3.7| Stress Free PoE - TRIGGER HAPPY |Clear the Atlas with YOUR Items at YOUR Pace (SSF & Co-op)
"WHAT SORCERY! WHAT TRICKERY! WHAT SNAKE IN THE GRASS-NESS! It's true! Who knew! Well, everyone except me I guess. It's time to reconsider everything I have ever known...about this build...on console...but I guess it's always good to take a step back and make sure your life priorities are rock solid...but Trigger Happy first...obviously. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Aug 29, 2019, 4:52:42 PM
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The Max Range toggle was added at the start of Legion.
https://www.pathofexile.com/forum/view-thread/2523661 (search on "range" if interested) Not sure who/when figured out how it affected Cyclone (they were probably trying to get rid of the flameout bug). Formerly posted under AnExile_onthePath
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Well this morning for a testing idea I tried using the core of this build but replacing Cyclone with consecrated path (just in case cyclone gets some type of nerf in patch) and tbh I do think its a very viable alternative
Gem Link I used for consecrated was Consecrated Path - Ruthless - Pulverise - Elemental Damage with Attacks - Fortify - Combustion I was only using level 10 version sof the gems and was decimating t10 maps (ran for trial) only issue is can give a bit of a headache to me lol was just looking at alternatives "just in case" :) I'm probably gong to run this build in 3.8 as the majority will go summoner so will make my currency selling summoner gear instead and hopefully buying cheap melee gear xD ~ If it moves, kill it ~
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" Have you looked over the updated Cyclone Gem in the Blight Teasers? https://www.pathofexile.com/forum/view-thread/2623259 Under Here are the updated Cyclone and Multistrike Gems in 3.8.0! Hopefully this all that GGG does with Cyclone (at least the weakening parts), but who know what else is to come. Formerly posted under AnExile_onthePath
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"Ya. I thought it was a very thoughtful change. Really cool. I like QoL improvements. I just had no clue what it had to do with Cyclone. Kudos to whoever figured that out on their own. QoL improvements are extra special when there wasn't a lot of noise to make the change...it's just something GGG does on their own. Anyway...off-topic. Thanks for the post. What's the "flameout" you mentioned? https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"That's a really cool setup. Consecrated Path makes my head go off too but that seems pretty awesome. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"i need some ASCENDACIES!!!!! AHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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" Thanks for the heads up on that page :) Well if thats is all they do to cyclone then I will quite happily run it with facebreakers in the ma block build again with no issues at all as the damage in that was crazy and it was hella fun just couldnt clear screen as fast as the crazy people using twin 90ex 500pdps foils (my facebreakers cost me 10 chaos though loool) Love this trigger build though it is just so solid that I am 99% certain to use it in next league for my first char ~ If it moves, kill it ~
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" You are welcome. " There was a post on that thread (page 7, 3rd from Bottom) where Forum ID sirgog offered the opinion that Facebreaker Cyclone is "dead". I do not know what makes the Build tick, but they seem to think something is ruined (I would guess either flat Physical Damage or Range). Just in case sirgog is an expert on the matter (but then again, they may just have pretty high targets when they say "dead"). Formerly posted under AnExile_onthePath
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" I was reading a discussion about it on reddit today, apparantly the biggest gripe on the proposed 3.8 cyclone is that with 3.7 cyclone the people who abused the range mechanics were hitting 1.75 - 2 screens width with cyclone and the proposed nerf will drop this to .75 - 1 screen width on 3.8 cyclone However facebreker cyclone actually gets an AOE boost lol 3.7 was 6 range base, now it will be 11 range base (unaffected by weapon range in 3.8) there is a nerf to the flat phys dmg but as someone put it in the thread "for ordinary players it won't be that noticeable" alos as all weapons are now 11 range maybe the use of claws would be beneficial? like the cheap unique "bloodseeker" which gives instant lifeleech? (I use them on my frostblade raider lol) ofc failing all else it could still be used for it's smooth movement, maybe add some cwc to the build or something??? no idea just off top of my head lol cyclone obviously needed a nerf in some ways but maybe for a noobie like me it wont hit that hard :D ~ If it moves, kill it ~ Last edited by 0nyX#0153 on Aug 31, 2019, 3:54:28 AM
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