[Xbox One] 3.7.3 Patch Notes

[Xbox One] 3.7.3 Patch Notes

Console Specific:
  • Interacting with the Crafting Bench in your hideout will now re-check the progress of the "Obtain these Crafting Recipes" challenge.
  • The indicator used to display when Incubators are nearing their kill requirement threshold no longer overlaps with map modifiers.
  • Ingame notifications (such as gems leveling up) are now delayed until the completion of the Domain of Timeless Conflict to prevent overlap.
  • Fixed a bug where, when picking up items on the ground, if you had pressed 'A', and had a skill bound to either of those keybinds, you would pick up the item and then immediately use the skill, rather than just pick up the item.
  • Fixed a visual issue with some Temple of Atzoatl ground surfaces.
  • Fixed various cases where the game client would stop responding.

Legion Improvements
  • Most, if not all, on-kill mechanics now work during Legion encounters.
  • Added a visual indicator near the Monolith if either faction in a Legion encounter contains a General.
  • Some Legion monsters can no longer generate Endurance, Power or Frenzy Charges. This is solely to reduce the impact on performance.
  • Using the Lapidary Lens in the Temple of Atzoatl can now grant credit towards the "Corrupt a Gem into a Level 21 Gem" step of the Embrace Corruption challenge.
  • Fixed a bug where no warning was given when trying to apply an Incubator to an item that had both an Incubator and a Labyrinth Enchantment on it already.
  • Fixed a bug where a Timeless Jewel that conquered a passive skill that was not connected to your passive tree (through the use of Intuitive Leap) could either reset your passive tree or cause you to be unable to log in to that character.

Skill Improvements
  • You can no longer animation cancel skills that are supported by Unleash Support and have consumed Seals until all Seals have been used.
  • Dash will now cancel itself if you are in the midst of using an object that relocates your character, such as those found in the Sceptre of God.
  • Fixed a bug where skills that expend charges to bypass the skill cooldown, such as Flicker Strike or Vigilant Strike, would sometimes appear to expend more than one charge at a time. This was solely a display issue.
  • Fixed a bug where Cyclone's area of effect did not display correctly to other party members. This was solely a visual issue.
  • Fixed a bug where Frostblink, Dash, Chain Hook, Flicker Strike, Consecrated Path, Bodyswap and Flame Dash, when used just as an Incursion is ending, could cause you to not be teleported out of the Incursion.
  • Fixed a bug where "Recently" effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some enchantment effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some ascendancy (Elementalist, Guardian, Slayer, Hierophant, Deadeye, Berserker) effects were being affected by effects that caused them to expire slower.
  • Fixed a bug introduced in patch 3.7.2 where you could be incorrectly "kicked for too many actions" when using channelled skills if you were rapidly using the skill while moving.
  • Fixed a bug where skills could repeat if used while holding down the Move keybind when going to pick up an item.
  • Fixed a bug where triggered Molten Shell would absorb the damage of the hit that triggered it.
  • Fixed a bug where Frenzy granted Frenzy Charges even if your attack did not hit.

Miscellaneous Improvements
  • Added 3D Art for Fractal Thoughts.
  • Updated the 3D Art of Invictus Solaris to more accurately match its original visuals.
  • Updated the shininess of the Phoenix Armour Set to more closely match its original visuals.
  • Updated the Council Character Effect and Council Weapon Effect to more closely match their original visuals.
  • The Map Stash Tab now displays if a map has a Shaper's Stronghold on it.
  • Fixed a bug where using a life or mana flask while that flask was already active would not queue its use correctly.
  • Fixed a bug where the "x% increased Zombie Resistances" modifier on Mon'tregul's Grasp unique Void Sceptre instead granted a flat amount of Chaos Resistance to Zombies. It now grants Elemental Resistances as well. Its description has been updated to match its actual functionality.
  • Fixed desync that could occur when being teleported to different arenas in the Elder Guardian encounters.
  • Fixed a bug where you (and items) could get stuck inside a Sarcophagus in the Graveyard Map boss room.
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
  • Fixed a bug where some Helmet Attachments were misaligned with the Empyrean Hood.
  • Fixed a bug where the Femurs of the Saints unique Primordial Staff was entirely black.
  • Fixed a bug introduced in patch 3.7.0 where the Dreadforge Helmet lost its glow. That glow has now been restored!
  • Fixed a bug where the Wild Weapon would appear transparent in some cases.
  • Fixed a bug where the Zenith Character Effect clipped with character models.

Crash Fixes
  • Fixed a client crash that occurred when using Flicker Strike.
  • Fixed a client crash that could occur when using various Melee skills (including Flicker Strike) supported by Melee Splash Support or Multistrike Support.
  • Fixed a client crash that could occur when Legion monsters became active.
  • Fixed a client crash that could occur when using Cyclone if your weapon was removed or disabled.
  • Fixed a Terrain Generation Failure exception that sometimes occurred when entering The Torched Courts in Act 10 and The Lunaris Temple Level 2 in Act 3.
  • Fixed some common instance crashes.
Last bumped on Jul 5, 2019, 3:52:15 PM
Pog
Be nice if you guys fixed cyclone... bugs out everymap stops hitting for no reason in the middle of a pack and gets me killed constantly had to switch to bladestorm... i think its a channeling problem same thing hapoens for bladeflurry... not sure if other people are having this problem but channeling skills are pretty much unplayable for me
Sounds good - fingers crossed.
Formerly posted under AnExile_onthePath
Just downloaded that patch went to start the game and it reset my x1x entirely.
Is the game not actually up again?
"
thewtssd wrote:
Just downloaded that patch went to start the game and it reset my x1x entirely.
Is the game not actually up again?
The update will be deployed on the servers in 15 minutes, after they're live again you'll be able to continue playing.
Thrilled to see we have a list of corrections to stem the flow of CTDs. Any news yet on when Cyclone and many other channeling skills that involve pathing will be corrected?

Cyclone completely bugs out with it's pathing between the server-side and the client once you start spinning near objects like walls, pillars, trees even elevation changes in the terrain cause it to lose sync. If I stop spinning and double tap cyclone then it's all good again.. It's very odd and seems as though the server-side thinks I'm standing still instead of moving as I'm channeling it. An acknowledgment of this issue from GGG would go a long way to quenching my frustration.
Thanks to fix the A pickup/skill attack, it was so boring !

An other bug in market when i split Chaos Orb, i need to close the market, put my new quantity of Chaos Orb, then open market back and buy the item. dunno if you fix it too :)

ps: btw, it say i need to restart the game because of an update, but nothing happend when i restart, it is normal ? it's my first update, sry
Last edited by iRedNka#8784 on Jul 2, 2019, 7:16:18 PM
thanks hope this lets me use my 2nd character again
poggers
xbox poe.. where people want e̶x̶a̶l̶t̶s̶ divines for junk items ¯\_༼ ಥ ‿ ಥ ༽_/¯

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