3.7| Stress Free PoE - TRIGGER HAPPY |Clear the Atlas with YOUR Items at YOUR Pace (SSF & Co-op)
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niceeyeman wrote:
Posted this on SlowMo guide before I saw this was here.
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Wrecker_of_Days wrote:
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niceeyeman wrote:
No link for "Block Happy (Melee): Probably ready for 3.8." ?
I'm looking for a blocker build.
:) Likely sooner, but I don't like to rush guides. I make too many big mistakes. Do you have Path of Building? This is what I'm currently testing out: https://pastebin.com/hVbJaNMY.
Been playing this build, up to lvl 38 so far https://pastebin.com/Y49mCYxN
Main thing I changed was putting Chance to bleed on cyclone and Bloodlust on the triggered skills. Plus I moved Culling strike to cyclone.
I bought the Praxis Ring and the Sheild. Every thing else is self found from other toons.
Having fun with this build, Thanks for sharing.
Just finished The Sceptre of God and took no dam. Thinking of switching in Damage on Full Health on Cyclone.
ha ha. It's all good :). Thanks for the thanks! I'm glad you're liking it! Damage on full health is a good idea!
Sounds like you're flying along. Let us know how your tweaks worked out as you get further along.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
In the 6 link Melee Physical Damage Support seems to be able to replace Rage support with slightly better output, plus no need to build up charges. Or am I missing something?
In the 6 link Melee Physical Damage Support seems to be able to replace Rage support with slightly better output, plus no need to build up charges. Or am I missing something?
I kept rage for more physical dmg, same on my gear I added as much physical damage as I could mod or find same with attack speed. The reason behind this is I want my triggers doing as much dmg as possible along with cyclone. Now I did swap out Bloodlust for Physical Damage Support, I have bleed chance on my weapon so now I can add bleed with it now but without the extra dmg from blood lust but It seems to have better up time TBH.
Im running t15 maps atm with great clear speed. I love the map mods when enemies attack or cast faster makes our trigger skills go nuts and melts them so fast lol. You may chose to do your build different just thought I would give a few tips to help if I could.
Looks you are doing great leveling and once you get all your Ascendancy done the build gets lots better, Arena Challenger is the one that makes us way better and much faster. Happy gaming and hope you enjoy this awesome build Wrecker Of Days has built for us I know I'm enjoying it.
Last edited by Quicksilver27025#7321 on Jul 22, 2019, 12:19:39 PM
Excellent post walkjohn55!
I have been playing around with some of these items (currently using Thousand Teeth Temu and up until getting a great rare drop last night, Scaeva), but there are new food for thought items listed there as well!
I have been playing around on paper with a new gem set up for myself, and interested in others thoughts.
I am a complete PoE n00b, so I do not expect this to be optimal, but any highlighting of weaknesses or just plain wrong thought processes are very welcome!
6 Link
Unchanged
4 Link Riposte - Reckoning - Melee Physical Damage - Chance to Bleed
4 Link CWDT - Bladestorm/Lacerate/Cleave/Something Else (not sure on which AoE attack, thoughts?) - Curse on Hit - Vulnerability
4 Link Pride - Flesh and Stone - Blood and Sand - Enlighten
Weapon or Shield Vengeance - Chance to Bleed - Melee Physical Damage
My thought process is;
* The three triggers are all still tied to Chance to Bleed's and Melee Physical Damage's, but only take up a 4 link and 3 link now
* I use blood stance permanently, so Maim is already being applied and doesn't need to be included in my gem set-up
* I never cast Tempest Shield, and have had it out of my gem set up for a while (you did not do a great sales pitch on it in the original post! lol - it was the last thing to get slotted for a while when I finally go gem links sorted in the leveling process)
* CWDT's will grant me more survivability (Steelskin/Molten Shell) and damage (Vulnerability buffing phys damage dealt and Flame Golem buffing damage)
* Enlighten will help out a little with the mana reservation costs
I could use a lot of help on what level my gems should be in the CWDT pieces. After doing some reading on the topic, my brain now hurts :)
Currently doing T8 maps and my resists SUCK (25-35% each), as I have yet to take the time to rework equipment properly since the Act 10 resists reduction.....
The above is my planning for an equipment rework!
You've had a lot of feedback since the post. How's the build coming?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Relized that CWDT isn`t a great option. Bcoz we block alot.
Also golem suck damage and die in seconds.
Golems are good for their buffs. I find they only live if you invest in minion life like a Necromancer would. So I almost always have them attached to CwDT. But as you said, CwDT doesn't go well with this build.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
I am still trying to decide if Bleed is inflicted enough to make Bloodlust preferable to Melee Physical (Bloodlust gives more damage and costs less mana, but the Bleed needs to get applied in a consistent manner). I expect that Bleed works better the higher the Map level. I think the decision will be based on whether Bosses get tagged enough with Bleed.
Have you gotten high enough for an opinion?
