Designing the Legion Jewels - Part Three

doesnt change the fact that i ll never use those jewels.
Trust your mind and strengthen your abilities!
"
epidx85 wrote:
Where is the part where you completely failed on the design in being able to see what a jewel has for the sockets on the tree you dont have, let alone zero ways to trade and show what a specific jewel has to sell them. Ill be waiting for part 4 addressing this.
dead game
bring back 3.13
cool story bruh


but its pretty...obsolete in a game, where you can get those jewels not by playing the content rather than just buying them....

great concept guys, this will surely be played forever!
Nice read and the jewels are a nice addition to the game.

About the aquisition however i'm not too pleased... Please either make them somewhat reliable drops/outcomes for endgame or enable them to drop before endgame but keep them as random as they are. I'm lvl85 and still haven't finished a single set to just get a chance at trying to run the map for one of them to drop. In comparisson; i've done several temple and breach runs and a shitton of delve. I just want to find some myself instead of trading for them since that kinda ruins the fun of getting something good.

This leagues endgame is inaccessible/too expensive for ssf/trade league players that don't use headhunters...
yes ggg yes
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鬼殺し wrote:
I kind of wish some of these weren't locked behind endgame RNG.


I know full well that I will most likely never see one.
~ Adapt, Improvise and Overcome
So much effort in designing this jewels.

Three elaborate posts to explain how proud you are of them.

How many players actually own a single one of these jewels?

After multiple 2-4 way timeless conflicts I have a total of 1 (ONE) jewel. Getting a conflict emblem itself takes forever and once you have enought to actually run it, you get god-aweful loot unless you run a 5 men Headhunter team. Using my Maraketh emblem feels like a gigantic waste of currency. I'll maybe finish 1 more, before this league ends for me. That's 2 chances to get a Maraketh jewel.

The average player will never see one of them, unless they trade for one, but as a poster on the first page said "This is a 'you' problem". /s

I will have 100% Atlas completion before I find my second jewel. This includes rare unique maps. As someone with 0 6-links in 6 years, I'll still claim it's probably more common for a player to have a 6 linked item, then one of those jewels.

No, you can keep your tinfoil hat, thanks for the offer.

I'm ignoring these entirely for the simple fact that they are so rare and due to their design that we can't make a build around them anyway. At least not anything that anyone else is likely going to be able to copy because of the random seed, not to mention how rare these are.

I think that the overblown THREE posts on these super rare jewels are inversely related to how useful these are.

If GGG had invested the cycles they put into these into testing basic game mechanics, the launch would have been actually great and not the sh-t show that it has been.

Messed up priorities in my opinion.

"
Redblade wrote:
What I'm curious about is if they are truly random as far as the notables goes or if there are limitations implemented.

For example if I have a Lethal Pride and it affects 15 notables could it then roll 15x '5% chance to deal double damage'?

This may have been answered somewhere but I haven't seen it at least.


Maybe, in theory.

I have a jewel that grants 400% increased melee physical damage (3x80% physical and 2x80% melee physical).

I am unsure whether GGG's testing would have been running a test to see if any of the SEED's generated all one type of notable and then modified it? The stat's arent random after all. there are a fixed amount of combinations for each.

No real way to tell until someone posts that jewel which makes headhunter look like a rare belt.
Last edited by Asmosis on Jun 29, 2019, 1:10:05 AM
I don't understand how people can like that league.

lot of loots is not enough to make a good league.
Legion is just boring as fuck.


you forced people to play what you want them to play by nerfing all spell builds and making melee builds OP.
You became as bad as blizzard with Diablo 3.

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