-3 worm flasks plus a health, quicksilver, and if only 2 worm I throw in a quartz to walk through mobs and summon the minions inside the packs. you will need to mash the quicksilver and quartz in order to keep them up because the belt will drain them as well but it is TOTALLY WORTH using that belt.

That belt is fun.
However, Granite Flask + Molten shell and Vaal Molten shell are weaker.
The player's defense is reduced, making it easier to play and die. . quick silver cannot be used stably.

I don't use belts that slow down the farm and make it easier to die.
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LabKiller wrote:
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TENPURAUDON wrote:
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LabKiller wrote:
I'm having some issues with DPS. I mostly followed your build. The only thing that is different is Oros does not have RT. Can you check out my char and see if I'm missing anything?

Thanks

https://www.pathofexile.com/account/view-profile/labkiller/characters

capitalgainz

First, this build is not as strong as a metabuild.

I looked at the character and found no problem.
This build will keep the AW 50 and be aware of the farm.

When is fire power insufficient?
At that time, how many AWs are there?
How many Map TIers are there?

One piece of advice
Has nothing to do with firepower

XX reduced flask charges used (belt)
YY reduced flask charges used (Writhing jar)
Let's make XX + YY = 37-40%.
You can use the flask more times.


When is fire power insufficient? Metamorph Bosses
At that time, how many AWs are there? 20-40
How many Map TIers are there? 16

I guess I'm used to clearing bosses with a miner (Purifying Flame) :).

Thanks for the response.

The POB in this video and the video match.
https://www.youtube.com/watch?v=JR46BJUCo6A

I seem a little stronger than your equipment.
I think that is why you feel weak.
I think this video is about character level 92-94.
Anyone could kill Minotaur? I just lose all my portals =/ dont know if that was a map with so many dangerous mods or i'm noob

follow my gear:

Spoiler


My animate guardian have:
Oro's without RT
Asenath gloves
Skin of the lords with RT
Boots with 50 life/45 fire/30 chaos/ 30 mov
Mask of blablabla
Last edited by gokudin on Jan 7, 2020, 9:43:54 AM
formatting got messed up and double posted next post--->
Last edited by viper9494 on Jan 7, 2020, 2:10:09 PM
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TENPURAUDON wrote:

That belt is fun.
However, Granite Flask + Molten shell and Vaal Molten shell are weaker.
The player's defense is reduced, making it easier to play and die. . quick silver cannot be used stably.

I don't use belts that slow down the farm and make it easier to die.


Honestly, I used the belt until I had 50 AW and just had a belt in my inventory with "chance to not use charges". Switching 20 seconds into a map is what i did to get the best of both worlds and is before you fight the boss so it shouldn't affect that at all.

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