Desync, lag deaths, uber enchants, small market problems

Helpful short advice for GGG to fix console issues

1) cyclone and other skills desync so much it's embaraassing for you GGG. 99% of my deaths are from desync. All people I've talked to in parties confirm this. It's a huge problem.

2) Uber helmet enchants are very bad in a smaller community. We need enchants to be on orbs that can be applied one time to any helmet we choose. That way the 15% reduced mana cost for determination that no one wants but my aura bot, will actually exist, and I can apply it to my end game helmet. Running uber lab 500 times to 700 times and still NOT getting an enchant you need is *aweful* and needs to be changed to tradable orbs, otherwise lab is fine.

3) exp penalty for dying is way too punitive when there is so much desync and lag deaths. Almost all of my deaths are lag deaths, and this is confirmed by everyone who we've played with. Please admit to the serious problem and either give us a way to power level like the pure chayula's, or reduce the penalty.

4) multiplayer makes deaths worse, and encourages more solo play. It's virtually impossible to play in multiplayer on xbox. Even 2 player is noticably worse lag and way more deaths

5) People may leave because their "build is done" but what I've seen is more often they leave because it's damn near impossible to get to lvl 100 without no lifing because of how many lag deaths occur.

6) breach is worthless. by the time you get enough splinters to run a boss, the exp isn't worth it.

7) Try giving players more quantity if they choose an exp penalty. otherwise stop penalizing us for your and xbox's lag/server side issues. it feels very unfair.

8) flame dash is still broken. It shows my flame on the ground in front of me, and seems to make me move, then immediately puts me back where I started. it's a form of rubber banding, but it's not as bad a cyclone desync. However, it causes deaths all the time, then you take my exp, it's unfair.

You need to design the game to ADMIT to the REALITY of lag and desyncs. It's not 10% of the deaths. It's 90+% of the reason most of us are dying. Most of the guys I play with aren't bad players at all, but couldn't be bothered playing an unfair game to lvl 100. Also, we don't look up to anyone who makes it to 100. NO ONE thinks that's special to do.

9) don't get rid of head hunter and inspired learning jewels, just make more items like them, and make them easier to get. let more people play with them. It's really fun to strive for these items in end game, and can easily provide an extra 3-4 weeks of player retention when they get those kinds of synergistic, somewhat godly items. There's no reason to keep this stuff from the playerbase. I understand rarity, but making it so hard and the price goes to 150ex (now less I know), then you've created a real problem item.

Make them less rare, and be creative and make more kinds of things like that. We like being giant gods farming for loot and fueling the market. nothing wrong with it.. .it's just a game and we need something to strive for beyond finishing our builds.

here's suggestions for some things to keep us playing longer
1) give us more headhunter/synergistic type items, and make them quite a bit more realizable
2) give us more items like eternity shroud that totally change what gear you want to spec into (similar to inspired learnings)
3) let 100 be realizable if we spend enough time, and create some kind of less punishment for dying because the TRUTH Is your game has lag-deaths and desync causing unfair deaths that in NO WAY represent if we are good players that deserve to get to 100. chasing 100 is a good way to retain players
4) char diversity, which I feel you all have done very well. LOTS of builds to play, thank you, but it's not enough.
5) easier way to search for specific items. jewels are a nightmare. es rings are impossible to find es on (they ALL show up in search, every time).
6) give us the ability to sell lesser helm enchants to other players by making it into an orb that can be put one time on ANY helm whenver it's used. Right now you pigeon hole people into devotos, and on a small server like xbox, that gets damn boring and frankly we stop caring about helm enchants.
7) make end game bossing more rewarding. right now it sucks. It's hard, and I LIKE that it's hard, and people need to really put together a good build, but it's just not worth doing at all. garbage drops from shaper, uber elder is super difficult for almost everyone, and drops basically crap all the time too. Figure it out guys.

If you punish us, we won't play. If you stop rewarding us, we won't play. If you frustrate us and we think it's unfair, we will stop playing. It's very simple.


Last bumped on Jul 25, 2019, 8:32:57 PM
Other than fixing desync this whole post is just awful suggestions.

You want them to make it easier in every way.

Also, Headhunter isn't synergistic with anything, it's just broken.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
Actually your suggestions are aweful in this thread. You're a bad player and you are bad at understanding. You are also bad at game theory and human psychology. You are personally bad at life, and your poop smells.
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BloodPuddles420 wrote:
Other than fixing desync this whole post is just awful suggestions.

You want them to make it easier in every way.

Also, Headhunter isn't synergistic with anything, it's just broken.


I agree 100%. I used to play the PC version and the console version isn't much worse, especially considering it's a port over to unfamiliar hardware for GGG. The major problems (lag and desync) can be fixed. Even trading isn't too bad once you get used to it.

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