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shirt10 wrote:
My thought process is;
* The three triggers are all still tied to Chance to Bleed's and Melee Physical Damage's, but only take up a 4 link and 3 link now
* I use blood stance permanently, so Maim is already being applied and doesn't need to be included in my gem set-up
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walkjohn55 wrote:
I went the same way regarding Maim on the Triggers, but I did link Maim to Flesh and Stone (which is supposed to add the takes extra damage part from Maim to Flesh and Stone). I use Blood Stance just about 100% too, but that will probably change once I take the Arena Challenger Ascendancy which seems to be set up to reward switching between mobs and Bosses.
Sweet switches. Don't forget about Counter-Attacks do Double Damage. It's only something to remember though, not something that needs to be taken advantage of.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Some things I've noticed in this thread people should bear in mind:
Maim the condition does not result in extra damage unless it comes from Maim support, Flesh and Stone, or both. Tombfists for example are then wasted for their Maim effect. The intimidate would be worthwhile however.
CWDT needs to be linked to a spell, not an attack as mentioned. Since we intend to use CWDT to curse, damage is irrelevant. Uptime is what is important therefore the gems should be CWDT lvl 1, spell that hits to appropriate level, and CoH + curse lvl 20. Personally, I like Arc for this task. Tempest Shield could work but it wouldn't have great coverage imo but you only really need strong mobs to be cursed. TS has the option of being self cast and maintained if your block is high enough, potentially freeing a gem slot for something like increased duration or chain or something else.
Gaurd skills. They aren't nearly as good as they were on CWDT setups except IC. Molten shell VS steelskin comes down to how much armor you have. Generally speaking Molten Shield is going to get you a higher ward especially considering you can pop a granite flask first. Vaal Molten Shell is also a thing. I could see CWDT+IC being useful to this build however if the build reliably generated endurance charges.
I haven't looked at the PoB so I might be off base, but could two 6 links be possible by using a 2hand staff? Trigger skills could be stacked opening up 3 4-links for curses, auras, movement, or whatever. The unique options look very interesting.
Impale is likely a worthwhile investment if your going pure physical.
Thoughtful post. Thank you.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Love this build in every aspect it just sooooooooo easy to play
Made a few changes that seem to suit me (warchief is just a beast btw)
5 Link Cyclone - Melee Physical Damage - Brutality - Fortify - Impale
(will add infused channeling if I get a 6l)
4 Link Riposte - Melee Physical Damage - Chance to Bleed - Ancestral Warchief
4 Link CWDT - Steelskin - Blasphemy - Vulnerability
4 Link Precision (lvl 1 22 mana for 40% crit) - Flesh and Stone - Blood and Sand - Maim
3 Link Vengeance - Melee Physical Damage - Chance to Bleed
3 Link Reckoning - Melee Physical Damage - Chance to Bleed
Started playing it this weekend just got into act 7 no deaths, near 0 damage just lawnmower through everything currently at level 55
Using a -8 mana praxis so I never use mana lol, currently using bit that I have found or had in storage (kept the bleeds in for the dot and my weapon has a 10% extra dmg to bleeding enemies)
So with, Blood and Sand, Flesh and Stone, Vulnerability & Precision all active I still have 70 mana left (o.O)
First time I commented on a build to give my links so be kind lol, if anythign in those links make no sense then feel free to say as I only started playing form this league so a complete scrub but got the greatness of Wrecker and his fantastic guides to fell back on :)
Again THANKS wrecker you are a lifesaver with these builds
Thanks! I'm glad you're liking them! I'm always up for advice on the guides and builds so let me know if you have any.
Your changes look great! How do you find the play with the Warchief and CwDT?
Oh ya! And as mentioned, great job not dying!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Jul 22, 2019, 2:41:49 PM
In the 6 link Melee Physical Damage Support seems to be able to replace Rage support with slightly better output, plus no need to build up charges. Or am I missing something?
I kept rage for more physical dmg, same on my gear I added as much physical damage as I could mod or find same with attack speed. The reason behind this is I want my triggers doing as much dmg as possible along with cyclone. Now I did swap out Bloodlust for Physical Damage Support, I have bleed chance on my weapon so now I can add bleed with it now but without the extra dmg from blood lust but It seems to have better up time TBH.
Im running t15 maps atm with great clear speed. I love the map mods when enemies attack or cast faster makes our trigger skills go nuts and melts them so fast lol. You may chose to do your build different just thought I would give a few tips to help if I could.
Looks you are doing great leveling and once you get all your Ascendancy done the build gets lots better, Arena Challenger is the one that makes us way better and much faster. Happy gaming and hope you enjoy this awesome build Wrecker Of Days has built for us I know I'm enjoying it.
Ya, Arena Challenger is really cool.
I chose Rage because of the bonus to movement speed. So even though Melee Phys is a little stronger, the movement speed at a little less damage was very much worthwhile for me.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast