[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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Hoping he updates this guide, crafting section seems to be wrong/outdated, and I would like to have some insight on the new jewels. What I think is that Low Tolerance seems to be the best damage increasing notable


Crafting section is up-to-date. Why do you think it is wrong?

And I plan to add some info about good cluster jewel notables later.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Anyone noticed if poison prolif spread through the delirium mobs?

I'm using a cluster jewel with

Unholy grace (30%chaos dmg + 10%atks)
Touch of cruelty(10% chance to hinder and 10% chaos-dmg to hindered enemies)
Unwaveringly evil(30%chaos dmg +chaos skills ignore interruptions from stuns)

I'd like to change the hinder to body explosions but in total this jewel gave me +- 94% chaos dmg
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gokudin wrote:
Anyone noticed if poison prolif spread through the delirium mobs?

I'm using a cluster jewel with

Unholy grace (30%chaos dmg + 10%atks)
Touch of cruelty(10% chance to hinder and 10% chaos-dmg to hindered enemies)
Unwaveringly evil(30%chaos dmg +chaos skills ignore interruptions from stuns)

I'd like to change the hinder to body explosions but in total this jewel gave me +- 94% chaos dmg


Avoid the explody mod, it will make your clear worse (as the explosions happens prior to poison prolif so poison prolif stops, its similar interaction as Contagion).


Small-ish build update:

- Replaced Mirage Archer with Vile Toxins
- Added Lone Messenger variation of the build

I was playing with Lone Messenger in PoB and it looked like a lot of fun while not losing any damage, so I decided to add setup for this for people who like HoAG on the side actually doing damage.

For MA -> Vile Toxins, I think its overall simply better as MA is a bit too unreliable when moving etc atm.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
I am currently in tier 4 maps and already kinda struggling and can't see my build going into higher tier at all. Unfortunately i don't see what i can upgrade without too much currency because i need a substantial damage upgrade.

can someone help me? https://pastebin.com/jtS949V9
Do you need an iLvl 64+ Elder and Hunter Broadhead Arrow Quiver ? So double influence with awakening orb?
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datboid wrote:
I am currently in tier 4 maps and already kinda struggling and can't see my build going into higher tier at all. Unfortunately i don't see what i can upgrade without too much currency because i need a substantial damage upgrade.

can someone help me? https://pastebin.com/jtS949V9


First off, you pathed wrong at the start of your tree. You can save 2 points if you go the right way.

Replace Le Heup and Belt with rare ones, with life and resist so that you can get a better quiver (most people use Drillneck atm, a good budget alternative)

After that 6l body armour (Tabula Rasa maybe or something better).

Your flasks could use some upgrades.

Boots are just horrible, sorry. Anything with life, res and 20+ movspeed helps you a ton!

Gloves!! Get the recommended ones (The Embalmer) and socket Totems in it.


Thats the things I can tell you from my experience so far with this build
Could use some guidance as well, currently working on helmet cause its most cheapest. Other than that I am lost on what to do, do not have much curency

https://pastebin.com/c6GAr4Bm
Hey really like the build, this is my 2nd time playing PoE and your guide was really helpful. Just a few general questions;

- I really like the playstyle of TR so I have linked MA on it instead of SA for single target, is this recommended? If not what would you suggest? (I normally use SA for clearing, I like using both skill though)

- Any general improvements I can make to my build?

(I've taken the int skillpoint for now, planning to respec after I upgrade my items)

https://pastebin.com/iGL6JvyN
Thanks!
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datboid wrote:
I am currently in tier 4 maps and already kinda struggling and can't see my build going into higher tier at all. Unfortunately i don't see what i can upgrade without too much currency because i need a substantial damage upgrade.

can someone help me? https://pastebin.com/jtS949V9


First off, you pathed wrong at the start of your tree. You can save 2 points if you go the right way.

Replace Le Heup and Belt with rare ones, with life and resist so that you can get a better quiver (most people use Drillneck atm, a good budget alternative)

After that 6l body armour (Tabula Rasa maybe or something better).

Your flasks could use some upgrades.

Boots are just horrible, sorry. Anything with life, res and 20+ movspeed helps you a ton!

Gloves!! Get the recommended ones (The Embalmer) and socket Totems in it.


Thats the things I can tell you from my experience so far with this build


if you mean "pathing wrong" in the sense that i took the damage instead of the life then that was on purpose. I just don't do any damage and wanted to squeeze out every little bit.

furthermore mainly have damage problems and not defense ones. I rarely die even to the delirium if i end it at the correct time.

It does sound like i can't up my damage much besides getting the gloves, a tabula and a helmet with the enchantment which doesn't sound like they will push me much.

so far i can barely do the map bosses and no league mechanics and definitely no metamorph or conquerors and i don't think i can farm low tiers until i can get a darkscorn

Thanks for answering!
Is precision needed? Doesn't seem to add much damage

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